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zeno

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Posts posted by zeno

  1. 3 hours ago, gfebres@gfarch.ca said:

    After updating to 2022 SP2 many windows and doors stop "cutting" walls in shaded view (only in shaded view).

    I went back to SP1 and after removing and reinstalling the doors and windows, everything works OK. In a version of 2022 - SP2 I tried to fix the walls, checked for duplicate walls, deleted door and reinstalled door. One way of replicating the issue  to change the label of a door; the wall stoped working.

    I am attaching several scree shots with 2022 - SP2 and one with 2022-SP1. I also tried opening the file (in 2022- SP2) after fixing it with 2022- SP1 and it displays properly in 2022-SP2.

    I can not update to SP2 in my main computer (iMac 27 inch 2017), until this issue is resolved, do not want to have to rework files again.

    494365469_ShadedView2022SP2.thumb.png.063f74e8a5ccc523d0623c264c005111.png

    Top Plan View 20222 SP2.png

    Wireframe View 2022 SP2.png

    Shaded View  2022 SP1.png

     

    I had the same issue. Try to remove and reinsert the doors and windows, let me know if it works

     

  2. 1 hour ago, Gunther said:

    Do you use a second display or eGPU?  If so, does disconnecting the second display or eliminating the eGPU resolve the issue?

    Hello Gunther,

     

    on 2019-07-07 I did the VB-162563 "Zeno36_Videogame Mode on walkthrough tool don't works with 2 monitors" where I reported issues with the second monitor. The issue get the system uncontrollable, and the problem persist through years, moderate priority, unresolved, fix version "future". 

     

     

     

    Maybe is it connected to the same issue? Actually I have the same problem on my M1 but I did not reported it.

    My English is bad now, 2 Yeats ago was a disaster, but I think you can understand the issue

     

     

  3. 2 hours ago, line-weight said:

     

    Did you make a troubleshooting thread in the forum, or just file as a bug?

     

    And was this recently, or some time ago?

     

    I guess you have not had any response as to whether it's something we might see fixed?

     

    I think that is a important issue and the VW team are working to find the solution. And we need always to find the best way to do the thinks, now

  4. 21 hours ago, Will said:

    I get this on my intel MacBook as well. After updating lots of section viewports Vectorworks uses lots of memory and becomes very sluggish. It’s like there is a memory leak in the section generation process. I also have to quit and reopen to be able to continue working.


    I did a Bug for the same reason

    • Like 1
  5. 19 minutes ago, Dave Donley said:

    Point cloud imports in Vectorworks have a hard limit of 100 million points for a reason, higher values can run into usability and slow performance issues.  Stacking multiple ones is indeed a stress test for how to get Vectorworks to run out of memory.  IMO this test is not using a typical model.

     


    confirm is not. But it runs on a 2017 iMac and not on m1 machine

    • Like 1
  6. 8 minutes ago, Tim Norman-Prahm said:

    Thanks @zeno for reporting your test, really interesting. I also have a low brow question, do you notice any added performance in say more ‘normal’ files you work with (ie no point cloud) with the m1 max over the m1 while you navigate and draw? Or due to single core being the same is it fairly neutral? 

     

    Tim

     

    Actually not I'm focused on big files. I'm worked with this machine remotely, it's not mine. Mine is the same and arrived at end November. Maybe I will test big section viewport later. If you have something send me on PM 

  7. 8 hours ago, rjtiedeman said:

    Are there any actual instructions as to how Redshift works in Vectorworks. I have been experimenting with old files that rendered correctly in Renderworks but the Redshift version is terrible. So I am missing info which would make this a successful experiment. 


    from same situation. I suggest you to test new rendering styles, in few time you can find good results. 

  8. 10 hours ago, Tobias Kern said:

    I specially want to know how VW 2022 (native Apple M1) runs under macOS now!

    Does anybody feel a difference between 2021 with Rosetta and 2022.

     

    … for my important because i want to buy a new M1X Macbook later this year.

     

    Greetings

    Tobi


    Trust me, it changes a lot. Performance, boot time, big files.

  9. 3 hours ago, Stephan Moenninghoff said:

    Hi Zeno!

    We do not show the profile currently in the part layout. We'll need to add that. Argh, yuck, we messed up the texture mapping badly for the profile. I'll need to get someone from engineering to look into that. 

     

    OK great, but actually if you can do something it's really more important the correct profile on layout instead the rendering. Thanks a lot 🙂

  10. 41 minutes ago, Pat Stanford said:

    @Zeno First, I am very glad this discussion has gotten you a workable solution.

     

    Second, my apologies for not truly understanding your problem and making assumptions based on my inaccurate understanding.

     

    My recommendation in the US has always been that while it is nice that you can do takeoffs based on the model, unless you are a "design/build" firm doing the construction yourself, to include quantities ads a high level of risk to the architect. Risk that did not exist 20 years ago because drawings were issued and the contractor had to do their own counts and material quantity calculations to generate their bid.

     

    Now if you provide a complete material count and the contractor relies on it for their bid and it is wrong, the architect has some liability for either the change order is the count is low, or potential from the contractor if they ordered too much.

     

    Buildings like your 10 story tower have been built for over 100 years. For most of that time they were built  without 3D models and detailed material counts. 

     

    And at least here in the US, the structural engineers only want to work in 2D because they have tools that work well for doing their calculations. 

     

    I guess I just don't understand the pressures pushing for perfection instead of enough information to get the thing built.

     

    Thanks a lot and don't worry, no problem. This is exactly the point. I have to convince a manufacturer to follow my work to rely on one of my models. I have to prove that I have everything under control. Hopefully, I will make a model that is so complex that I assure you it will be very interesting. But I always find several problems. For example: the last one is this. I can't hide the "behind" symbol on the wall. I can't figure out how to do it.

     

    897107150_Schermata2021-03-19alle16_44_27.thumb.jpg.cd0cd16902e3e72ff7a04033631968ff.jpg

  11. 2 minutes ago, Tom W. said:

    I was going through these posts + was just about to suggest using the wall hole component to subtract the material from the wall! Glad you got it sorted

     

    @lorenza solved this! 👩‍⚕️

     

     

    I am happy because I was going to create tons of niches in the walls and all of this looked like a nightmare

     

  12. @Stephan Moenninghoff

     

    On a cabinet I can put 1:4 input to manage 1/4 of total space

     

    The results Is 1:4:#:#

     

    So if I try to write 1:4:#:1/4 to have 1/4 above, 1/4 top and the rest in the middle it works, but the impute is modified to 1:4:#:1 and it generate 3 spaces (not 4)

     

    If I try to write 1:4:#:#:1/4 there is no way to have 1/4 above, 1/4 top and other 2 space in the middle

     

    255736603_Schermata2021-03-19alle09_02_50.thumb.jpg.9cb3fba5e9d6a48ade0d833666fb35fe.jpg

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