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zeno

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Everything posted by zeno

  1. Hello Gunther, on 2019-07-07 I did the VB-162563 "Zeno36_Videogame Mode on walkthrough tool don't works with 2 monitors" where I reported issues with the second monitor. The issue get the system uncontrollable, and the problem persist through years, moderate priority, unresolved, fix version "future". Zeno36_videogame mode don't works well with 2 monitors.mp4 Maybe is it connected to the same issue? Actually I have the same problem on my M1 but I did not reported it. My English is bad now, 2 Yeats ago was a disaster, but I think you can understand the issue
  2. Did you already have several issue with second display?
  3. hello can I ask if you have an updated version available? the SP0 don't show really well my model Thanks
  4. Hello to everyone sorry for not reading all the posts, but I noticed that on my 16" M1max will I keep Monterey and need to do big models on Vectorworks. Can someone tell me where are the big unresolved issues? Thanks and apologies
  5. I think that is a important issue and the VW team are working to find the solution. And we need always to find the best way to do the thinks, now
  6. I did a Bug for the same reason
  7. confirm is not. But it runs on a 2017 iMac and not on m1 machine
  8. Actually not I'm focused on big files. I'm worked with this machine remotely, it's not mine. Mine is the same and arrived at end November. Maybe I will test big section viewport later. If you have something send me on PM
  9. Good morning. I can confirm that the data for now has defined a 50% faster CPU rendering time and 70% faster GPU rendering than a 13 'MBP with M1. The tests concerned for now only viewports at 300 dpi rendered with custom renderworks on one side and redshift on the other, repeating the same operations with both machines. There have been some problems with unified memory though. I wanted to do an important stress test. I opened a file I worked with two years ago on a 27 'Intel iMac quad core (2017) with 64GB of RAM at 2400. It is a file with 6 referenced files. In each of these files there is a 100 million point poincloud. So the final file features a 600 million point cloud. Well, the iMac as long as it had 40 GB of RAM in doing this process ran out of virtual memory and crashed. The entire operating system was crashing, not just the software. By reaching 64GB of RAM, I was able to finish the job by the time. With difficulty, but I did it. With the MBP 13' and M1 there was no way to overcome 3 pointclouds. I was sure I could handle everything with the test machine which has the following characteristics - MBP 16 'M1 max - 64 GB unified memory - 2 TB SSD But with great regret he managed to barely open 4 and then close. It failed to finish when VW started asking for around 94-95GB of memory. Something important must therefore be changed about virtual memory, and this could be a problem in these cases, because VW with very large files consumes a lot of virtual memory and does not get it free until the software is turned off. In the night I calculated an Panorama with redshift. As soon as I can I'll show you some images Z
  10. Today I will have the opportunity to compare my m1 Mbp 13" with a 16" m1 max with 64gb unified memory. I have big point cloud file (6x100 million point referenced files) and panorama with redshift rendering file for testing. If someone is interested, you can send me files with some description via PM Session will start in 7 hours from now Thanks
  11. from same situation. I suggest you to test new rendering styles, in few time you can find good results.
  12. Hello everyone. I want to share with you some experiments conducted with ies files in the 2022 version, comparing renderworks and redshift with a texture bump and with 3 ies lights placed in front of a wall pointing 90 degrees towards the wall itself and the same three lights placed at the top, oriented downwards. I think the redshift rendering is much more realistic and beautiful to look at. On the left of each photo the renderworks version on the right is the redshift version. the image is 300 dpi 90cm x 50cm Z
  13. Trust me, it changes a lot. Performance, boot time, big files.
  14. HI @Stephan Moenninghoff consider also the section viewports and clip cube are not able to reproduce correctly the profile
  15. OK great, but actually if you can do something it's really more important the correct profile on layout instead the rendering. Thanks a lot 🙂
  16. @Stephan Moenninghoff Hello how can I add the profile from the new tools 3D into the layout?
  17. And the "edit position component" doesn't works well.. maybe because it's a structural member..
  18. Thanks a lot and don't worry, no problem. This is exactly the point. I have to convince a manufacturer to follow my work to rely on one of my models. I have to prove that I have everything under control. Hopefully, I will make a model that is so complex that I assure you it will be very interesting. But I always find several problems. For example: the last one is this. I can't hide the "behind" symbol on the wall. I can't figure out how to do it.
  19. @lorenza solved this! 👩‍⚕️ I am happy because I was going to create tons of niches in the walls and all of this looked like a nightmare
  20. Yeah that's exactly what I need, thank you!
  21. @Stephan Moenninghoff On a cabinet I can put 1:4 input to manage 1/4 of total space The results Is 1:4:#:# So if I try to write 1:4:#:1/4 to have 1/4 above, 1/4 top and the rest in the middle it works, but the impute is modified to 1:4:#:1 and it generate 3 spaces (not 4) If I try to write 1:4:#:#:1/4 there is no way to have 1/4 above, 1/4 top and other 2 space in the middle
  22. RESOLVED WITH @lorenza Is enough to add a 3d solid into the hole part of the simbol.. and it works correctly
  23. Yes, exactly, that's the point, thank you.
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