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Selin

Vectorworks, Inc Employee
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Everything posted by Selin

  1. Selin

    stop a render in progress

    A little update on the issue. So, in terms of Renderworks, the behavior for the Esc key hasn't changed. However, apparently because of OS updates, Renderworks doesn't know the key is pressed now. This issue will be solved in the next version, sorry for the inconvenience.
  2. Selin

    Rendering Viewport turns everything black

    Yes, @Andy Broomell This is a known bug assigned to engineers who worked on the Image Effects task. I pushed both for image effects and the OpenGL black background bugs to be fixed in SP4 but I'm not certain. They're both out of my hands now. @SNOJNKY this is a RW viewport and your image compression is set to PNG right? If so, this sounds like the hard to reproduce black RW VP bug. When you get the black viewport once, can you still use other Renderworks features? (Like successfully creating a texture)
  3. Selin

    Rendering Viewport turns everything black

    JPEG compression not working with RW was a known bug that was fixed in SP3. OpenGL is different though. I see a couple bugs about OGL black backgrounds, looks like it'll be fixed in the next version. VB-156254, VB-157004, VB-156910
  4. Selin

    Rendering Viewport turns everything black

    Yes this is different. The infamous 'black viewport' issue is when a Renderworks viewport consistently produces a fully black rendering. This one is in OpenGL and you can actually see the geometry rendered. Just the background is black. @halfcouple Do you see the background in the design layer?
  5. Selin

    Viewport not rendering

    Is your default image compression JPEG? Does it work when you switch to PNG? Does it work with other RW modes?
  6. Selin

    "Clip-Bubble-Cube" VS reality effects

    I'm afraid backgrounds won't make any difference @Zeno You might need to use a section viewport.
  7. Selin

    Renderworks blank

    What is your image compression setting? Try changing it from Preferences>Edit>Default compression to PNG. We have a known bug about JPEGs in SP2.
  8. Selin

    I NEED A PEBBLE TEXTURE

    Have you tried using an image bump shader with displacement or parallax? If not, try a pebble image with parallax first. Displacement might look better but it'll take considerably longer time to render.
  9. Selin

    "Clip-Bubble-Cube" VS reality effects

    Hi @Zeno this looks like a Renderworks viewport. This is because we use C4D's (also CineRender's) boolean objects in RW to do clip cube, and they don't work well with normals. The geometry either looks faceted or too rounded sometimes. It also relates to normals and winding order not being too reliable in VW. OpenGL viewports shouldn't have this problem though.
  10. Selin

    Rendered viewport turns black

    No problem, apologies for the hold up. JPEGs will be fixed in the next SP.
  11. Selin

    Rendered viewport turns black

    Hi @klabeko, is your default compression (Preferences>Edit>Default compression) set to JPEG? I have tested SP2 as well and PNG compression works while JPEG renders white.
  12. Selin

    Rendered viewport turns black

    I'm not able to reproduce this with SP3 beta (471167). It was probably fixed by a change between SP2 & SP3.
  13. Selin

    Renderworks - Geometry not updating

    Hahah honestly, who knows? It started to become a 'report every problem with RW' thread which got very confusing. 😄 You can send your file to me through the DM and I'll file a bug&look for a fix.
  14. Selin

    Renderworks - Geometry not updating

    Hi @MikeB, the issue you are describing here is different than viewports turning black. Could you DM me your bug file or buglist the issue? (I'm not sure how users file bugs, though, perhaps through Jim?)
  15. Renderworks and OpenGL use two completely different engines and work in completely different ways. So no, this or any other change to RW would not affect how OpenGL works.
  16. If you are doing the same steps and get the same result every time, please do tell me your steps so I can test my possible solutions and confirm I've solved it.
  17. Selin

    Planar objects showing in RW modes

    Hahah I like this workaround 😄 much quicker than setting classes.
  18. Selin

    Planar objects showing in RW modes

    Nope. 2D geometry is rendered with OpenGL and won't affect the RW renderings in any way.
  19. Selin

    Planar objects showing in RW modes

    Yep, it was a limitation of the CineRender engine. Sorry to hear that it was part of your workflow.
  20. Selin

    Planar objects showing in RW modes

    Yes! Beginning with version 2019, Renderworks modes show all planar objects and point clouds, with the exception of Artistic RW and RW styles with edges.
  21. Selin

    VW 2019 Rendering Disappears At End

    Hi, can I please take a look at the file? Sounds like a bug we already fixed in an SP and I'd love to make sure.
  22. Selin

    CineEngineNEM R19 now (?)

    I might be able to make one if I can find time. But the essence is this, we're talking about the Reflectance channel system CineRender and Cinema4D introduced back in version R16. It is a system where one can layer up layers of shaders that have different reflection models. Beckmann, GGX, Anisotropic are all types of those reflection models. Each layer can have a Fresnel affect as well. There are many videos explaining C4D's Reflectance channel. What I'm describing up there is how they are incorporated into the VW Metallic shader so if someone's familiar with what those layers do, they can actually play with them using VW.
  23. Selin

    CineEngineNEM R19 now (?)

    Thank you so much for the detailed feedback, as always!
  24. Selin

    stop a render in progress

    Pressing esc also stops a RW rendering. OpenGL renderings can't be stopped yet. Honestly I didn't even know about cmd . 😄
  25. Yeah, because ProRender is an open source engine and it's free, I expect that it'll be tweaked a little in every release and some features will stay 'experimental' for a while. I couldn't get a chance to play with R20 yet. How do you like the new node based UI @zoomer?

 

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