Jump to content

domer1322

Member
  • Posts

    584
  • Joined

  • Last visited

Posts posted by domer1322

  1. Is there a solution for this .....    If I draw a site plan boundary survey on one layer, and the building plan on other layers, there is a conflict with the units displayed.  That is, the survey boundary could be shown as feet and inches (like the bldg dimensions) but that is not typical.    The common survey uses feet in decimals.  That is not common for bldg dimensions.  Thus ... is there some method to display feet and inches on some layers, while showing feet in decimals on other layers ?

  2. Can the image of a texture that is shown in the thumbnail browser of the resource palette be changed ?   I have some brick textures that show the entire image in the resource browser thumbnail, and it is impossible to really see the texture because it is as if you're looking at the bricks from 50 yards away ... everything is too small to see the bricks.

  3. If I made a texture using an image from a jpeg file, then I deleted the original jpeg file, is there a way to recover the original image file from the texture ?   That is ... I want to make a change to the image file, but the image file is deleted and all that remains is the texture.    I understand I could apply the texture to something and make an export of the object, but that seems to have problems with resolution and an inaccurate representation of the original image due to lighting affects.

     

    Is there an easy solution ?   I figure there must be a "hidden" file of the original image somewhere inside the VW file, but don't know how to find it.

  4. just thought I'd add this note to bring this topic to the top of the forum list ....   does anyone care ?     I really do think that Nemetshek has some responsibility to ensure I can use the product I already paid for  ....   this is not really an "old software compatibility" problem.  This is an activation problem.   If I can't activate it over the internet, shouldn't Nemetschek just tell me how to make it run without internet activation ?  

    • Like 1
  5. I found this old thread that is nearly exactly my current problem, so i thought I'd ask again if this problem is solvable.   In my case, I have VW2014 and it activates over the internet just fine, and is fully useable.  However, VW 2015 does not activate, and shows the same error message as listed above.  There was a time when it worked correctly on my 2010 MacBook Air.  Then, there was a time when I could click on the "try again" button multiple times and it might work.  I think one time I clicked on it about 30 times and it worked.  Now I've clicked over 40 times and it doesn't work.   Sadly I tried to remove my DNS server number, but the little "minus" check box is grayed and I couldn't remove the DNS server from the preferences.  I found that I could add a DNS server, and I put in a dummy number, that made no difference.

     

    I don't use VW on the MacBook for anything serious, so this has never been a priority, but I'd still like to solve this problem.   Any help ?  Jim ?

  6. can anyone explain why my custom lines have this behavior ... look at the attached file and you see the left image has the lines as I expect to see them.  The left side is rendered in "top / plan" view.   Now look at the right image and see the lines sort of extend past the corner in some places.  The right image is as it occurs in wireframe or OpenGL or in 'top' view.    I tried changing the lines into polylines and individual segments, but nothing seems to work consistantly.

    line test.tiff

  7. Boh:

    thanks for your help ....   your ideas worked.  I re-copied the spaces into a new layer and made a brand new worksheet.   Success !          Also:  thanks for the tip on the OIP data field.  I found it and added the Number of occupants on the OIP.  That is much easier.  However, it appears the space object (in VW2015) does not have two-way capable worksheets for that data field.  It has capability for some fields, but not for others ... unless i'm missing something.

     

    Once again ... thanks.

    • Like 1
  8. thanks for your help  .....  but .....  

    I tried adding columns for layer and class, and that told me the 3 "blank" items are on the same layer as the space objects, with "Space-Spec" and "none" for the classes.  Then I added the "XCenter" and "Ycenter" columns, and the resulting locations were near my floor plan, but about 50 ft outside of it, in a blank area of the screen.   I tried selecting anything in the area, but nothing can be selected in that location (perhaps because there isn't anything there).  ALSO:  my database criteria was layer=1st floor spaces and type=space.   (I put my spaces on a different design layer than the floor plan.)

