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domer1322

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Everything posted by domer1322

  1. more info for tech support... I am a municipal employee and take the shapefile directly off the main GIS server. I park it in a folder on my computer, along with related files with extensions .dbf, .prj, .sbn, .sbx, .shx . I thought I could import shapefiles using VW 12.5 but for VW 2008 apparently, not anymore..... If you wish, I can give you access to ftp site to try GIS files for troubleshooting. VW 2008 build 83388 Window XP Pro 3.4G pentium 2G RAM
  2. I have similar problems, except EVERY attempt crashes VW 2008. "Vectorworks has encountered a problem and needs to close"
  3. Can anyone recommend a good source for help with 3D animations? Over the years I seem to be battling the same problems and need help with these issues: 1) vertical members (like window mullions) seem to 'flicker' as the building object rotates (or during 'fly throughs') 2) moire interference patterns ruin the appearance of bricks, shingles 3) the exported QT video (usually use Soren Video 3) seem to be lower resolution thant ht RW image I start the movie with 4) it seems I can't use iMovie to edit any QT animations because it makes the resolution so poor as to look crappy. Even using the QT 'Digital Video' comp/decompr doesn't work. Any help or reference to a web page / manual / seminar would be helpful. Thanks. VW2000, Win XP Pro
  4. thanks ... useful hints indeed. With QTVR, does the light source have to come from directly behind the camera, or can I still see light that is offset (so I can see some shadows) ?
  5. Is there a way to make the light source (the sun) rotate around the building along with the camera when doing a 360 degree animation ? I want to avoid a common problem... when orbiting the building, the north is always in the shade, even though I want it to be lit so that viewers can see the north face.
  6. How do you make a line light appear transparent and disappear ? For everything I try, the line light always shows up as black line no matter what the attributes palette shows.
  7. I still can't figure out how to post an image on this site. However, I tried the "invisible class" idea but I can't get it to work. When the class is invisible, the pad will take the color/texture of the underlying DTM... or another way to look at it.... the DTM "form fits" to the underside of the pad and you can't 'carve out' the space between the top of curb and the asphalt surface. I suppose I could make the curb into a landscape wall to retain the earth, but that would really be trouble for a road that goes up and down in elevation. Luckily... this isn't a rush job and I have plenty of time to solve it. Keep those suggestions coming please. Thanks.
  8. I wish the pad for a roadway object was adjusted (or could be user-adjusted) so the DTM would have the grass or sidewalk level outside the road come up to the elevation of the top of the curb (as it is in real life) instead of having the DTM grade level (grass level) be set at the level of the pavement. As it is now, the curb always sets on top of the grade and there is no easy work-around (that I know of).
  9. It won't work in a 3D rendering.... if the "carve out" pad (lets say, colored blue) is located at the level of the top of the curb, the outside grass will nicely come to the level of the top of the curb, but the blue pad sits on top of the black asphalt and the 3D rendering shows a blue road with no difference between top of curb and road surface. If you raise the road over the pad, then you see the black asphalt but the top of the curb will be above the grass. I've been trying some 3D modeling, using either a draped surface over the DTM or cutting vertical contours and lofting a surface between contours. The "contours method" gives a nice render, and I can trim out the road from the NURBS surface, but getting the top of curb to exactly match the edge of the grass is still a tough cookie. I tried extracting the edge of the NURBS surface 'grass' and used it to extrude a curb, but then modeling the road is difficult when the road has an entry for a parking lot or service driveway. Plus, this is really cumbersome. Thanks for the reply, I'm anxious to get any ideas.
  10. Peter: thanks but .... I can't get it to work. The new pad (the same shape as the roadway) will show up in the rendering at the same elev as top of the curb, thus, the pad effectively covers up the depressed 6" roadway surface and makes the whole assembly appear as a flat surface (without the desired curb being 6" higher than the pavement elev.) Maybe I'm missing something... feel free to explain your idea to me, a beginner.
  11. Can anyone help with this basic issue..... when using a roadway object in a DTM, the grade level is set to be at the elevation of the roadway surface. This means the top of the curb is always above the nearby grade (default set to 6" above). Is there any way to have a normal 6" curb and have the surrounding grade come up to the top of the curb elevation? I've tried many solutions..... but can't get anything to work. Current situation looks bad/unrealistic on my 3D renderings. PS: I'm just trying to do a good 3D rendering of a site... is there a work-around? If you try to set the roadway fence to be near zero, that would do the trick if the site were flat, but if the road cuts or fills through the site, at each cut/fill you see a cliff (up or down) between the curb and the grass.
  12. Can you help with this basic issue..... when using a roadway object in a DTM, the grade level is set to be at the elevation of the roadway surface. This means the top of the curb is always above the nearby grade (default set to 6" above). Is there any way to have a normal 6" curb and have the surrounding grade come up to the top of the curb elevation? I've tried many solutions..... but can't get anything to work.
