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  1. lupin

    screen plane only

    Hello Raymond, Thank you! You are right, I got it backwards (as I did copy your script exactly). I like your logic of a one way beep... think I'll try it out for a while before meddling with your original design. Good to have a two beep option tho! Regards, Julia
  2. lupin

    screen plane only

    Very useful script Raymond J Mullin, thank you! I don't really know how to use vectorscript, but with tinkering I made it work. I like the beep, as it tells me it's worked without me looking! Mine only beeps when switching from screen to layer, not vice versa - would it be simple to get it to beep both ways? 🙂
  3. Hi Tom, thanks! Do you know if you an you can individually control fill and pen settings? I can't find a way to do it. I want anything that's cut to have a heavy pen weight, but I still want my concrete to have its concrete fill, and my timber framing to have its timber framing fill etc. In Advanced section properties, the Section plane Attribute options (as far as I can see) don't allow you to keep the original fills while assigning pen settings to a class. I can give my classes a heavy pen weight via class overrides, keep the original fill in "Section plane", and make all "Objects beyond section plane" have a light pen weight by assigning them to a custom class in "Line style". Unfortunately this also changes the pen weight and colour of all my hatches (so my corrugated steel walls look the same as my corrugated fibreglass walls for example). I am hoping there is some way to have separate control of fill and pen styles...
  4. Thank you! It's close - elevation depth control would also be great! My wish is closely related, I'd like to be able to at minimum have thick section lines only while still retaining the fill and line weights of all other elements (including the default fills of my objects in section). With elevation depth control, If I've understood properly, drawing a mask as an annotation to fade out parts that are further away is an effective option (but it's still annoying to have to adjust it manually each time the model is changed)🙂
  5. It would be easy I think to make it work a lot better with a couple of tweaks to the Advanced Properties settings in Section Viewports. It's almost there but not quite, within "Section plane" and "Objects beyond section plane" settings. Unfortunately, hatch settings and pen settings can't properly be individually controlled - they are entangled. In "Objects beyond section plane" if you select a class (e.g.: a class called "ano-elevation" with a light lineweight) for "linestyle" it also applies to your hatch pen settings, colour and all. I've posted this as a wishlist item in more detail. My only workaround is to have two section viewports overlaid - one with my standard hidden line settings, and another on top of it with "display objects beyond section plane" unchecked, and a class (mine's called "section-no fill") with no fill and a heavy pen weight assigned to the section lines via "Section plane" settings in the "Advanced properties" of the section viewport. This means I don't have to manually draw over my section viewport to heavy up the section lines. However, two viewports is a bit awkward for annotations and changes... Apropos of the 3D textures and 2D hatches issue raised above, this can be pretty much sorted out if you assign a "Surface hatch" to your 3D textures. This way, you get your surface hatches in hidden line mode and the 3D texture in open GL. No need to draw them on your viewports. It works pretty well, although sometimes orientation can be tricky. For more sharper, more architectural open GL images, you can have Hidden line on as a foreground render setting. PS in case it helps anyone like me, I finally worked out that you can get the site model fill to read properly in section viewports by assigning a hatch to its class as a class override (annoyingly, a straight colour fill won't work).
  6. It would be great to have better control over lineweight in section viewports. Currently, I need to do a fair bit of drafting in annotations of section viewports to make them look right. At minimum, I want to be able to have all cut objects given a heavy pen weight, while retaining their original fill. At the moment, fill and pen attributes are tangled together in both the "Section plane" and "Objects beyond section plane" controls. It ALMOST works by using viewport overrides to adjust class pen thicknesses (to a heavy line weight) and using the "Objects beyond section plane" controls. Although this is a bit involved, using the eyedropper to copy my class overrides to each section viewport makes it a faster process. However, adjusting the "Linestyle settings" in "Objects beyond section plane" (to a lighter line weight) also adjusts all the fill hatch lines, not just the edge lines of objects. If you have coloured hatch lines for example, they will all adopt the pen colour of the nominated "linestyle" class. Removing Fill pen settings from the "Linestyle settings" would fix this issue. A possible example of how it could work better would be: Section viewport obj info palette, open Advanced properties >Attributes, Section plane >> Separate cross sections >>>Use fill attributes of original objects >>>> Y/N checkbox with class option for N (here I would elect to use original object fills) >>>Use pen attributes of original objects >>>> Y/N checkbox with class option for N (here I would create and choose a "Section" class with a heavy pen weight) NOTE: This would only work if nominated pen attributes did not override any pen settings for the hatch fills (as this would lump the two together again). It's is so close, but not quite there! Currently I work around the problem by having two section viewports overlaid, but this is tedious. Please please fine tune this one!?
  7. I'm yet to try 2017, so my wish might already be true? I'd like to generate good looking 2D architectural drawings from BIM without too much messing around. It would be useful to generate sections that have a heavy line for the objects in section, but retain the object's own fill. As it stands I have to: a) 3 overlapping section viewports - one for the object's own fill, one for a heavy section line using a section style with no fill, one for the site model only with a section style with fill. OR b) manually draw over a viewport in annotations - not great for changing the model, and is an annoying hybrid of BIM and 2D drawing You could generate pretty good sections straight from the model with: a) "advanced section properties - attributes - separate cross sections" if you could control line and fill options individually. PLUS b) a site model fill option somehow OR c) another way to deal with it might be if section viewports used the same attribute settings as Top/Plan...
  8. With a selected object, I find the right click activate class or layer option handy. It would be even more useful if you could select multiple objects and turn on, off or grey classes and layers via right click. A bit like autocad's express tools. I think the programming would be pretty easy, and this would really speed up drawing. Please consider!
  9. Out of interest, do other BIM programs have elevation line weights sorted out? Does anyone have a good method for VW? I was thinking to try making all my line weights minimal except for the section class then adding heavy weight line work in annotations, but I'm not looking forward to the experiment! Especially as I suspect it won't work that well... An efficient BIM documentation flow would be very useful. I'm sure it would generate lots of VW sales!
  10. lupin

    edit wall caps in plan?

    Perfect! Thank you!!!
  11. it would be useful if free modelling objects (extrudes etc.) could be viewed in top/plan as filled objects without going through the cumbersome auto-hybrid process. ... maybe this is logically impossible? It would make free-modelling better fill the gap where the VW BIM tools are not adequate (sloping walls, gutters, or quirky stairs for example). Ideally you could control line type, fill and opacity. Auto-hybrid is a user unfriendly tool. It requires too many clicks to do what you need to do, and editing is fraught. For objects located at Z levels higher than the default 1000mm above 0 it's exceptionally tedious. As I understand it, free-modelling is VW's answer for oddities and for when a (less mature?) BIM tool can't do the job. VW needs to easily accommodate non-standard design to be really useful. Please consider!
  12. lupin

    edit wall caps in plan?

    Can you edit the geometry of wall caps in plan so they're not perpendicular to the wall? e.g. an internal wall meeting a parapet wall (joining them messes with the fit to roof objects, and it's not accurate anyway). I feel as though there is probably aneasy way, but I can't find it!
  13. lupin

    Gutter for Roof object

    Hi, have gutters progressed in VW since this thread? Does anyone have advice on best BIM practice for making gutters? I was thinking to draw gutter profile as a polygon, and extrude along path. Convert to auto-hybrid to read in 2D. Is there any reason I should use polygon, 3d polygon or nurbs for the profile or path? Also an important part of any gutter tool would be: profile & path obviously z height (especially for drawing existing conditions - surveyors often provide top or bottom of gutter heights) downpipe profiles & locations degrees fall It would be cool to be able to do rainwater calculations with a comprehensive gutter tool! Thanks!