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Ross Harris

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Posts posted by Ross Harris

  1. @herbieherb sorry did not mean to offend or intend to change the meaning of the quote snippet. If I had of left the PCIE bit in the quote my response would still have been the same. With redshift on the horizon rendering in VW is in for a an overhaul and more so than ever the graphics card will be the most important part of the machine (also noted here about future iterations leaning on the gpu even more) and I think it would be worth the cost to spec the machine forward with a PCIE 4 capable motherboard, as the forthcoming Ryzen 4000/zen 3 chips will als support the current Socket AM4 but only on an X570/B550 chipped motherboard. With that in mind, if redshift or another renderer is going to use all you can give it in terms of bandwidth and gpu grunt, it makes sense to think ahead - it’s easy to change a graphics card but is a bigger job to change the motherboard.

    Regarding CPU’s - I have a threadripper and I won’t be buying another one.. I cant justify the time needed - nor will clientS pay for it - to set up a scene in vectorworks (not to mention the lack of good 3D trees, vehicles etc I’d have to work around or purchase), then the time to render, tying up the machine. I’m using Twinmotion for this now and in a fraction of the time it would take to do the above, crank out stunning renders that sell the job. Even factoring in the cost of buying TM and the speed of doing a scene, it’s cheaper then buying a Threadripper. There is just no way I’d ever consider using renderworks again for 3D renders - the only exception currently using custom renderworks for elevations.
    In my other life as a VW trainer, when you start going over renderworks and the time to do an offline render,  it kills any enthusiasm that’s been built up over the course of the coaching when they want to see a 3D render... Throw it into enscape - even in its current beta form, and everyone is blown away. Which leads me to my other point above to the OP is to not think “I’ll never use Twinmotion or enscape..or lumion...”, chances are you might just want to try a demo... and get hooked - build the machine with bit of fat in it so you can try these things out, if you don’t it last you longer between upgrades.

    • Like 1
  2. 1 hour ago, herbieherb said:

    graphics card as a critical bottleneck for Vectorworks in the near future

    With redshift integration coming the need for a better gpu might be a consideration - but without a hint of timing it’s a question of when - hopefully sooner rather than later! I personally think it’s a good idea to think broadly about what the currently use is and what i could use it for when plotting an overhaul; most software gets more demanding on each version generally. Overspeccing a bit now just delays an inevitable upgrade - a 2070/2080 is a reasonable bump compared to the massive jump of say, an Nvidia Titan or a 32 core threadripper, which I don’t think you’d see a return on in both money spent 🤢 or performance 🤔

  3. I would go with the X570 because it’s going to be futureproofing your rig and there are a few good contenders in the price range of the B450/550. M.2 SSD’S are rolling out with PCIE 4 support and going by leaks, the forthcoming nvidia ampere/rtx3000 series will support PCIE 4, so the next ssd or graphics card upgrade will definitely use it. I find for me, my cpu/main board/ram does at least one graphics card upgrade before I cycle out the cpu and main board between gpu  upgrades - this spreads out the upgrade cost rather than being a lump sum.
    I’d also go with an RTX 2070 super as an absolute minimum - the 1660 is a fairly low end card - OpenGL will leverage the card when navigating around your model and if you get tempted (this happens a lot by people who say they aren’t interested initially) by real-time rendering engines (enscape, Twinmotion, etc) over the long wait for renderworks renders (there are a lot of threads in the forum covering this), you’ll need at least a 2070 and you’ll kick yourself not being able to trial one effectively with hardware below min spec.

    • Like 1
  4. I cannot live without my space mouse. For windows, you need to go I tot the settings dialog and tick reverse for All the axes configuration and hopefully it’ll be you new best friend 🙂. I got the specemouse wireless pro, but have never bothered to use or configure the buttons...🤔

    • Like 1
  5. On 5/13/2020 at 6:49 AM, Mark Aceto said:

    There are no signs of Apple making peace with NVIDIA or offering an AMD CPU in any of their "pro" models, and they're about to kill support for OpenGL while Vectorworks has not confirmed support for Metal.

    Add to this Apple's move to ARM processors over the next while... It'll be interesting to see which apps will be come windows only.

  6. Enscape to me just looks less 'gamey' - TM 2020 still to my eyes still has that, but way less than TM 2019. Most of my stuff is exterior based, so I really need the enscape assets (which look really good) to get a good feel for it,  so its TM for the next while (have to say the trees and veg are just wow).. plus I have to wait for the AU/NZ version of SP3 to come out to give enscape a spin... 😐. From what I've seen can see myself tilting to Enscape - it looks outstanding.

    Got a bit of time to spend on TM now NZ is in full lockdown...  😷

    • Like 1
  7. 40 minutes ago, Mark Aceto said:

    Exported from VW as C4D, and then imported into TM

    This is the general approach. If you change anything in the VW model all you need to do is hit the refresh icon above the import file or if you relocate/rename the file click relocate. I've mainly used TM on my windows desktop (12c Threadripper/GTX1080ti) - which powers through it - my 2019 Macbook starts to creak a bit - even with an eGPU.

    Can't wait for  this to be live...😣 🤞

    TM import.png

    • Like 2
  8. 6 hours ago, E|FA said:

    Most of my wall styles have interior GWB.  If needed, I can model interior finishes over the top

    Pretty much what I do - my finishes are usually rectangles drawn over the wall (extruded 1mm if it needs a texture) or part of the wall in automatic plan mode and classed for visibility (on/off) and scheduling if need be.

  9. @JRA-Vectorworks-CAD the new AMD Ryzen 3950x 16 core cpu dropping in November looks to be a beast of a cpu - faster and cheaper than anything Intel can stump up. Pair that with a rtx2080 or rtx280ti it should chomp through anything thrown at it. I’ve currently got a 12 core AMD threadripper and a gtx1080ti and it blasts through VW renders and Twinmotion considerably faster than my 2019 MBP with an egpu.

    • Like 2
  10. 3 hours ago, Diamond said:

    I have seen this recently on a large Revit based project where the (AutoCAD based) 2D plans, sections and elevations are a month behind the model.

    Jeepers - why on earth would the 2d stuff be done in AutoCAD? At the Revit practice I worked at, everything including the details was done in Revit. Its 2d drafting capability is slightly above rudimentary, but still totally usable and hatches can be imported .pat files from AutoCAD. Seems a bit disjointed..

  11. @Nikolay Zhelyazkov is it possible in the 'project revision history' worksheet to show all the revisions and equivalent issue number or add a column to the 'sheet revision log' worksheet to show the issue at the time of revision?

    At present the 'project revision history' worksheet only shows a new entry when a new issue is generated and the revisions at that point (completely excludes issue 2 in the attached example) - it seems odd that a revision history worksheet doesn't chart all the revisions. To correlate the missing revisions you need the sheet revision log worksheet issue and revisions requires cross referencing both worksheets - would be great to have this info in one place. Some clients will argue that they shouldn't have to pay for revisions they can't see... 😣 like in the attached when there are 3 revisions but only two logged in the project revision history. Also makes things less cluttered not having worksheets everywhere.


    Awesome work on title blocks v3 btw 😀



    Rev history current.png

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