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palix

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About palix

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  1. Hey Kevin, Thanks for your feed back. Honestly drawing the lines on existing things to get the angles isn't that big of a deal, just seems dumb that you have to do it that way. I think I need to bite the bullet and turn some of my more complicated geometry into generic solids and get rid of all the history, i hear that helps with render time too. I just worry that i'll need to go back and edit the piece and won't be able to, maybe I'll just have to have an editable copy somewhere for that occasion. I render the viewports with final quality background and hidden line foreground (i like the way that looks) and for the most part it looks pretty decent. I just have to develope my workflow for drafting with viewports a little better, in the past I pretty much ignored all the parts of the program that help that functionality (ie: classes, sheet layers, rendering settings) pretty much everything I was doing was going from my computer to the CNC machines. Unfortunately due to NDA agreements that I have signed, i cant post anything that i am working on. Thanks for responding. Paul
  2. I am new to using Viewports. I have modeled an object on a design layer and have now begun building viewports on sheet layers. When i attempt to dimension objects in the viewports (after first double clicking the viewport to edit annotations) i encounter the following problems; 1. If i want to show the angle of something, i find i first have to draw two lines over the objects and then use the angle tool to get the angle of those 2 lines. 2. Similarly, if i want to use the radius tool on a curved piece of geometry, i have to find it's center, and draw a circle out to it, use the radius tool on the circle, disassociate the dimension from the circle and delete the cir cle so that it doesn't show up in my drafting. 3. anything curved seems to be a real problem for viewports, displaying it properly, (increasing the 3d conversion resolution in Vectorworks preferences) and as i said above dimension-ing it, finding it's center. So is this the way these things are supposed to work? or am i really missing something? I've been using V-Works for about 9 years now, having started with V-Works10 / moving up to 2009 / 2011 and now a big jump to 2016. I work in the entertainment industry, drafting scenery for movies and TV, not alot of standard doors or windows, lots of curvy sci-fi things, typically i am building the objects myself, but now I have to draft them for others, love the idea of viewports, but feel i am missing something as relates to dimesioning and displaying them efficiently. Thanks for reading this. Paul

 

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