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Everything posted by MarcU

  1. Hello everyone. This is actually a call to the headquarter of Vectorworks Inc. As a medium advanced user and marionette-/scripting beginner I would like to make the following suggestion/wish: We need some kind of repository/depot/github kind of platform to share plugin objects / nodes (marionette AND classic vectorscript/python pio's) in a more structured and better searchable way than in this forum. I have something like the Sketchup ruby library depot in mind. If it had some github-like features, at least some versioning possibilty, it also could be used to collaboratively work on/develop plugins. This could either be a private initiative or - better - a platform set up by Vectorworks. It could even be extended to some kind of app store like AutoDesk has it since years: https://apps.autodesk.com/ to sell more complex 3rd party products. Currently I have to filter all plugins, Marionette networks and knowledge about them out of forum posts and other resources spread all over the internet and youtube. This forum is a good start and great for in-depth programming discussions and developement talk but not for collecting, sharing and browsing ready to use or ready to modify plugins and objects. I am convinced that having such a platform and community would also be a great marketing argument for Vectorworks Inc. What do you guys think about this? Really have a look at the Sketchup-plugin site - woudn't it be great to have something like this for VW? In case this would have to be made on a private basis - does anyone have a suggestion for a web application which would provide the above features? Thanks in advance for any comments or answers! Markus UPDATE, only some hours later: Great!: I just received a message from the CEO of Computerworks (the main distributor/customizer for the german Version of VW) that VW Inc. is in fact working on exactly such a global platform which will be released within "only a fiew weeks"! So lets look forward to that! Wonder if someone from VW Inc. could provide us a sneek-peek-screenshot of the new platform here in this forum.
  2. Hello Vectorworks I couldn't find any satisfying posts about these topics - please tell and sorry in case I missed something in the forum. What I am missing in Vectorworks are non planar site modifiers. I am thinking of triangulated meshes or even nurbs surfaces since this would in my eyes match reality much more than the planar pad concept of Vectorworks, especially when thinking of stormwater / drainage and other civil engineering tasks on hard surfaces. Hard surfaces - at least here in hilly Switzerland - mostly are sloped in more than one direction, so are not planar and mostly triangulated. My whish-object would have an edge represented by a 3D-polygon or even polyline and an (unlimited) number of inner loci and 3D-polygons forming a sort of separate little triangulated sub-site model. So actually this would be a secondary site model modifying the primary site model. The grading towards the primary site model would be applied to the (poly-) edge of the secondary model which of course is a more complex job than from the edge of a planar surface. Separatly, some kind of better road tool would be helpful. The existing nurbs roadway tool goes in a good direction in terms of nurbs surfaces but it cannot represent i.e. a side slope (in road cross section for taking the water off to one side of the road - flat roads ar not reality) or a cambered road cross section. So for me this tool by now is just a sketch like thing which is actually useless because it is much too rough to represent reality or to create detailed drawings/cross sections with precise elevations. I cannot figure out who really uses it and what for. Since VW 2016 will be launched only end of this week here in Switzerland I couldnt try out the pad improvements yet. But what I see in the online help of VW 2016 this will not really fulfill my whishes. Still now I would have to make individual triangular pads instead of one connected triangulated site modifier surface. But how manage to really fit them together and manipulate them? The new features (A and B slope markers and bottom height) help of course but do not solve everything. And how do the grading? I would like grading from a whole triangulated area to the primary site model. Same problem for the 3D-Part of the hardscape tool. As said, often you have to get the water off hardscapes in more than one direction - so you triangulate. Of course this makes everything much more complex. Also the retaining wall tools are much too far away from reality - they are useless for me except for calculating some simple cut/fill tasks. Further, retaining walls often are sloped (hardly stepped!) in the long direction. It would be great to have a retaining wall along a poly path with a custom cross section (or even wall-like properties like architectural walls) and