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Eaglerulez

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About Eaglerulez

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  1. Hi there, I am trying my hand at some Marionette scripting and here is what I am trying to accomplish. Would like to create an extruded rectangle and then give it dimensions which can be viewable in the Top/Plan view as well as in an Elevation view. I have no problem with drawing and extruding the rectangle, but here are my challenges thus far: -I am using two dimension inputs to create my rectangle (one for width and one for height). Ideally I am making a single text box that says " 4'X8' ". Is there a convenient way to get my rectangle dimensions into a single text object? Right now I can get width into a text object and I can get length into a text object, but I can't get them both simultaneously. -When I do get my dimensions into a text object their dimensional values aren't represented. For instance they will read 48.00 as opposed to 4' or 48". Is there a way to correct/change this? -Lastly I am having a hard time getting my text to orient both in 2D and 3D. On the 2D front my text is centering on the rectangle based on the text's insertion point, which is left justified and not necessarily the center of the text bounding box (which is what I really want). On the 3D front I am just generally having a hard time orienting the text in a way that is visible in a 3D view. It tends to lie flat as opposed to standing like I would like. I am pretty new to Marionette so I am sure some of this is basics that I may be missing. I've searched through the forums pretty extensively and it looks like there have been conversations about this type of thing, but no clear solutions that I came across. Thanks so much!
  2. Hi, Please see attached file here. At the moment they are basic extruded rectangles for simplicity. Sample Wall Flat Symbols.vwx
  3. Got it! I think a plug-in object could work quite well. I may be missing something but is there a tutorial or resource which explains how to make Plug-in Objects?
  4. Hi there, I am diving into the world of using worksheets to help keep track of symbols. We happen to draw a lot of wall-flats which vary in size based on the production that we are working on. We have a few basic sizes as symbols, but also have a symbol that is pretty quick and easy to modify for when we run into dimensions that are outside of our basic sizes (which is somewhat often). Right now if we were to encounter a wall-flat that is outside of what we already have in the library. We would have to update our template symbol to the new size, duplicate the template as a new symbol, and then update the record information appropriately. We were curious if there was a way to make it so that when we updated the dimensions in our object info properties, that the record would also update appropriately. So for instance if we had a 4'X8' wall flat and modified it to become a 4'X9' wall flat, that the record would update as we changed the dimensions in the object info properties. Likewise, we were curious if it was possible to link text to dimensions in the object info properties as well. So if our symbol had text associated with it which read "4'X8' wall flat" that it would automatically update to "4'X9' wall flat" as we updated dimensions. Any thoughts on whether something like this is possible?
  5. +1 As well. This is absolutely essential, especially on the spotlight side of things. It's the #1 thing that I dislike about Vectorworks. I also feel like this would be fairly easy to accomplish.
  6. To echo the thoughts of the majority of the people in this thread. I understand the logic behind these symbols bringing in their own classes but there needs to be some flexibility for users to tailor classing structures in a way that makes sense for them.
  7. Well the crux of the problem for me is just all the garbage classes that the symbols bring in. A lot of my templates, etc. are ruined by the fact that my intelligent light (which is in the intelligent lights class) brings in 4 other random classes that I have no option to make visible in viewports by defualt. If there was at least a global setting that allowed for new symbol classes to be visible by default that would be awesome.
  8. I just don't understand why I have to have a "Lighting-Moving Light Radius" class a "Lighting-Architectural" class a "Lighting-Incadescent" class, etc. Is it not possible for Vectorworks to go "Hey this guy wants this light in his "Lighting-LED" class...all these subclass can now be re-mapped to that" I can get the 'hardcode" for using something like Vision, where things need to speak to each other...but maybe have an option to turn it off? Beyond just lighting instruments though, other tools seem to do the same thing and it's confusing and disorganizing for no reason. If I can add...it makes me really question why I'm buying $2500 software if it's just going to be needlessly disorganized. No other piece of CAD or design software that I have used gets like this.
  9. Whenever I bring in a lighting instrument it also brings in a slew of its own classes. Is there a way to have this not happen in Vectorworks 2017? It's wrecking havoc on my organization. Thanks so much!
  10. I was just curious if there are any updates on classing organization for 2017. Thanks so much!
  11. I very much hope there are. The system found in 2016 is just killing me haha.
  12. Even when I set "In" and "Out" points on my bases the base plate is still over the edge of a wall by 3/4" every time.
  13. So I do have a minor, though I feel valid, complaint about using Pipe and Drape in the softgoods tool. Whenever I use the tool my base plates are over the line where my drape is connecting to. So say I want to pipe and drape from wall to wall in a room...both of my base plates will draw as going through the walls, and I then have to re-adjust them to fit within the actual room. I get that you are technically drawing the length of the actual drape itself...but in real life your limiting factor is always going to be the base plate/upright. Wouldn't it make more sense to have the edges of your base plate be your connecting point on the pipe and drape tool not the drape itself?
  14. Not sure if there have been any developments on this, but I too am finding this to be extremely frustrating. The whole point of classes is to help organize things in a logical way given your drawing/design. With objects/symbols auto-creating their own classes it makes my drawings nearly impossible to organize in any comprehendable way. I end up with quite a few "core" classes and then a bunch of random other ones that I basically just have because I don't want to mess up how my symbols are displayed.
  15. Not sure if there have been any developments on this, but I too am finding this to be extremely frustrating. The whole point of classes is to help organize things in a logical way given your drawing/design. With objects/symbols auto-creating their own classes it makes my drawings nearly impossible to organize in any comprehendable way. I end up with quite a few "core" classes and then a bunch of random other ones that I basically just have because I don't want to mess up how my symbols are displayed.

 

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