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Everything posted by herbieherb

  1. Your CPU is already used at 100%, but only on one core. The calculations for the terrain model were not or maybe can't be parallelized, they cannot therefore be distributed over several cores. For example, with a 4-core CPU, Windows shows a load of 25% (100%/4 cores), although the full single-core performance is used. Not all calculations can be parallelized. For example, everything that has to do with rendering can be parallelized well while Geometry calculations are difficult to parallelize because the result of the calculations depends on the previous calculations.
  2. As a student you will probably rather need a laptop. The most important thing about a computer for Vectorworks is that it has a dedicated graphics card. Without one, Vectorworks will only work very limited, if at all. With a device that meets these criteria, you will be able to work with Vectorworks very well: dedicated graphics card with about 4GB of VRAM 16 GB RAM Processor with as many cores as you can afford 😄 On the Apple side, only a Macbook Pro meets the requirements. It's expensive, but it's worth the money. On the Windows side, I would look for gaming laptops. You don't need workstation hardware like Xeon processors or Quadro graphics cards. Very interesting at the moment are the laptops with Ryzen processors that are just appearing. If you have a selection of devices, please check back here so that you can be sure to purchase the most suitable one.
  3. Whether you will notice a difference depends on whether the current card is running at its limit or not. This depends entirely on the level of detail of your models. Vectorworks 2020 introduced a LOD system for OpenGL. It automatically controls the display detail level so that your graphics card is not overwhelmed. A new graphics card would cause more parts of your model to switch to the detailed view more quickly. The Quadro P2000 is surely good enough, you wouldn't need to change it. With a graphics card, your old computer will sell better, and a new, much faster graphics card wouldn't be very expensive. How much VRAM you need depends on your usage. As long as the VRAM is not filled, a GPU with 2 GB works as fast as one with 12 GB (assuming all other stats are the same). The usage of RAM and VRAM can be viewed in the task manager.
  4. Then you will need a processor with many cores. For example, a Ryzen 3000 with 12-16 cores. In exchange, you'll save on the graphics card. You don't need a Quadro for Vectorworks. You need a decent gaming graphics card. At the moment I find the Radeon 5000 series very interesting in terms of price and performance. Especially because it offers a lot of VRAM for a small price. With RAM and VRAM, you can see the load on one of your largest projects while you have all layers turned on in OpenGL view, and once on a high-resolution Renderworks image. If they are sometimes more than 80% full, you can add a little more RAM respectively VRAM to your new computer. I would sell your old computer in one piece.You won't be able to use the mainboard and RAM with a new processor anyway. If you have a specific machine in mind, please contact the forum again, so you are sure to make a good purchase. If you do so, post your results from the RAM/VRAM tests and the exact specs of the machine you have in mind.
  5. Will you render with Renderworks or another software? What other software do you use?
  6. Of course there are differences in the render quality. Realtime renderers work with the tricks of game engines. They come close to reality, but show weaknesses in some points. These are mainly indirect lighting, reflections and above all refractions and shadowing. Especially when rendering glass, all realtime renderers show weaknesses. The most accurate results are still provided by path tracing engines. So they have a right to exist beside the realtime renderers. Which software you use depends on the result you want to achieve, the media type, your own skills, your budget, the time you want to invest, the software and OS you use etc. Here are some examples of pathtracing (left) and realtime (right) in blender:
  7. Realtime renderers are great when it comes to fast light setups, render time and learning curve. In exchange, you have to deal with exports, change textures and objects, etc. Of course, the render quality is never as realistic as it is possible with Renderworks. But well done renderings come very close. Although you can often see on the reflections of glass that there are not really light beams calculated. I would say that a beginner in Renderworks and a real-time renderer will get better results faster with the real-time renderer. For an experienced user it is the other way around. I tried Twinmotion when it was free for a while. It was great for rendering videos and for live presentations to clients. That's also the purpose for which I would still use live renderers today. For rendering single images I am faster with Renderworks and have the better quality.
  8. If you are satisfied with the speed, why do you want to change? What kind of plans do you draw? 2D/3D? What is the current maximum RAM/VRAM usage while using Vectorworks? The i7-4790K is still pretty good for Vectorworks 2D/3D. Only rendering with Renderworks could be faster on a modern processor. If that's your concern, I'd rather not use an i9, but a Ryzen, since you get more cores for less money. If you want to swap the processor to a newer one, your DDR3 RAM won't work anymore. It is not compatible with today's DDR4 motherboards.
  9. You can test the performance and behavior of your software by simulating a higher setting via the graphics card driver. The function is called DSR for Nvidia and VSR for AMD graphics cards. Simply set a DSR/VSR factor of 4.00 of the native resolution (or any other factor). Now you can increase the screen resolution to 4k. The graphics card will then calculate the picture in 4k resolution and scale it down to HD for the monitor output. The objects on the screen will be as small as 4k while the resolution is still the maximum that can be displayed on the screen. After that you can also try out the screen scaling of the operating system. So you can see how the performance behaves, but also how the operating system or software reacts to a screen scaling. This function is a qualitatively better method for antialiasing. So it is intended for 3D applications like games. In 2D, the function causes a blurred image, especially when displaying text. Therefore you should disable this function after testing.
  10. As far as I know, none of the B350 boards is able to run SLI.
  11. Yeah, that would make sense. Especially since the 1070 is still one of the faster models and is well equipped with 8GB VRAM. I would certainly look at used ones there as well. You can save a lot of money there. Just make sure that you are not limited by VRAM. The model must be loaded as a whole into the VRAM of both cards. The fact that both cards together now have twice as much VRAM does not mean that you have twice as much available. Nevertheless, the additional shader units can bring better performance to Vision. How much that will be, I can't say, though, because I'm not using SLI or Vision. Maybe another user here has some experience?
  12. SLI requires the same GPU. The performance would be at most twice the weaker GPU. So combining a 1070 with a 2080 would not make sense even if it would work.
  13. Yes I tested it. It's not in the resource-manager because the file contains no symbol. It's 6 meshes located at coordinate 0/0. They may be very small depending of the units you have chosen during the import.
  14. I don't have c4d but opened it in blender and exported as obj. Here is the file: https://we.tl/t-2f9imGlaaM Leave the textures in the same folder as the obj. File. Vectorworks automatically searches for the texture-files in the same folder during the OBJ-Import.
  15. Just copy these textures into the same folder of the 3ds and reimport the file into Vectorworks.
  16. herbieherb

