Jump to content

brettSF

Member
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

0 Neutral

About brettSF

  • Rank
    Greenhorn

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Title says it all. I've created a few countertops by creating an outline and then using the Push/Pull to create a solid surface. Current View is set to "Top/Plan" Visualization Style is set to "Wireframe", however... Wireframe doesn't necessarily always make objects appear as lines. For example: My walls are set to show a gray fill, and are displaying correctly I can create a shape and assign it a fill, and it will display with the selected fill color So my question is -- why does a 3D object with an assigned fill color only show up as linework?
  2. There seems to be MANY ways to modify the visibility of objects, their classes, etc... So many that I've had a tough time parsing through all of the options, and have started to get frustrated. An example of something I'm trying to do, but have not figured out how to achieve -- I'd like, in sections and elevations, for a gyp board wall (gyp board over wood framing) to appear with a hatch or solid color (whichever is easier). In plan I would like for that wall to take on a different solid color -- i.e., gyp board walls appear gray in elevation, but in plan appear red. Possible? Apologies if I'm missing something simple!
  3. Zoomer -- you nailed it! In the 3D Visualization tab of the Door Setting dialogue, I changed Open Angle to 0 degrees, and also selected "Show Interior/Exterior Marker." New issue though... I understand why the door now is "closed" in Plan View (because I set the Open Angle to 0 degrees) -- is there a way to have the door swing indicator appear in section view and also have the door appear as open 90 degrees in plan?
  4. As the title suggests, I cannot get door swing indicators to appear in a section view. Suggestions?
  5. Thanks Tim! I'll start experimenting with Levels -- hopefully it's the solution I'm looking for!
  6. Trying to fully understand what appears to be a half-dozen ways to control the visibility of objects... And as always, trying to figure out "best practice." I have a wall and a ceiling, both made of the same Components -- metal framing and Gyp Board. They are not displaying consistently... Both Design Layers are set to Visible and I have Show/Snap/Modify Others selected. For the sake of the experiment, My Components -- Metal Framing and Gyp Board -- have each been assigned a different SOLID COLOR. For the ceiling: I've created a Slab Style called "gyp + metal framing." It is composed of the above mentioned Components. Each component has its Section Fill assigned By Class Style (inheriting the colors). Slab Attributes are also set to Fill by Class Style. No matter what Class I create a Slab on, it displays as the solid colors assigned to the components. I have created a Class called CEILING, and despite assigning it a Graphic Attribute of a third solid color, in all Design Layers the Slab appears in the original two colors. In a Sheet Layer it displays according to the CEILING Class's Graphic Attributes. For the wall it appears just the opposite: I've created a Wall Style called "gyp + metal framing + gyp." It is also composed of the above Components. Each component has its Section Fill assigned By Class Style, and Slab Attributes are set to Fill by Class Style. I created a Class called INTERIOR WALL and have set that Class's Graphic Attributes to a fourth color. In all Design Layers, the wall takes on the INTERIOR WALL Class's Graphic Attributes. In all Sheet Layers it takes on the Component colors. I really hope this makes sense! If anyone can point me towards a guide of some sorts that demonstrates the best practices for assigning colors, line weights, etc., I'd greatly appreciate it!
  7. I've attached a quick sketch of a concept I'm trying to implement. I've got a few different spaces with different ceiling heights, and I cannot figure out a good way to execute... Assume that I'm only using three materials -- framing, finish surface, and concrete floors. [img:left]http://imgur.com/h1U8OT2[/img] Condition 1: an 8' tall niche (wall return beyond shown in light gray). I have tried two methods here: 1a: A full 12' high wall with an 8' tall Door Opening in it. Unfortunately this creates a condition where the finish material is on both the interior and exterior faces of the wall all the way up to the lid. Obviously above 8' I do not need finish material on the inside (cavity side). 1b: Draw 8' walls in the shape of the niche, and then draw a second continuous wall overhead (from 8' up to 12'). I cannot get the Slab command to play nice, so the "side" of the ceiling graphically overlaps the outside face of the wall. Condition 2: Different ceiling heights on either side of the wall. Framing should continue up to 9', but finish material height varies (8' and 9'). Condition 3: Wall and ceiling all terminate at 9'. No particular issue here, but it's a twist on the issue found at Condition 2, and may help or hurt a solution... If anyone is super proficient and would rather model the solution I'd love to poke around in a "correct" VWX file!
  8. After some additional experimenting: Adding a jamb for the Window doesn't work because you cannot selectively eliminate the jamb on the door side or at the floor. As for the opening, I find that adding the jamb graphically accomplishes what I'm looking for. Window question still stands!
  9. Late addition to the conversation, but I figured it'd be better to piggyback on an existing comment instead of creating a new one. Am I to understand that I must have Renderworks in order to use the "Draw Edges" feature in OpenGL mode?
  10. I'm very new to Vectorworks, and trying to implement best practices as I go. I have a lot of questions and will try to separate/group them as necessary. I have two different types of wall openings that in concept are the same, but from a best practice standpoint may have different answers. Relevant images can be found here: http://imgur.com/a/ZxtYK The first opening type is a frameless sidelight for a door. This was accomplished by creating a Window and eliminating the sash and jamb. The second is simply a Door set as an Opening. The two questions I have related to this instance are: 1. Is it possible to graphically have the wall finish material appear as an End Cap at either opening? Obviously you wouldn't have exposed framing... In my mind, possible solutions include: Give both the Opening and the Window a 5/8" thick Jamb and assign the relevant hatch Create one 8' tall Wall that starts and stops at the openings (and in the instance of the window, model it in as a 3D object) and then draw a second wall from 8' up to the ceiling. 2. Is it possible to resize an Opening or Window by dragging? This would be helpful in an instance where the opening needs to align with certain things, rather than being a measurable distance.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...