  13. I was working on a DTM and adjusting layer heights and landscape walls when VW 2008 almost froze up, but after a minute of "thinking" the computer worked again. However, I noticed every tool and function worked slower. I looked at my file size and it had suddenly jumped from 20 Meg to about 250 Meg. In troubleshooting, I deleted the DTM and saved the file, but this didn't reduce the file size by much. My question is..... how can you tell which object/elements/resources/records are making the file size so much bigger? Any suggestions on what I might have accidentlally done to increase the file size so much ? Thanks for any help... VW 2008 sp2 Windows Intel 2.1 dual core CPU, 1G RAM
  14. I searched, but can't find the answer to this simple question..... what version of Quicktime is required for VW 2008 ? I tried an animation using QT 7.1.5 on Windows XP Pro and it produced odd results.... made me wonder if QT was the problem.
  15. I have now discovered this is a bug. Try it yourself... import any jpg or tif image, then save the file and re-open it....... the images are now 25 times bigger than they used to be and are stacked on top of each other. I'm sad that this simple task is now un-useable. Nemetschek.... is anyone listening ?
  16. and another tidbit.... I saved the VW 2008 file without the photos in VW 2008 format. Then took this file and saved it into VW 12 format without any problem. Obviously, handling photos is the problem. Once again... any suggestions ?
  17. When I import aerial photos (GIS photos in jpg format) into a plan with parcels/survey info, strange things happen. 1) everything works fine, I save the file, but when I open it again the aerial photos are stacked on top of each other and are scaled about 25 times their actual size. 2) when I try to avoid this bug by exporting the file into VW12 format so i can work on it, I get error message: "Failure on attempt to write to file". 3) It takes about 2.5 minutes to open the file, and it is only 3M file size. I've had this happen on two differnt files, different projects, different photos. Any suggestions? Using VW 2008 with both updates, Windows XP Pro 2G RAM Dell Optiplex 745
  18. I have a file with GIS information (imported shape files) and it works fine until I try to import an aerial photo to overlay the GIS info (street lines, parcels). I have to scale the photo to match the scale of the drawing. But after many frustrations I figured out that whatever changes I made to the photos (usually just size and position) do not get saved when I close the file. When I re-open the file, the photo is still there, but it is now the wrong size and located in the wrong spot. Any suggestions ? Does it matter if the photo is contained in the same folder as the VW drawing? VW 2008 XP Pro
  19. islandmom: please explain what it means to get the textures "conducive to overlays or alpha". I'm obviously not aware of what you're talking about. Dave: I've never figured out how board posters paste in the images they do on this site ...... I've got one ready to go, but it won't paste in this reply section. Insrtead... I'll email it to tech@nemetschek and put your name on it.
  20. does anyone know how to eliminate the moire effect that occurs when rendering a quicktime animation ? It seems that changing the resolution output can help, but not always. Do I need to change the textures so thay are less repeditive? Is there a file size limit on how big a texture image can be?
  21. I had problems when translating callouts from VW 12.5.2 into VW 2008 and reported a bug. However, I tried your "copy to plug-in" problem using VW 12.5.2 and did not have any problem. My 3 callouts all pasted into a new VW 12.5.2 file without incident nor changing to a plug-in and were fully editable. I also use 2 monitors on XP Pro machine. Whatever your screen flicker problem is ... I don't have it ... but could always use a faster re-draw.
  22. I use Adobe Graphite Light (mostly because I don't have Graphite) and have already used it on several projects without incident. I just tested it again ... works fine on Windows XP Pro VW 2008 updatE .... with GDI on or GDI off.
  23. Using VW 2008, I opened a project I did in VW 12.5.2 about 3 months ago, and to my dismay found that many of the leader lines from the callouts were twisted (in relation to the arrowheads) and the text was rotated at odd angles.... sometimes vertical, sometimes 30 degrees from horiz, etc... Upon review, it appears that all the callouts where I used bezier line leaders were messed up. The control points for the lines are so messed up I can't even seem to manually move the control points to get them correct again. This occurs on many sheet layers and many viewports (annotations). Is this a bug, or is this unique to my project? or is there a work-around ? Using VW2008 (updated version 13.0.0 (78970(SP1)) on Windows XP Pro
  24. You're not missing anything ..... looks like a bug to me. Here is a work-around: make the T the way you want it, then 'ungroup' it. After that, you can apply textures to the parts as needed. Make sure the attribute is set to "solid" for each part you're trying, or the texture won't render.
  25. after my last post... I got curious and went back to try something. I went into the Windows XP display control panel and the only thing I did was shift my #2 monitor from the left side of the #1 monitor, over to the right side. Now my scroll ball works equally well on all pallets and drawing windows, on both monitors. Very strange... but hopefully helpful to the VW engineers. PS : I tested the scroll wheel on the Windows explorer panels and the scroll wheel worked equally well on both monitors, for each monitor position situation. This appears to be VW 2008 related.
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