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ratherfishing

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Posts posted by ratherfishing

  1.  

    On 10/2/2020 at 12:55 PM, jcogdell said:

    Hi Mark

     

     

    You're not missing anything, this issue is being worked on.

     

    From what I can tell the chain is being created in the 'none' class, not the hoist class and this is why it stays visible. I'll bring it to the developers attention

    I came across when looking info about the similar thing. I have my own hoists, and I would like to place the whole thing to my own definition class, like "Hoists-Prolyft-Model xx". I can use the "assign class"-setting, but the chain goes to none class (and gets the objects class in OIP to none as well). The class settings in Hoist tool semm promising but don't help. I have also checked with default VWX hoists and get the same results. My goal is to a) assign the hoist automatically to the right class and b) be able to hide the hoist with that class. So, any news or help with this?

  2. Changing resolution did not help, so I renamed folder-started vwx-renamed folder back to original-started vwx again. It fixed the problem and kept all my stuff intact. Thanks Pat!

     

    ps. when I renamed the folder and started the program, it requested reactivation. Is this always if I reset the preferences? The "computer died on the festival site, borrowed a machine, installed VWX on borrowed machine and now I need to wait for VWX people to manually reset licences"-scenario has always worried me, but it seems the same problem appears if the nuclear option is needed to fix the program. I know I can activate three computers, but I tend to have them in use.

  3. Two weeks in with MBP M2 Max/64gb RAM, my VWX experience is like another software. Files open in 1/3 time, navigating around is 2-3x faster. Viewports render fast instead of program crashing. I don't know what it is, but for me Macs have always outperformed PCs in Vectorworks use. Now when I have a pretty powerful Mac for the first time in years, the difference is just huge. Not to mention it is laptop vs tower..

    • Like 4
  4. @Peter Telleman I'm pretty sure you can use "insert connection"-tool to create some kind of connection between ladders and truss. I guess it won't be perfect, but may be helpful.

     

    @spettitt all kinds of drops and variants of the same thing are very familiar for me as well. I have found Production Assist to be very helpful with these.

  5. I often find coordinates pretty useful, even if it only for the center. With working plane it is easy to get any coordinates. But if I align or distribute multiple positions or want to just check their places in space, I find the coordinates handy. If you have only one truss then it it all the same. The biggest thing still, I think, is the ability to bake all the necessary stuff into same position. If I have a truss position, and I have other objects that are in real life rigging objects, but in VWX symbols, and I want to change height of the whole thing in one go, the only way I know is to have everything as HP and then change the z-height. With truss system I need to have the system, for example LX1, as one thing and then the extra pipes/rig acc + fixtures as other thing. It is in some ways better, since it keeps the hoists attached, but it breaks the position. I also have two LX1s, one is the truss and the other is everything else.
     

    How it is different, or does it even matter, depends on the use case I think. I have data mapped to custom records and all the gear data is synced to Excel via few worksheets. I also have users (and not users) of all possible softwares, in many different companies, who all use the files I create. For those reasons, and for me personally, It feels useful to have everything done the same way, even if the way is not perfect or even optimal. When these things are not a factor, I mix different ways of doing things gladly. Many truss-systems are very well done just as you describe.

    As to how it should be, I agree with you on many things. As for the HP, I would like to change trim with z-coordinate without disconnecting hoists. As I like to keep things "simple", whatever it means in this subject, grouping truss objects goes pretty far as well. For me it basically only lacks the ablity to take fixtures not directly in the truss with it if the group gets moved.

  6. 10 hours ago, Stefan B. said:

    What benefits are there to a hanging position that does not work on a pure truss object?

     

    I think both ways have some good and some bad to them. In my view the biggest advantage is that HP is somewhat usable, yet not perfect, container. It gives coordinates about the position, and moving the whole truss is a little bit easier compared to moving the system. Also, very often trusses, even without clear subhangs or dropdowns, contain additional outriggers, calmps and pipes. With HP you can bake everything in and treat it as one. When using truss system, you have to use HPs anyway for some cases (as you said), so you have two kinds of positions, you might need several data tags to report on same thing and so on. I think a lot of people use HP for everything so they can have only one workflow instead of mixing two workflows. Even though, to be fair, it is true that even if you use HPs, you still sort of use systems as well. Handy...

    I agree with you about changing truss types, and indeed many times working with just truss objects seems like the way to go. I do not know what is the way everything is "meant" to be done. I think both ways are pretty far from perfect.

    • Like 1
  7. Hi,
    I have been using a new computer (Mac) lately, and noticed that in VW2024 fixtures do not drop down when I place clamps. They sit still and the clamp ends up being inside the truss. My own clamps do not work, and VWX default clamps do not work. I have "Auto-position loads" checked, so where is the setting I'm missing? In my files on PC everything is ok, so I think it is some checkmark somewhere.

    Thank you!

