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Marissa Farrell

Marionette Maven
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Posts posted by Marissa Farrell


  1. @arquitextonica

    Right now, according to your description, all of these things should be doable with existing nodes that ship with Vectorworks, including the querying and numbering.

    Look through the Data Flow nodes, they can help you with filtering and sorting.

    You'll also probably want to look at the Object Info nodes.

    In some cases, you may need to outsource for some information from the developer wiki (for instance when trying to figure out what number an object type corresponds to), this page may help: http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix

    • Like 1

  2. The path for Mac and Windows is the same, I also was using Mac for reference.


    The easiest way to navigate to your user folder is to go to Tools > Options > Vectorworks Preferences in Vectorworks, choose the User Folders tab, and select Reveal in Finder.

     

    Screen Shot 2019-08-06 at 8.55.15 AM.png

     

    Screen Shot 2019-08-06 at 8.52.32 AM.png

     

     

    • Like 1

  3. Hi @mkue

     

    Marionette Menu Commands are stored in your user folder > Libraries > Defaults > Marionette > Marionette Command Library.vwx

    If you open that file in Vectorworks, you can delete the red symbols in the document that refer to the commands you want to remove.

     

    There is no way at this time to sign a Marionette Menu Command as a keyboard shortcut.


  4. 58 minutes ago, Pat Stanford said:

    I don't know if it is an issue in Marionette, but in Vectorscript I am very careful to not start any variable names with the letter P. If you start with P and later reuse the code in a Plugin Object, it is treated as a Parameter rather than a normal variable.

     

    This is a non-issue with Marionette/Python scripts.


  5. With regards to the wires/ports swapping, this is similar (if not the same as) an old issue between VW versions; Marionette was updated to alphabetize wrapper ports, sometimes when editing networks that didn't update themselves, the ports will change position but the wires may not follow correctly.

    I'll look around our bug tracking to see if I can find the original bug, if I can't find it, I'll try to get a new one reported.

     

    I started digging around this file back when it was first posted, but unfortunately didn't have enough time to diagnose. I'll try to take another look as soon as I have time.

    • Like 1

  6. 9 hours ago, Christiaan said:

    have you noticed the loss of momentum in macOS 10.15 beta when using MagicPrefs?

     

    I haven't yet upgraded, but this is great information for me to keep an eye out for. I'm planning to get the beta installed this week and I will keep this in mind!


  7. This error is due to Vectorworks changing how it reads paths between 2018 and 2019? (maybe the switch was earlier, I cannot remember)

     

    I believe that you should be able to just copy my read image node and my GetPixRGB node from my file and replace the ones in the halftone file, I'll take a better look in a bit.


  8. @Niels Timmer

     

    If you know which vertices need to be arc vertices, you can use the Change Vertex Type node on your resulting poly with the appropriate indices and radii to change those to arc vertices.

    Please let me know if you need some extra guidance.


  9. There is nothing in Marionette's shipped content that will do this, though a couple of years back I wrote a node that will read an image, that data can be used to do this.

    These files may not be updated properly for 2019, if you come across an error when installing the Python modules, please let me know which OS and VW version you are running and I will update the scripts to work.

     

    Original file, extrudes the pixels as rectangles to a height based on their brightness:

     

    User modified file that seems to result similarly to what you are hoping to achieve:

     

    • Like 1

  10. Yes, the closed checkmark is what I used, but usually if your points all touch it will close itself. You must have been off by the teeniest unseen-to-the-eye amount.

    If you click-hold the circle button between the two arrows, the vertex will remain highlighted.

    I did notice while going through again that there was still one extra vertex, so I removed it in this revision.

     

    Please don't feel bad about asking questions! This forum thrives on questions from users, and everyone here is willing to help 🙂 We would rather get asked all sorts of questions than have anyone stuck on something they need help with.

     

     

    websters upstairs v1.3_MKF v2018_v2.vwx


  11. So I found the issue and fixed it -

    On the inner edge of the left side of the profile, there must have been two lines overlapping when you composed because stepping through the vertices bounced back over that edge once before continuing. The poly was also not closed.

     

    I've attached a revised file, exported back from a newer version (you should have no issues opening it, please let me know if otherwise). You should be able to extrude this shape as a solid (I tested and undid the action to make sure).

     

     

    websters upstairs v1.3_MKF v2018.vwx


  12. I would suggest using an Ordered List node to assign the order of the creation. There's no real way to determine the order of inputs to a single port if many wires enter it; the Ordered List node will ensure that the values are passed in the order you've specified.

    • Like 1

 

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