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Marissa Farrell

Marionette Maven
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Posts posted by Marissa Farrell

  1. SetLinksObjects() links the output geometry to the Marionette node so that if you were to re-run the network, the geometry previously drawn would get replaced with the newly drawn object(s). This is to prevent duplicate objects and allow easier updating if a user were to change a variable/parameter.

    It's good practice to always use SetLinksObjects() when the node produces any sort of geometry.

    I can try to explain further if need be.

  2. It's never too late to start learning! I'm a huge fan of those who never lose the desire to pursue new, challenging activities.

    As for Marionette, all it takes is some exploration and patience (and the willingness to ask for help/direction).

  3. Hi Alan,

    I've edited the code in the "Wall" node in this case to join the walls for you. I am *currently* lacking the joining of the first and last walls joined, but I will hopefully get that fixed up soon.

    I will also work on creating a node that will be separate for wall joining purposes.

    Hope this helps!

    - Marissa


  4. Hi Alan,

    My recommendation is that you use the "Texture" node rather than the "Apply Texture," as it allows you to choose where the texture is applied. I've attached a revision to your file.

    Also, I'm not sure what you were trying to do with the wall footprint and extrude? I'm assuming you were trying to adjust the height of the walls?

    Currently, I'm only aware of changing the wall heights in Marionette by changing your layer height, which is what I've done here. I'll look into other options if you'd like!

    - Marissa

  5. Hi Everyone,

    Attached is a folder that includes light nodes, since currently Vectorworks does not ship with them.

    Let me know what you think and I can continue to expand upon them!

    Since the default library does not have an RGB input node, you can use the "Vec3" node to input RGB values. These values range between 0-65535.

    Feedback is welcome and appreciated!



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