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Marissa Farrell

Marionette Maven
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Posts posted by Marissa Farrell


  1. Next time you see this happen, can you send me the file you're working in with as many of the previous steps you remember taking before noticing the issue?

     

    I also don't mind collecting the files that you've encountered it in, but without narrowing down what you're doing it's going to be hard to find the culprit.

     


  2. One option would be to include a boolean input node with a name (so that it shows on the OIP) that you can toggle (I would attach it to the end of my network with a pass node)

     

    Running the command Tools > Utilities > Reset All Plug-ins should reset them, but it would also update all other plug-ins in the document.

     

    You could create a script that would only reset selected plug-ins, or that would only reset Marionette objects.

    (Let me see if I can find one I wrote a few years ago, otherwise I will try to find time to write a new one)


  3. A few years back we were running into an issue with Marionette that resulted in objects not being created correctly when run/updated in a 3D view.

    Code was added to store the current view, run the network in Top/Plan, and return to the stored view. I am assuming that plan rotation was not taken into account.

     

    I'll put a bug in for this 🙂 

    • Like 2

  4. It's possible there's a bug hiding somewhere in the Marionette tool that is causing this issue for you.

    A restart of the application, or reopening of the file, should remedy the issue until the buggy steps are taken again.

    I've been looking into this for a while now, but haven't tracked it down, so if you find yourself with a reproducible case, please let me know so I can report it for the engineers!

    • Like 1

  5. @GRZEGORZ

    I would suggest using the Control Geometry node and placing the geometry you want to use into the Control Geometry group of the Marionette Object. There is currently no way to run a network on a selected object unless it is a Menu Command, which as you stated, will not maintain it as a Marionette Object.

    • Like 1

  6. There's always a chance, but I feel this may be a huge undertaking. Right now I'm not aware of any built-in functions that would be useful for this, so it would likely require checking most, if not all, of the objects in a drawing to see their placement with regards to that point, and then calculate all of their intersections. 

    If I can find a more straightforward way to do this, then it could be possible.

 

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