     

    So you taught me a few things (thanks) but I still have the initial problem.   Also ... the columns shown on my worksheet are 'area' and 'occupancy'.  I am manually entering the occupancy for each space, so the numbers are incomplete/wrong.    However ... now that generates another question that you might find easier to answer.  I am individually selecting each space object, then clicking on the "settings" button in the OIP to find the occupant number and change it.  I recall there is a way to alter the OIP so that it will show an additional  data field for something like "occupancy".  If done, then I could change the occupancy number directly in the OIP.   Can someone point me in the right direction as to how to change the data fields in the OIP ?  ( I looked and couldn't figure it out.)

     

    I decided to attach a revised screen shot ....   maybe that will give a clue ?

     

    This file is for my church and I have replicated this file over many years, always translating the file into a newer version of VW.   Is it possible that this anomaly is simply the result of an old, re-used file that started in VW 2001 and is now somehow corrupted in ways that are not to be understood ?  Is there a solution to that ?

    spaces test.tiff

  9. thanks, but i tried that many times without success.  When i did it, the design layer view changes slightly, as if the view is panning to put a selected object in the center of the screen.  However, there is no visual selection 'border' around any thing, and the OIP says nothing is selected.   I also tried to use the icon that puts all selected objects on the screen, but that doesn't even force the view to pan.

     

    Any other ideas ?

  10. I don't know worksheets well, and I can't solve this problem:  on the attached image you'll see the final three rows of the database are empty on the left side, but seem to have a value in the other columns.   I set the search criteria for all space objects on a certain layer, and I'm convinced I have 68 space objects.  However, the worksheet shows 71 objects with the last three having odd values.  I simply want to delete the last three rows, but I can't.  If I try to "delete row" the entire list of 68 objects is deleted.  I tried to find the final 3 items on my drawing (database numbers 3.69,  3.70, and 3.71) but I can't find them with all classes turned on.   There must be 3 objects with a space record, but I sure can't find them.   

     

    Can anyone offer some help with this ?    I'm using VW 2015.

    space test.tiff

  11. I rendered a fixed window with 4 panes and discovered this oddity.  At the location where the glass panes meet the jambs and mullions, the glass pane and the framing members are in the same plane, so the OpenGL render shows the interference patterns that it always shows when two objects share the same plane.  In the attached image, I put a red dot near one such occurrence.   Is there a way to eliminate this ?

    test window.tiff

  12. Matt:

    thank you so very much ... that solved it.  The key is that you used a 3D hole component of a symbol to make the EIFS recess 'groove'.  I've been trying for a long time to do this using the menu item "Create Wall Recess" but I've often had odd results, like the one in this case.    Again ... thanks.

     

     

  13. I'm trying to add an EIFS recess grove into a wall, and I get a strange result.  Can you help ?    I copied a sample wall from the main file and made the images I attached.  (I added a table just to give some orientation.)   As you can see, the EIFS grooves show up OK in the OpenGL render, but when I switch to 2D plan view, the whole wall disappears except for the ends (as seen in the far right of the image).  Also notice that the wall has a cap on the bottom end where I tried to wrap the EIFS around it.  I attached the sample VW 2015 file.

     

    Did I mess up something with various settings, or is this an unsolvable VW software glitch ?

     

    test wall.tiff

    test wall VW15.vwx

  14. thank you all for your help.  I'm a bit of an amateur.    I did, finally, figure out that the flower texture was part of the site modifier class attribute.  However, I don't understand why there should be any texture there at all.  If the roadway is above the DTM, shouldn't the DTM under the roadway have the same texture as the rest of the DTM ?   Here is the test file (VW 2015), for your curiosity.  You'll see I replaced the flowers with 'mulch'.   Also ... it still seems to be a bad thing that the "under-the-road" texture is erratic and is only present on some of the DTM triangles, not all of them.

     

    PS:  I'm proud of my fence and lattice textures .... feel free to copy/use them as you wish.

    test dtm roadway.vwx

  15. Thanks for the replies .... but ....

    Alan:  I attached a screen shot that shows the roadway is selected, and shows the attributes palette is indicating "by class".  Although not shown, the OIP render tab indicates the texture is "by class".

