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Vectorworks, Inc Employee
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About Selin

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  • Occupation
    Software Engineer @ VW Research Team
  • Hobbies
    all kinds of crafting, doodling, photography
  • Location
    United States

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  1. Selin

    Renderworks - Geometry not updating

    Hahah honestly, who knows? It started to become a 'report every problem with RW' thread which got very confusing. 😄 You can send your file to me through the DM and I'll file a bug&look for a fix.
  2. Selin

    Renderworks - Geometry not updating

    Hi @MikeB, the issue you are describing here is different than viewports turning black. Could you DM me your bug file or buglist the issue? (I'm not sure how users file bugs, though, perhaps through Jim?)
  3. Renderworks and OpenGL use two completely different engines and work in completely different ways. So no, this or any other change to RW would not affect how OpenGL works.
  4. If you are doing the same steps and get the same result every time, please do tell me your steps so I can test my possible solutions and confirm I've solved it.
  5. Selin

    Planar objects showing in RW modes

    Hahah I like this workaround 😄 much quicker than setting classes.
  6. Selin

    Planar objects showing in RW modes

    Nope. 2D geometry is rendered with OpenGL and won't affect the RW renderings in any way.
  7. Selin

    Planar objects showing in RW modes

    Yep, it was a limitation of the CineRender engine. Sorry to hear that it was part of your workflow.
  8. Selin

    Planar objects showing in RW modes

    Yes! Beginning with version 2019, Renderworks modes show all planar objects and point clouds, with the exception of Artistic RW and RW styles with edges.
  9. Selin

    VW 2019 Rendering Disappears At End

    Hi, can I please take a look at the file? Sounds like a bug we already fixed in an SP and I'd love to make sure.
  10. Selin

    CineEngineNEM R19 now (?)

    I might be able to make one if I can find time. But the essence is this, we're talking about the Reflectance channel system CineRender and Cinema4D introduced back in version R16. It is a system where one can layer up layers of shaders that have different reflection models. Beckmann, GGX, Anisotropic are all types of those reflection models. Each layer can have a Fresnel affect as well. There are many videos explaining C4D's Reflectance channel. What I'm describing up there is how they are incorporated into the VW Metallic shader so if someone's familiar with what those layers do, they can actually play with them using VW.
  11. Selin

    CineEngineNEM R19 now (?)

    Thank you so much for the detailed feedback, as always!
  12. Selin

    stop a render in progress

    Pressing esc also stops a RW rendering. OpenGL renderings can't be stopped yet. Honestly I didn't even know about cmd . 😄
  13. Yeah, because ProRender is an open source engine and it's free, I expect that it'll be tweaked a little in every release and some features will stay 'experimental' for a while. I couldn't get a chance to play with R20 yet. How do you like the new node based UI @zoomer?
  14. Selin

    Clip Cube Views and Image Effects in 2019

    These are beautiful Luis! I love what you did with Image Effects.
  15. Selin

    CineEngineNEM R19 now (?)

    I am glad the Metallic shader is covering these needs! Fun fact: the clear coat in the metallic shader is a Beckmann reflection layer with Glass Fresnel. In total there's three reflectance layers in the metallic shader, Anisotropic for scratches, a GGX layer for the base metal and a Beckmann layer for the clear coat. Brushed checkbox enables Aniso and clear coat reflection enables the glass layer. Base metallic layer that uses GGX is always on. Just wanted to mention this, in case you'd like to play with Reflectance layers in Vectorworks a little. Even though the UI makes it look like a simple metallic shader, it could be used to create some other fun materials too.


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