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tismacfan2

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Posts posted by tismacfan2


  1. I think I know it is possible to retrieve quantities of objects that are in a space. Anyone an idea how I can retrieve in my spreadsheet the quantities of my skirting boards that are in the kitchen space?

     

    Thanks

    Pascal

  2. Is there a possibility to have spaces grab to reference levels. I use stories. eg floors that are at level 00 and on that layer I draw my floors effectively, but I also have reference layers within my stories, eg floors at +36 level. By doing it that way, I don't need that many design layers. But now when I draw a space that represents the level I get the value 0.00 and not the value +36. How can I get the value +36 in my room without making an extra design layer of floors at level +36. Otherwise I get way too many design teases.

  3. Hi, yes I understand that every object must have a unique name that you enter by name in IOP.  But is there is a possibility to let this happen automatically?. For example, I enter an initial value and then randomly number all walls with this initial value +1 (this then comes in the field of the name of the object in the IOP and then I can use the data tag to visualize this in the drawing.Hi, yes I understand that every object must have a unique name that you enter by name in IO. But is there is a possibility to let this happen automatically?  For example, I enter an initial value and then randomly number all walls with this initial value +1 (this then comes in the field of the name of the object in the IOP and then I can use the data tag to visualize this in the drawing.

     

  4. I would like to make a date tag for numbering the walls. Now when I use the existing tag I only get the reference from the IFC. I really just want the name of the wall that I enter manually.
    If I choose # N # then when selecting the option link to multiple objects all objects are chosen, including the lines and other things. How can I ensure that the data tag only selects my walls and adds the name that I entered in the info palette.
    thanks for the feedback.

     

    P


  5. Hello I am not yet able to work with marionette and therefore make the first attempts to learn it, but I would like to appeal to your knowledge in the meantime. Is there anyone who could help me write a marionette script for making a claustra in 3d. (see image) the parameters that I think I need is the width, height of the height of application, dimensions of the brick, width height depth. If anyone likes it, please give a short explanation of how to use it.

     

    Thanks 

    Pascal

    4b4e6c9e342800659863d0103e28d0a1.jpg

  6. Okay, that is a possibility, but I don't understand why a text style that I assigned to the dimensions cannot be controlled via the classes in the sheetlayer. For example, if I turn a wall brown in my design layer, I can turn it yellow through the classes in my sheetlayer, why do dimensions not listen to those classes in your presentation layer?

    This is an existing drawing, so moving all dimensions to the annotations

    is a bit more complicated, the more so if I choose copy and paste, the sizes are no longer associated with my walls.

     

    Pascal


  7. I have a dimension to which I have linked a text style through my classes. I make a sheetlayer and I want to increase the sizes there in terms of text size. I select my viewport and go through classes to dimensions to adjust the text style there. But nothing happens, how can I ONLY make the dimensions and NOT all other text bigger in my sheetlayer?

     

    pascal

  8. Is there a tool in VW that allows me to grab hold of storiess, such as walls? I have to put some kind of teeth on a corner of a wall and make a penant is not an option because it is about a corner see image. I would like to get that toothing from floor to floor, for example. Now I made it in the form of a column but here I always have to enter the height and feed height manually.

    Schermafbeelding 2019-10-19 om 12.13.03.png

  9. In Sketchup you have a function called 2 points perspective. In this way you see all lines perpendicular to each other in your 3D. Is there such a thing in Vectorworks or how do you set that up?

     

    Kind regards

    Pascal

    • Like 1

  10. Thanks in advance for the effort, but even now I get the same with low cabinet I get it correct, but with high cabinet I only get to see a line but when I deselect I see nothing anymore. When I change back to a low cupboard, I see what I want in the right color.

  11. With my limited knowledge of Vectorscript, I tried to write a simple script for the sign of a low and high cupboard in floor plans. The intention is for the low cupboard to have a white filling and the high cupboard to have a dark gray filling. I want to get this by choosing the high or low cupboard in my info pallet. I manage to draw the low cupboard with white filling, but if I choose high cupboard, I only get a line and my cupboard disappears. Could someone help me make this script workable. If it is possible to give a height via the script, this would be a very nice extension for me. Thanks in advance for the help.

    [P] kasten.vso

     

    Procedure kast; 

    VAR 
    a,v,l:REAL; 
    teller:REAL;
    verdeling:boolean; 
    tk:string;


    BEGIN 

    a:=pdiepte; 
    v:=pv;
    l:=Plinelength;
    verdeling:=pverdeling;
    tk:=ptk;

    IF tk ='lage kast'THEN BEGIN
    rect(0,0,l,a);
    FillBack(0);
    FillFore(257);
    FillPat(1);
    PenSize(4);
    PenBack(256);
    PenFore(257);
    PenPatN(2);
    DSelectAll;
    IF verdeling THEN BEGIN
    PenSize(1);PenBack(256);PenFore(257);PenPatN(-499);
    teller:=1; 
    line(0,a);
    MoveObjs(v,0,FALSE,FALSE);

    REPEAT
    Duplicate(v,0); 
    teller:=teller+1; 
    UNTIL ((v*teller)>l-v); 
    end

    ELSE IF tk ='hoge kast'THEN BEGIN
    rect(0,0,l,a);
    FillBack(1238);
    FillFore(257);
    FillPat(1);
    PenSize(4);
    PenBack(256);
    PenFore(257);
    PenPatN(2);

    DSelectAll;
    IF verdeling THEN BEGIN
    PenSize(1);PenBack(256);PenFore(257);PenPatN(-499);
    teller:=1; 
    line(0,a);
    MoveObjs(v,0,FALSE,FALSE);

    REPEAT


    Duplicate(v,0); 
    teller:=teller+1; 
    UNTIL ((v*teller)>l-v); 
    end

     


    END; 
    end;
    end;

    Run (kast); 

  12. Hello 

     

    Can anyone tell me how I can create this stair. Before the curved part I need 11 steps in the curved part I need    3 steps witch must end right, because I must place after the corner

    2 steps. My stair is in 90° ( see picture) thanks for the support

    Schermafbeelding 2019-06-08 om 12.42.44.png

  13. Thanks for remember me to update my specifications about my computer. This is what it is for the moment

     

    iMac (Retina 5K, 27-inch, 2017)

    Processor 4,2 GHz Intel Core i7

    memory 24 GB 2400 MHz DDR4

    Radeon Pro 575 4096 MB

     

    and sometimes by rendering section viewport in Open GL I have 1,8MB left of my memory

    Programs that run on the same time are outlook, safari and iTunes.

     

    Greetings

    Pascal

     

     

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