    HEengineeering:  the same attachment shows the result after I set the roadway stations to the surface.  It reduced the underlying flower texture to  small areas, but did not get rid of it.

     

    Thus ... the problem is not solved for me.  This is just a test file, but it represents the problems I have on a real park design where a 6 ft wide sidewalk goes around a terrain model.      Did I understand your suggestions correctly ?      IF yes, do you have an other suggestions ?

    test roadway.tiff

  16. Kevin: your solution does not work.  There is no way to logically adjust the number of points (U, V) and everything I tried had little or no affect.

     

    bcd:   your solution works well for what I need, as long as the texture is gravel or grass.    Thanks a lot.   However, there are times when I want the surface texture to be brick pavers, and to have them curve with the path.   The solution you gave doesn't align a paver texture (with running bond)  to a curved pathway in 3D.  Can you offer a suggestion as to how this could be done ?

     

     

     

  17. I've never solved this problem and need help:   When trying to 3D model a stone or paved path that is not uniformly the same width, I use NURBS curves to make a surface, then render the surface.  However, it always happens that the rendered surface is distorted by amount of vertices on each side of the path.  Look at the first attachment and you'll see the diagonal lines going from one vertex to a corresponding one on the other side.  At point 'A' they are reasonably close and the texture is not terribly distorted.  However, at point 'B' the distortion is very bad, as I show on the second attachment using a brick texture.     How do I add vertices, or get the diagonal lines to "line up" perpendicular to the path, so the distortion is acceptable.  (I find that some distortion when using stone gravel textures works OK.)  Is there a better work-around ?

    path test.jpg

    path test rendered.jpg

  18. Can someone tell me how to fix this ?  .... look at the image and you'll see my roadway in white, and the roadway height is set to 10".  Thus, the plane of the white roadway is 10" above the DTM and you can see underneath to view an odd texture (in this case, flowers).  If I set the roadway height to be 0, then I can't see the flowers, but the roadway is interrupted by the DTM intermittently, according to the contours.   I can set the roadway height to be something like 2", but then I'll see just a tiny bit of the flowers underneath.   I checked both the DTM and the roadway and both of them have texture set to "none".    I can't explain why it is showing up as 'flowers' instead of bricks, or asphalt, or any other texture.  Changing the DTM or roadway texture does not change the flowers.

     

    Any suggestions ?

     

    one odd thing:  if I take a "snapshot" of the DTM, the entire snapshot is given the flower texture.  I can change the snapshot to other textures, but this isn't a good work-around if I want to make other changes to the DTM.

    test roadway.jpg

  19. thanks .... but .....   I can't find the right statement in the Knowledge Base.   The answer given in the posting by JimW on October 21, 2016 IMPLIES that VW2015 will work with El Capitan, (OS 10.11.xx)  but it does not explicitly state that they are compatible.    Can anyone else give me a definite answer ?

  20. I'm currently running VW 2015 on a late-2012,  27" iMac using Mac OS 10.10.5 Yosemite.  Unfortunately, I downloaded TurboTax 2017 and it won't open using Mac OS less than 10.11 El Capitan.  I don't really want to upgrade, but the most important factor is Vectorworks.  Will VW 2015  sp5  run completely OK on Mac OS 10.11 El Capitan ?

     

    Also ... if I am forced to upgrade to mac OS  10.12.xx  ,   will VW 2015 work with that version as well ?

     

     

  21. YES ....sort of .....    I'm not sure if you would call this 'automatic' but I do this for fences.  I have a symbol with both 2D and 3D elements for an 8 ft long fence segment, then draw a path, then select both and choose "edit > duplicate along path".  That works well.  However, I've never figured out a way for the 3D element to go up and down with the slope of the terrain.  The horizontal portion is always horizontal and doesn't match the grade slope (unless the grade is flat).  Also, if the line has a segment that is not a multiple of the fence segment (8ft) some custom fixing is needed.

×
×
  • Create New...