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herbieherb

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Everything posted by herbieherb

  1. There is an easy way. Just convert your Modificators to 3D-Polygons Copy/Paste them into the DTM Data and remove the old Terrain Data that covers the same area. As always when working with DTM's. Don't move or rotate the model after creation, like this you keep the same origin inside and outside the model so paste in place will work properly. There is also an easy way. 🙂 Just overwrite the class settings of the DTM's class in the viewports settings.
  2. The ForEachObjectInLayer() runs a function on each object. You can choose to perform the action only on selected objects, active layer, visible layer, snappable layer etc. See the function appendix.
  3. Hiddenline ignores all textures. Therefore it cannot render imageprops. As a workaround you can put a second viewport over it in which you render only Adam with transparent background.
  4. Most tasks in Vectorworks are single-core or use less than 4 cores. This means a processor with less cores but higher clock-speed performs better on this tasks. This performance gain is limited due to the code of Vectorworks. You'll feel not much difference between a 3.0 GHz and a 5.0 GHz Processor while working on single-core tasks. One exception is the OpenGL Mode on which the graphiccard profits of the faster processor resulting in faster OpenGL-View. The cinerender engine uses all cores while a doubled core-count means about a doubled renderspeed. When you render often you'll want to have a lot of cores, when you render rarely the money you spend for the additional cores may not pay off. The threadripper 2990wx is more than twice as fast for rendertasks than the i9 9900. The new threadripper 3 with 64 cores could be about 5 times faster. But does this justify the 1000-2000 higher cost? It surely does when rendering is a common task you do when working. It can save you hours of rendering time a week.
  5. When it comes to cpu-Rendering nothing beats the threadripper cpu atm because it has a lot of cores combined with high clock rate. Here i introduced a built with an 18 core/32 threads threadripper 1950x in 2018. The hardware is of course outdated but the technical statements about CPU rendering are still correct. In the meantime I also built a 32 core/64 threads threadripper 2990wx which nearly doubled the rendering speed. Soon (maybe this year/maybe january) AMD will release the new generation of threadrippers. Rumours say it's gonna have up to 64 core/128 threads. No Mac computer comes even close to this CPU rendering power. The maxed out new MacPro will be just equipped with 28 core/ 56 threads at almost the same boost clock rate but much slower base clock. Also the price of a threadripper built is very interesting. For the price of a full-featured threadripper computer you would get just half a Xeon 28 core processor.
  6. No, renderworks just uses the cpu. The gpu doesn't matter for renderworks.
  7. Look into your program folder. There are example files of some projects.
  8. After some research I think the info may be stored in one of the UserDataNodes. Is there any way to read this data with Vectorscript?
  9. Is there a way to find out if a light source is visible in a certain viewport? (The value that is set in the visualize-palette when the viewport ist selected)
  10. I describet the project here: Im trying to program the function with basic math but its a huge project and not very efficient in python/vectorscript. So i just asked myself, why the tool command isn't accessible via script and if it woul'd be that hard to make it accessible. Or if there is another way to get to the code of the tool so i don't have to rewrite it with my very basic skills. 🙂
  11. Is there any chance of adding the paint-bucket mode of the polygon-tool as a marionette-node? The idea is of having an input pt and the node fills the area with a polygon as if it would, when i use the polygon paint bucket at this place.
  12. Is there any vectorscript-command that lets me create a polygon the way as if it is created with the inner boundary mode of the polygon tool? I have a huge amount of polylines. And a database with coordinates and class-names. I want to execute the inner boundary polygon command at the coordinate so i have a bunch of polygons in the specified classes. This is what the geometry data looks like:
  13. Is there really a way of having parallel vertical lines when your camera is angled up or down? For example the vertical correction in Photoshop has the exact same effect like if you took the picture with a horizontal view. Even the effect of a tilt-shift-objective uses no alternative rules of perspective viewing. Still keeping the camera horizontal to get parallel vertical lines but moving the borders of the picture up or down. You can simply get that effect by having a horizontal camera and moving the border of the viewport up or down.
  14. Here is a script that automaticaly corrects vertical tilt.
  15. Use this python script to perform an automatet vertical tilt correction on the current view. Or use it this way to correct the view of a viewport: Right click at the viewport. Edit camera Run the script exit edit mode xAngleR, yAngleR, zAngleR, offsetPt = vs.GetView() vs.SetView(-90, yAngleR, 0, offsetPt[0], offsetPt[1], offsetPt[2]) Don't forget to set the script-language to python in the script editor.
  16. This is a real game changer to get all the data of the site. How does it get the data? Can we connect Vectorworks to wms, wcs and wfs servers? Can we have import options like: downsample LIDAR-data and use it directly to create a site model. Import georeferenced images as texture and map it on a site model. Import LIDAR-data as a pointcloud and use the georeferenced image as colorsource to get a colored point cloud.
  17. You can disable the hierarchical view in the class-organisation dialog with the button on the bottom right. After that you can also delete classes independent of the hierarchy structure.
  18. Normally making a process multi-threaded means you have to rewrite almost every single line of code. Also there are lot's of things that you can't make multi-threaded. For example, in all calculations where a part depends on the result of the last part. Such calculations are very common in CAD. All tools/modules/processes will never be multi-threaded capable.
  19. I woul'd only use one project file. You need to choose one cloud service. Also every user has to use exactly the same vectorworks version. That means you have to coordinate and update new servicepacks all together. Be sure to send all changes first. It's impossible to use VW2018 projectsharing with VW2019.
  20. The German support once told me that it only works on Mac. Is it possible that DialogBuilder can only be activated in the Designer version? I always get an identifier not declared error when i try to activate. Am I doing it wrong? 2019-08-21-10-27-24.mp4
  21. Ok, understood. Very frustrating that enabling the debug-menu only works on MacOS.
  22. Thx a lot. That worked fine. What exactly does the .aux method? Btw. here is the Tool where i needed the code:
  23. The tool draws foils as intelligent objects. They can be drawn, edited etc. like a polygon. Thanks to additional snap points, several layers of foils can be easily drawn on top of each other. Foils can be mirrored to the other side of the control geometry via the flip checkbox in the info palette. Download: Folie Plus 0.2.zip
  24. Is there a way to get the handles of the geometry of complex line styles? I need to get the thickness of these lines.
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