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Gog1234

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  1. So essentially I'll have to reapply every texture every time i import an updated VWX model?
  2. I'm a bit lost and confused with this issue. Considering all of the above, What is the best way to set up a vectorworks model so that when you import / merge into an existing C4D model you don't need to reassign all the C4D materials again. Previously I would do it by class - so say class 1 is 'Timber', class 2 is "Glass' etc etc. I'd merge the file into C4D and then apply a C4D material to that class. Then, if i updated the VW model and merged it again, all the C4D materials would be retained. This does not happen any more in R17 - all the material assignments disappear and i'm back to a VW OpenGl model and I don't know why .
  3. Hello, I am using Vectorworks 2015 and have recently installed Cinema 4D Visualise R17. In previous versions of C4D I used an export plugin to enable me to export a Vectorworks model into C4D for rendering. With this method, it would create objects in C4D that related to the individual Vectorworks Classes. Most importantly, when I updated the Vectorworks model and re-imported it into C4D, all the textures would remain the same. In the new Vectorworks, I am able to use the "Export to C4D" command. However with this the classes are converted into layers rather than objects and i have to apply textures to every individual object rather than by class. The worst thing is that if i update the model and import it again into the C4D file, all the textures disappear and I need to re-apply which, as you can image, significantly affects my workflow. Has anybody else encountered this problem. Is it something to do with the Vectorworks export? Any advice / help is greatly appreciated as it's driving me mad. Thanks,
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