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zeno

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Everything posted by zeno

  1. Thank you Benson. I was hoping for a better solution, like an option in OIP "create curved elements" or similar. Ever more convinced that the wall object should be reviewed in Vectorworks. For the moment, I will follow your suggest. Z
  2. You need to control the wall style settings, the component and the design layer settings.
  3. Hello everyone, I need to create a curved curtain wall with curved elements. At first I tried with the surface array tool, but it generate some non-curved elements. Same way with curtain wall tool. I know that theoretically I can manage it with a simple 3D model, but I need to know if it is really the only way. Specifically I need to create a portion of curved wall with few duplication Muratura_vetro_curva.vwx
  4. I'd like to see something allows us to manage correctly (yes.. like a real building, you know?) the connection between roof and wall components. Actually, I think it is almost difficult, and absolutely not BIM oriented. There are 3 problems. 1) The wall and the different thickness. I don't understand why, if actually, we can manage a slab component thickness for a slab, we can't do it for a wall. 2) Modify a wall in YZ plane, not only in XZ plane or in XY plane. Actually, we can add and remove picks, manage its height only in 1 direction. If we cut a wall in plan view, we can do it and the wall is still a wall. But: if we do this in a front view, it becomes a section solid, losing all the wall propriety. 3) In 2018 version, one of the better improvement is the possibility to manage the component between connected wall. Not in the same easily mode, but we can manage it between wall and slab. But, between wall and roof is impossibile. Could an Architecture BIM software not manage it easily? The building before all, I think. Seriously, sometimes I don't understand why in Vectorworks there are some unbelievable instrument, like surface array, and to connect a wall component whit a roof component (think about energetic management) is still a dream. I hope the attachment can help you to understand. And have a good work. I trust Vectorworks, but some improvement are ABSOLUTELY necessary.
  5. I think that here and with viewport class overrides you can manage all correctly, without layers duplicating or increasing file's size. The most important question is that in a multi component wall ALL the attributes need to be assigned by class and you can manage it from navigation palettes. That's because is the only way to manage for example a new projected elements on a section viewport. There is no other ways to manage it. So the main rules in my opion is 1) existing wall styles with component all assigned by class like A_Wall-Ext_Comp-Plaster. The wall style name is WALL A 2) new wall styles with component all assigned by class like B_Wall-Ext_Comp-Plaster. The wall style name is WALL B 3) old wall styles with component all assigned by class like C_Wall-Ext_Comp-Plaster. The wall style name is WALL C The same work for door and windows. Always use a style. Then you manage all on the same viewport. I did so the work you can see on this post. The only problem is that I created something like 550 categories, with duplication and andvanced settings for group renaming (A-B-C for ALL components off walls, doors, windows and stairs). In fact now I'm working for a .sta file with them I can not go to be mad in my all day work. :-)
  6. Thank you so much for your help. I have tried to create it with a 3D model or an irregular polyline, but it doesn't work.. it is correct?
  7. Remember that you can set the light, the reflection and the background from 3 different backgrounds.. but yes: in my opinion is better. You have a very good grass settings. May I ask if you could share some texture?
  8. Hello everyone, i reopen this old topic because i have an issue about this argument i have already imported some TIFF files with .tfw references, but every image have a black background (see attachment). How could i remove it?
  9. Try to activate the indirect light, 4 rebounds for external maximum 8, add an hdri background
  10. In fact, fast interior render default style has only 4 rebounds. Indirect lightning is too important, I mean, for give a realistic interior scene. Yes: some texture are set to Glow, but for the moment I turned off the background, replace it with 2 big photos-texture with retro-illumination set to 20% and increase some glow power in the scene. The result is better for now (the resolution is very low, I'm in a trying phase, maybe I will post later or tomorrow the final results)
  11. Hello everyone I started yesterday a new work, and for now I'm trying new views in very very low resolution. But It is possibile to have too many differences between a fast and accurate rendtrworks style for internal view? They are the 2 default render style's system. Exept for quality, the only big difference is the rebounds Thank you all
  12. I use Space Navigator since 2013 version. It always work well. Be sure of 1) correct driver in installed (than you can see a blu light on space nav) 2) try it in Vectorworks walkthrough mode 3) try to adjust some settings. If necessary, add the application from OS system preferences
  13. You should find the 3D symbol model in resource browser, duplicate it, assign a specific render texture and set the opacity on the texture settings. After that, you replace the specific symbol whit the transparent copy
  14. hello I would like to see an improvement in them can I set the camera option directly in the OIP. When I need to adjust the light in a rendered viewport, actually I need to go inside every time in the "camera" dialog inside the viewport etcetera... this must be helpful if I need to move the camera but for only the exposure, blur and other effects could be very quick to set it into an OIP in my opinion Thanks
  15. How about add the description in Organization dialog? so you can have an entire look of the drawing's structure
  16. Hi everyone, I tried to create a panorama view with a render style with camera and exposure effects. It's not working. Even if i run the command when I'm into the active camera.
  17. good Work Alan! I will learn your videos!
  18. How do you use stories for multiple model? I prefer to generate some saved views after creating the different viewport phases, to manage the file with stories (and not increase the file size)
  19. A solid element can do a structural element by OIP A Pointcloud isn't a solid element. I suggest you create a section viewport and create some polygons in the annotation dialog of the viewport. Is very quick and good-looking
  20. By the way, using the ambient light the entire scene becomes more "flat" even with low increase level "like 5-10%). At the moment is necessary to use it when you are in front of windows, but if your background is back to you could be better turn the ambient light to off to have better results in my opinion. There is a WIP render, but I think that the right render is the better one. In this case, if you need to elaborate different viewport on the same scene, could be necessary creating multiple render style with multiple background excetera.. it could be complicated a little bit.
  21. All building elements like wall slab etc are "structural", or everything you want to convert to "structural" by OIP (like an auto hybrid or some similar) . All parts will be cut under the same class section style. If you checked the option "make structural and no structural parts" you can choose 2 different section mode (like section and projected items), both of this element can have attributes by classes. So if you cut a window or a door the glass could not have the same lines like the "structure" of the windows, or simply you need to separate to representations. In this case you need to check the "use structural and no structural" options.
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