    New Laptop

    Make sure, the laptop has a dedicated GPU.
  17. GeoTiffs with elevation information are basically tifs that come with a text file stating how they are georeferenced. The only difference is that instead of RGB values for the pixel heights they contain numbers. It is quasi a matrix of height numbers, for example 705.1, 705.7, 705.9, 706.2 704.8, 705.4, 706.0, 706.1 704.6, 705.2, 705.8, 706.2 704.2, 705.1, 705.5, 705.9 The separate .tfw file contains information about how big a pixel is, where it is located and how it is rotated. In order to be able to use something like this in Vectorworks, you need a file in .xyz format or similar. They look like this: x-coordinate y-coordinate z-coordinate for example: 2677000.25000000 1246999.75000000 569.249939 2677010.75000000 1246999.75000000 569.999939 2677021.25000000 1246999.75000000 570.769958 2677031.75000000 1246999.75000000 571.219971 2677042.25000000 1246999.75000000 571.859985 2677052.75000000 1246999.75000000 572.940063 2677063.25000000 1246999.75000000 574.370056 2677073.75000000 1246999.75000000 575.350037 You can use an online converter to convert geotiffs into xyz format. Then import this xyz point cloud into the open source program CloudCompare. There you reduce the point density (Edit-Subsample), so that in the end you only have about 10'000 points. These can then be imported into Vectorworks via 'Survey Input'. Select 'Create 3D Locus Objects'. You can then use these 3D locus objects to generate a terrain model. This way you get a fully editable, georeferenced terrain model.
  18. No, the displacement map does only affect the renderworks-rendering. You coul'd use the original data to create a dgm. Can you give a sample file of how the data looks like?
  19. This is a very well suited laptop except for its CPU rendering power. But since you can also render well via Vectorworks cloud services, it's not a big issue.
  20. Create a simple solid for the water. Apply a water texture from the vectorworks library and make the colours a bit brownish.
  21. More info please 🙂 Which programs do you use? What kind of plans do you draw? 2D/3D? Do you render? OpenGL or Renderworks or Hiddenline? And if so, how much time do you spend rendering? How much of your working time do you generally spend with Vectorworks? Do you use it for work or study? If you are working on a typical plan, what is your current maximum RAM and VRAM usage?
  22. While Vectorworks would certainly perform well on a MacPro, you pay a lot for things you don't really need in Vectorworks. You get a server CPU, ECC RAM, enterprise SSD and a workstation GPU while Vectorworks asks for a desktop or HEDT CPU, non ECC RAM, a fast SSD and a fast gaming GPU. This is why you get a HEDT computer that performs better in Vectorworks than the full-featured MacPro for the price of the basic MacPro model. I would also be rather critical of the upgradeability. As Linus says in the video, it is worth buying a base model and upgrading RAM, CPU or GPU yourself. But I wouldn't speculate to be able to upgrade to the next Xeon generation in the future. Intel has already announced that a new Xeon generation with PCI-E 4.0 can be expected by the end of the year. But almost certainly with a new socket. So the MacPro 2019 will then only be able to be upgraded with the Xeons that are already available today, at least then at a probably lower price. Based on this anouncement of Intel, I dare say that Apple will be releasing a PCI-e 4.0 MacPro 2020 upgrade before Christmas. So if you want to buy a MacPro and can wait, I would rather wait for this update, because the 2020 PCIe 4.0 motherboard with a new socket might then actually survive another Xeon generation and keep its upgrade promise. Also this 2020 PCI-e 4.0 MacPro would'nt be already outdated before its release.
  23. I would rather say it's like ploughing up a field with a Formula 1 racing car. If you want a really badass Vectorworks tractor, buy a Threadripper 2990x machine. If you're looking for a decent machine, you'll do fine with one of the Ryzen 3000 right now. If it really has to be Apple, an iMac is still the best choice.
  24. I wouldn't model the curtain, but rather place a texture with displacement mapping on a simple 3D polygon. It looks much better in a rendering, you don't have to model it and you don't have to have a lot of geometry in your project while working. Here is a video of how you do it: Curtain.mp4 The texture only works if you select a Renderworks render style and turn on Displacement Mapping. Here's the texture used: And also some other Textures to experiment with: And here's the Vectorworks file from the video: curtain.vwx
  25. Unfortunately there is no possibility to export point clouds from Vectorworks. I would use a different software for merging point clouds anyway. Get CloudCompare. An open source software for displaying and editing point clouds. With it you can easily merge your point clouds and export them in any format.
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