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Posts posted by CETLV

  1. Good day, Thanks for checking into it.


    All the textures are in place, and the mirror effect changes based on the applied texture (i.e. I applied a gold brushed mesh texture and the mirror took on a slightly greenish yellowish tint)


    I tried class textures, and direct textures, as well as none... The hard part is the bricks and wooden panels are .01" extrusions to I can get my details in there in different classes.. 


    Also I have deleted the wall, re rendered, and the mirror is still in place... im even more confused now... that wall was a pain to create in the first place because of the very long, shallow curvature of it.


    Here is a SS of the deleted wall.


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