how can you show shadows in hidden line rendering as shown below? in Architecture Posted March 7 So, we've been using this technique for several years now with our Viewports set to a Background Render of Artistic Renderworks, and a Foreground Render of Hidden Line. Using a Heliodon in the model set to cast shadows, we've had great success. The glazing in windows and doors took on a solid fill, and shadows were cast on top of those openings. However, VW 2022 has decided to throw a wrench in our system.... Now, the shadows from the model space beyond the window/door is casting shadows, and no matter what we try with the glazing settings, shadows from inside the model are visible through the windows and doors. Even setting the glazing class to None, with a solid fill, has no effect on the shadows beyond the glazing. Still visible. I tried putting a roof texture in the glazing, and it will show the roof texture, but still show the shadows beyond the glazing. This is an obvious glitch. It hasn't happened with every file. But we've tried everything we can with various viewport settings, Heliodon settings, glazing class settings, window and door settings.... nothing changes the shadows being cast behind the glazing. If anyone has any clue what could be going on, your help would be much appreciated.