  8. Hi all!

    Is there someone at Vectorworks who I can contact to get some detailed consultation on computer hardware and VWX performance in general? I would like to send a few files and get some advice on how to make the application run better. I have 13900k/4090/64gb, that should be ok I guess, but I still find that the performance of the program slows me down heavily. Faster renders would be nice of course, but what I really need is to be faster when navigating around, changing saved views etc. I do arena-sized shows, file size being under 500mb. Cinebench and other hardware benchmarks give normal results for the hardware in question.

    In short I guess the question is, would I get what I want from M3 MacBook Pro. 

  9. Yeah, I think this has been with us since 2019, so I am not holding my breath. I guess it has been reported by many of us. 

    As a workaround, just ungrouping HP (essentially de-assembling HP), doing the fix and create HP again might be something to do. Or, if you create symbol instead of "use geometry" bug might not appear. At least in some version it did not, but I never do this so I don't know for sure.

    I personally (originally because of this bug) have pretty much stopped using Hanging positions and instead deal with truss systems directly. I don't know your workflow, but it could be something to try as well. You lose some nice things with it (1 object instead of pieces, some calcs etc), but (for me) I have found it to be faster and little more rigid way to handle trusses. With so many different options and plugins on plugins, I think you always get some headaches.

     

    Happy 2024!

     

     

  10. Hello,

    When I insert Trusses into drawing, everything is ok, and I can snap them together. Then I create a Hanging Position from selected pieces. All is good. However, when I try to edit position, trusses start to snap into weird places. If I group trusses and try to edit the group, everything works fine.

     

    Screenshots and project file attached. I have 2022 Version, Spotlight and Braceworks.

     

    Things I have tried:

    -Different projects, blank projects as well.

    -Standard symbols from library, not my own. Same problem everytime.

    -Updated Nvidia Drivers

    -Fresh install of the Software

     

    Any help would be great!

     

    Editing Hanging Positions.png

    Trusses before HP.png

    Truss Insert Problem.vwx

  11. Hello, 

    And sorry to post this slightly off-topic, but I think the knowhow could be here. 
    I have been using Cinema 4d for rendering for few years now. However, for quick things and sketches I would like to be able to do volumetric beams in Photoshop. Anyone has experience/advice on this? I’m not yet happy with the results i get, but at the same time the most obvious tutorials have not been too helpful.

     

    Many thanks! 

  12. Hello!

    I`d say there is no perfect option. I have been on C4D/Redshift workflow for years. Pretty expensive pipeline, and not even close to realtime. However, once you get everything (import/export, materials etc) sorted, results are good. I have tried other render engines as well. In my opinion, in general there are better engines, but I find Redshift is a killer when it comes to volumetrics and out-of-core. 
     Nowdays, MVR starts to enable moving from program to another more easily. So, for original question, I would check Depence2 and MVR workflow. Depence is expensive, and I think it is still on its way, but it already gives good results. It also works with pretty advanced materials + Substance. Realtime is a huge plus.
     Not to take over a thread, but if someone knows: In Depence2, do I really need the "Animate"-module to export simple still frame? I would buy it first thing in the morning, but this keeps me on hold.
     

  13. Hello,

    I don`t have Braceworks, but I think this thread belongs in here rather than in Braceworks-matters.

    So, in my plot I have trusses that are not hanging straight,  so I have "draw 3d only ticked" (see image attached). I would like to have some information about the trusses with symbols. So I`m looking for a place to edit what the symbols look like when "draw 3d only ticked". Editing 3d component won't help (naturally, since we are i top/plan view).

     

    Any help?5a99c7035a2c0_Truss3D.Problem.thumb.jpg.8aca493b858c56b26e63b4685c935479.jpg

  14. To continue with this topic...

     

    I`m trying to add new Hoists to be placed with Hoist tool. Seems not to work. I`ve created symbols in Chain Hoist Symbols.vwx and saved it attached records, restarted Vectorworks etc, but still doesn't work. What am I missing?

     

     

  15. Hello,

    When creating live renderings, I often find myself having problems with beams of light. In LED-fixtures the light is really coming from all of the led-cells, but in Vectorworks beams starts from specific point inside the fixture. So, for example in Mac Aura or Clay Paky B-Eye, the beam does not seem to start from the lense, but from the center of it. Is there a way to fix this?

     

    Sincere Thanks! 

  16. Hello Frank, sorry for missing your post earlier.

    I`m sure it would work with many symbols, but not with molefays for example, since the symbol itself looks "wrong" by default.

    I`m afraid I have a new question and I think it is close enought to be asked in the same thread:

    Now, once I have gotten to a point where my symbols look right in the 3d, 2d and in the instrument summary, what would be the best way to have colors in the symbols shown in instrument summary? I use layer colors with different fixtures, but colors are not shown in the instrument summary. 

     

    Thank you again.

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