Alex Nicol

Vectorworks, Inc Employee
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About Alex Nicol

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    Greenhorn

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  • Occupation
    Mobile Team Manager
  • Hobbies
    Hiking, Mountain Biking, Guitar
  1. Hello! There are limits to what the AR viewer can handle. Problem geometry for entertainment can be trussing, particularly any circular tubing. You can try to hide this or other suspect geometry (by Layer or class visibility) from your VWX model before processing on the cloud to see if it helps. If you want to PM me a link to the VWX file I can try to isolate the problem for you.
  2. Yes, ARKit is an iOS only feature. Google has a competing technology called ARCore, which is a developer preview SDK. It is limited to 3 devices at the moment. Google is a bit behind Apple in this regard. https://developers.google.com/ar/
  3. Since ARKit is software based, Apple put a lower limit on the supported devices and I don't see that changing. You must have a device that runs an A9 chipset or better. There is a limit to the file size/complexity that Nomad AR can handle. Currently the app will freeze if you load a file that is too complex, but we will look into a better way to gracefully handle this situation.
  4. Apple has some good tutorials: https://developer.apple.com/documentation/arkit/building_your_first_ar_experience This github repo has tons of sample projects/tutorials: https://github.com/olucurious/Awesome-ARKit
  5. Yes, NOT moving the model towards 0,0 and scaling it to 1:1 will give you a bad time. It's not too surprising when you think about it, but a building set 100 meters from origin, scaled at 1:1 in ARKit, will be 100 meters from where you set it down. We could calculate a bounding box and use that as the center, but there are times when that might not work.
  6. Great, glad you got it working! The scale of the design layer should not matter. Did you notice a difference? Here's a hidden feature to check out: Tap on a surface of the 3D object to hide it. You can see the interior floor plan of a building by tapping to hide, on the roof/walls.
  7. First you need to get your Vectorworks file into the cloud (via the Vectorworks Cloud website or the Desktop app). From there, open up Nomad, log in, and click on the Vectorworks file you just uploaded. It will ask to Generate the 3D model. Click Yes. In a moment or two it will generate a VGX file. Click on this and select View In AR in the dialog that appears. If you have a compatible device, you can now point the camera towards the floor, or other horizontal surface. A message will appear on the screen that you are to tap to place the model. Then you can use gestures to manipulate the position and scale of the model. Tips: Center your model in the center of the Vectorworks Internal Origin (this becomes the center of the placement in AR). Simplify your model by removing any complex or unnecessary elements Objects like 3D plants don't work that well because they are too complex If you want to view at 100% scale, you have to have a large enough space to use it, otherwise the illusion is lost and the model appears to float. Good luck!
  8. Excellent! Let me know if there is any help you need.
  9. A couple of caveats: Keep the models simple. Too much complexity can slow/freeze the AR view. You MUST have one of the iOS devices capable of running ARKit There must be good lighting or the device cannot detect surfaces
  10. Just popping in let you all know that you can now visualize your 3D models in Apple's ARKit, inside Nomad. Just generate a 3D model file (.vgx) by clicking on the .vwx file, open it, and place it on a surface. You can then scale it to real world size. http://blog.vectorworks.net/-bring-your-designs-to-the-real-world-with-augmented-reality
  11. Hi, In order to view your 3D file offline in Nomad, you must first login. Then click the VWX file to download and open the 3D model. Later when you want to view it offline, just open Nomad and click the file. It will detect offline mode and allow you to view any previously downloaded files. Hope that helps!
  12. Hi, Thanks for the bug report. We have not seen this issue before. Can I ask what type of device you are using? Thanks, Alex
  13. Hi Kevin, Have you updated both the VW Remote Plugin and the Remote app? Here's the download for the plugin installer: https://cloud.vectorworks.net/products/remote/download/ Here are more in depth installation instructions: https://cloud.vectorworks.net/products/remote/install_guide/ If you could provide your Mac OS version and the mobile device you are using we will verify this is working for us. Thanks, Alex