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  1. Yes thank you! I thought about using layers, my problem is that I find I have to be fairly methodical with my layer order for things to stack properly and have found that to be a little limiting/difficult to deal with when working with a client who is changing things on the fly. My problem isn't so much the busyness of the smart cursor. It's just that I literally can't select any of my symbol geometry in "Show/Snap" because all of the geometry is technically in another class still.
  2. Thank you. The problem isn't so much the attributes, it's the fact that I like to select classes and leave myself in "Show Snap/Others" so that I do not accidentally interact with other objects on my drawing. What I run into when doing this is that I can't really drag my truss symbols because I can't select the lines and geometry that comprise the symbol since it is in another class. I mean worst case I can select in "Show Snap/Others" and then move things around in "Show/Snap/Modify Others" but wondering if there are any other work arounds/approaches to this. Thanks again!
  3. Hi there, I was curious if it was possible to have all the objects in a symbol inherit the symbol's class. For instance I have a lot of truss symbols that typically reside in a "Truss" class. On larger projects I will make different truss classes. For instance "Truss-Downstage" "Truss-Upstage" etc. While the symbols themselves go into their respective classes the sub objects that actually make the truss are still stuck in the "Truss" class which can make selection and visibility a little awkward. Any thoughts on how to best overcome this? I pretty much want it so that if I put my truss symbol into the class "Truss-Downstage" everything associated with that symbol is assigned to that class. Thanks so much!
  4. Hi there, I am using a stock Vectorworks library symbol and have confirmed that it is using candellas. Honestly not looking for Vectorworks to calculate things like color, dimmer value, etc. Just want it to get within spitting range of the manufacturer reports otherwise there's no point in using this functionality. I figure there may be something I am missing in how I have things laid out in Vectorworks?
  5. Hi there, I am interested in using the Photometer and Photometric grid tools to predict staging light levels. As I was playing around with the tools I was getting footcandle readings that seem to be much higher than listed on the manufacturer's report. For instance at a distance of say 16' when I would expect to get around 300 footcandles (based on the manufacturer's report) I am reading 450 foot candles in Vectorworks. Are there any tips and tricks that I can use to get a more accurate prediction from Vectorworks? I tried playing around with where the photometer was placed (how centered on the beam it was, etc) but still no dice. I don't mind some variance, but it seems like Vectorworks is substantially higher in its predictions than what the manufacturer's report shows and if anything I'd rather have it the other way around. Thank you!
  6. I'm running 2017, could that be the problem?
  7. Thank you, however that is not appearing on my end. Do I need to add a node to show that property box?
  8. Hi there, This may be a silly question, but after a few hours or research I'm actually having a hard time finding this/figuring this out. I'm doing some basic testing with Marionette objects and have an object that is an extruded rectangle which I can change length, width, and extrusion height with. That works perfectly! However I would also like to set the "bottom Z" of my object after it is made. What is the best way to approach this? I'm actually not seeing any nodes that really call this out, nor do the tutorials I find explicitly show how to set a "bottom Z" for a 3D Marionette object so was curious what the best way to approach this typically is. Thanks so much in advance!
  9. Hi there, My company uses slightly different deck than what is offered in the "Stage Deck Tool". We were wondering if it was somehow possible to integrate our deck symbols into this tool. Perhaps more importantly, the "Create Stage" functionality is a great time saver. We were wondering if it was possible to utilize our deck symbols in this functionality as opposed to the stock symbols. Any thoughts?
  10. Hi there, I have a Marionette Object that has (2) radio buttons to select pre-defined colors and then I have a checkbox to mix a custom color via RGB sliders. Everything is working perfectly, however I was wondering if it was possible to gray out the sliders until the "use custom color" checkbox was selected. Is something like this possible?
  11. Hi there, I am trying my hand at some Marionette scripting and here is what I am trying to accomplish. Would like to create an extruded rectangle and then give it dimensions which can be viewable in the Top/Plan view as well as in an Elevation view. I have no problem with drawing and extruding the rectangle, but here are my challenges thus far: -I am using two dimension inputs to create my rectangle (one for width and one for height). Ideally I am making a single text box that says " 4'X8' ". Is there a convenient way to get my rectangle dimensions into a single text object? Right now I can get width into a text object and I can get length into a text object, but I can't get them both simultaneously. -When I do get my dimensions into a text object their dimensional values aren't represented. For instance they will read 48.00 as opposed to 4' or 48". Is there a way to correct/change this? -Lastly I am having a hard time getting my text to orient both in 2D and 3D. On the 2D front my text is centering on the rectangle based on the text's insertion point, which is left justified and not necessarily the center of the text bounding box (which is what I really want). On the 3D front I am just generally having a hard time orienting the text in a way that is visible in a 3D view. It tends to lie flat as opposed to standing like I would like. I am pretty new to Marionette so I am sure some of this is basics that I may be missing. I've searched through the forums pretty extensively and it looks like there have been conversations about this type of thing, but no clear solutions that I came across. Thanks so much!
  12. Hi, Please see attached file here. At the moment they are basic extruded rectangles for simplicity. Sample Wall Flat Symbols.vwx
  13. Got it! I think a plug-in object could work quite well. I may be missing something but is there a tutorial or resource which explains how to make Plug-in Objects?
  14. Hi there, I am diving into the world of using worksheets to help keep track of symbols. We happen to draw a lot of wall-flats which vary in size based on the production that we are working on. We have a few basic sizes as symbols, but also have a symbol that is pretty quick and easy to modify for when we run into dimensions that are outside of our basic sizes (which is somewhat often). Right now if we were to encounter a wall-flat that is outside of what we already have in the library. We would have to update our template symbol to the new size, duplicate the template as a new symbol, and then update the record information appropriately. We were curious if there was a way to make it so that when we updated the dimensions in our object info properties, that the record would also update appropriately. So for instance if we had a 4'X8' wall flat and modified it to become a 4'X9' wall flat, that the record would update as we changed the dimensions in the object info properties. Likewise, we were curious if it was possible to link text to dimensions in the object info properties as well. So if our symbol had text associated with it which read "4'X8' wall flat" that it would automatically update to "4'X9' wall flat" as we updated dimensions. Any thoughts on whether something like this is possible?
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