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Marissa Farrell

Marionette Maven
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Posts posted by Marissa Farrell


  1. A few years back we were running into an issue with Marionette that resulted in objects not being created correctly when run/updated in a 3D view.

    Code was added to store the current view, run the network in Top/Plan, and return to the stored view. I am assuming that plan rotation was not taken into account.

     

    I'll put a bug in for this 🙂 

    • Like 2

  2. It's possible there's a bug hiding somewhere in the Marionette tool that is causing this issue for you.

    A restart of the application, or reopening of the file, should remedy the issue until the buggy steps are taken again.

    I've been looking into this for a while now, but haven't tracked it down, so if you find yourself with a reproducible case, please let me know so I can report it for the engineers!


  3. @GRZEGORZ

    I would suggest using the Control Geometry node and placing the geometry you want to use into the Control Geometry group of the Marionette Object. There is currently no way to run a network on a selected object unless it is a Menu Command, which as you stated, will not maintain it as a Marionette Object.

    • Like 1

  4. There's always a chance, but I feel this may be a huge undertaking. Right now I'm not aware of any built-in functions that would be useful for this, so it would likely require checking most, if not all, of the objects in a drawing to see their placement with regards to that point, and then calculate all of their intersections. 

    If I can find a more straightforward way to do this, then it could be possible.


  5. An alternative to the Sequence node would be Series where you can define Count, or as you stated, you can subtract one while still using the Sequence node.

    For Concat, it's taking ALL of the values and concatenating them (as I'm sure you noticed), so we'll have to do a little more handling.

    I'll get a file together with an option, probably won't be the best option, but it will work.

    • Like 1

  6. Other Marionette Objects, or other VW objects in general? It does look buggy, so I will pop this object into our bug tracking, but if you can provide me with more information on where else you see it, it may help us to diagnose where the issue is.


  7. @arquitextonica

    Right now, according to your description, all of these things should be doable with existing nodes that ship with Vectorworks, including the querying and numbering.

    Look through the Data Flow nodes, they can help you with filtering and sorting.

    You'll also probably want to look at the Object Info nodes.

    In some cases, you may need to outsource for some information from the developer wiki (for instance when trying to figure out what number an object type corresponds to), this page may help: http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix

    • Like 1

  8. The path for Mac and Windows is the same, I also was using Mac for reference.


    The easiest way to navigate to your user folder is to go to Tools > Options > Vectorworks Preferences in Vectorworks, choose the User Folders tab, and select Reveal in Finder.

     

    Screen Shot 2019-08-06 at 8.55.15 AM.png

     

    Screen Shot 2019-08-06 at 8.52.32 AM.png

     

     

    • Like 1

  9. Hi @mkue

     

    Marionette Menu Commands are stored in your user folder > Libraries > Defaults > Marionette > Marionette Command Library.vwx

    If you open that file in Vectorworks, you can delete the red symbols in the document that refer to the commands you want to remove.

     

    There is no way at this time to sign a Marionette Menu Command as a keyboard shortcut.


  10. 58 minutes ago, Pat Stanford said:

    I don't know if it is an issue in Marionette, but in Vectorscript I am very careful to not start any variable names with the letter P. If you start with P and later reuse the code in a Plugin Object, it is treated as a Parameter rather than a normal variable.

     

    This is a non-issue with Marionette/Python scripts.


  11. With regards to the wires/ports swapping, this is similar (if not the same as) an old issue between VW versions; Marionette was updated to alphabetize wrapper ports, sometimes when editing networks that didn't update themselves, the ports will change position but the wires may not follow correctly.

    I'll look around our bug tracking to see if I can find the original bug, if I can't find it, I'll try to get a new one reported.

     

    I started digging around this file back when it was first posted, but unfortunately didn't have enough time to diagnose. I'll try to take another look as soon as I have time.

    • Like 1

 

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