
johnq
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Everything posted by johnq
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Ahh!!! Yes OpenGL. My computer is taking way to long on Renderworks to try things out. Should have made a simple model for testing.
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Photoshop glow helped as it made the pixels bigger, however it looks like the image mask doesn't work with the the semi-transparent "glow" on the edges. I can not get any light emitted from the object though. Tried a bunch of lighting settings. Thanks johnq
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Hi, I am using an image mask texture to simulate pixels on a low res, transparent LED panel. Looks alright, but I would like to add glow to show how it looks with content. I don't necessarily need light from the screen on surrounding objects, but at least a bright "lit up" look on the screen itself. Any ideas how to accomplish this? Texture glow options are not doing anything. Thanks johnq
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Custom dimension standard from default standard
johnq replied to johnq's topic in General Discussion
Thanks Pat! Didn't realize there was another checkbox!! So much to learn... -
Custom dimension standard from default standard
johnq replied to johnq's topic in General Discussion
Ok, thanks! -
Custom dimension standard from default standard
johnq replied to johnq's topic in General Discussion
Aw, thank you!! Didn't realize that that I would carry the last selected values into the new custom standard. One more quick question, I am using dual dimensions and have to add "mm" as Trailer to each dimension. Is there a way to safe this in the standard? -
Hi, Is there a way to make a custom dimension standard from an existing default standard? Similar to AutoCAD where you can just copy and modify any used standard. I want to use a default ASME standard and just change the text style. Thanks johnq