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Posts posted by Johan de Groot • LYVR
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6 Mac pro’s 2010 working perfect with vw2022, but not with 2023
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Yes same here. Please fix this!
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Same here, working with opencore machines. Don't know if this matters?
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44 minutes ago, JuanP said:
@beanus Update the Graphics card drivers, that is the most common issue. If the problem persist, contact our tech@vectorworks.net team. We would be happy to help you with additional troubleshooting.
Same Here with the full version.
Mac Pro With Monterey
Cannot open VW 23
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ok first issue: cannot change transparancy of a group of a symbol
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2022 installed; testing!
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Multicore processing in VW: finally my pimped MacPro 2010 12 core hopefully usefull in VW!
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I am running the current version of VW2019. I just bumped into a missing texture during webview (all resolutions tested), while in VW2018 this texture is correctly exported.
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I am an enthousiast user of Artlantis for some years.
Should I still upgrade to version 7 or stick with Renderworks?
Or maybe buy Twinmotion?
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I am an enthousiast user of Artlantis for some years.
Should I still upgrade to version 7 or stick with Renderworks?
Or maybe buy Twinmotion?
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It seems webview to local storage is failing; the export results only in "loading model".
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I don't think so. I can't even get a right Demo Serial... Shame, I wanted to prepare a little bit before switching to 2018.
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I am from The Netherlands; DesignExpress is making it available over 3 more weeks! Why, I don't know?!
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I have a US version, but download is via local server unfortunately. Or is there a other downloadlink available?
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I didn't have the option to download yet... Waiting...
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When will the download be available in the VSS portal?
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Is there a best GPU card for VW? AMD or Nvidia?
Also the egpu looks sweet, will
this benefit for VW?
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ProRender is VW internal engine?
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18 minutes ago, Andy Broomell said:
You can use a camera, yes, or you can just use the flyover tool to find a view you like. You can switch between orthogonal and perspective under the View<Projection menu. (Or if you use the Walkthrough tool it'll automatically jump you into perspective).
Do you have the Section Style class turned on? It should look like the screenshot in the post above. (The attributes of that class will control what the sectioned area looks like.)
I meant a perspective view instead of Iso actually
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Done it this way. With open GL the section will appear black, with RW it appears transparent.
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Has anybody worked with a VR camera before, creating backgrounds? I have seen the Ricoh Theta, and the LG 360 for example.
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On 19-8-2017 at 0:27 PM, Kevin Allen said:
no. It's a flat image with greater depth and can by used by VWX to add/augment light in scene . I don't know what VWX needs to make Panorama background. I thought those were procedural not image based?
I just found that the google street view app lets you save an image as a background that is probably very useful as background in VW or Artlantis!
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2 hours ago, Kevin Allen said:
My mirrorless DSLR can create an HDRI file, but generally, I use photoshop to combine three different exposures. Ideally the images are shot with he camera locked down on a tripod, but you can start with one, fake the exposures and combine into HDRI.
And this is True 360 degrees and a sphere?
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Concerning exterior pano's; which way is there to create a hdri file myself, with iPhone or dslr? I think I can import that as background in VW?
Version 2023 NOT running on a MacPro under OS BigSur 11.7.1
in Hardware
Posted
And not planning to buy a newer Mac Since these Mac pro’s are perfect machines!