a site modifier sticking to the wall surface. I do not expect VW (Landmark) to become as sophisticated as AutoCad Civil3D, but still I am convinced that improvements in this area would be a great advantage on the market since landscape architects (at least in europe) often have civil engineering tasks like urban traffic scapes, city squares, etc. The VW Architecture tools seem much more developped and detailed to me than the landmark tools. It would be great to reach the same standard for landscaping / civil engineering in VW Landmark. Another whish is the individual flipping of triangles in the site model like i.e. in Sketchup. Especially in small site models with only little base data this would be very helpful to shape terrains easyly. I know I can work around this by placing 3D-polys in the site model base data, but this doesn't really seem handy to me. Have there been any thoughts or attempts in these fields? What do others think? Are there any documented workarounds / workflows? Are my whishes much too demanding? Thank you for any reaction / tip / additional suggestions. Regards, Markus
  3. Hi the set working plane tool has only two methods: you can align it to a surface or you can use three points to define it. In many cases, I want to look in the direction of a certain line in 3d space (the edge of some object or just a segment of a 3d poly), especially to rotate objects around a line, using the line as an axis. So I would have to set the working plane perpendicualar to the axis. What is the best way to achieve this? Or are there other ways to rotate objects around existing linear objects in 3d? Thanks for any help. Markus
  4. Thanks Grant I find the 3-Point method not very intuitive and complicated since I would have to turn the plane in to position in a second step. SketchUp works so much more user friendly and fluent in this case. Happy Easter Markus
  5. Thanks! This was new to me, helps and is a good step forward. But: it only works with NURBS curves (which I had to find out first by trying long...) It does not work with 3D-polys and solids/meshes. So It would be great to have some ctrl-alt-shift combination to switch to "perpendicular mode" independently of the type of linear object. Markus
  6. For the "set working plane" tool I suggest an aditional 3-point method: - first click = i.e. start point of a linear object/edge to be used as a rotation axis = origin - second click = end of this linear object/edge = define direction of z-axis - third click = somwhere else = define direction of x and y axis What you get: a working plane perpendicular to the the linear object or edge. Or even better: the rotation tool should have an option to define the rotation axis by two clicks on the linear reference object / edge and a third click to start the rotation. Currently the rotation tool can only align automatically to existing planes, but not perpendicular to existing linear objects or edges. Go see i.e. rotating in SketchUp: there you can align the rotation tool perpendicular to the rotation (z-) axis by click-dragging in the direction of any linear object/edge. What do you think? Thanks for supporting these whishes.
  7. Is it possible to display 3d image objects (like png trees which face the viewer automatically) in section viewports? I can't geht this working. Am I missing something? If this doesn't work, does anyone have a workaround? Placing them in the annotation space is not really a solution. Why do they show up in normal viewports and not in sections? Thanks for any help. Markus
  8. thanks Jim and sorry. Things work now. Don't know why it didn't before...
  9. 1. I would also highly appreciate a better image of the worksheet graphic function. It would be great to insert symbols as original vector graphics instead of raster images. This would solve all graphic problems. Line thickness is not represented correctly 2. for display of the graphic attributes I would want to be able to controll the shape of the representation: when I want to display classes without fills (in a legend/schedule) I just want a horizontal line, not a whole square. Also the scale of the representation I would like to be able to controll. This is not possible. 3. Horizontal line objects with complex linetypes are not displayed correctly in worksheet: only the actual base line part is shown (see attached png) worksheet test.vwx
  10. Had the same Idea for long. Would be great!
  11. MarcU

    Drawing Label wishes

    I would suggest to totally redesign the drawing label tool so it works somehow the same way as the title block tool. Then every field and graphic element could be controlled individually.
  12. Hi at the moment I do not see any possibility to controll the exact size of an image fill in a global manner: there is no way to define the length and width (i.e. in meters, but not pixels) of image fill definitions in the resource browser (like for renderworks materials or like for materials in SketchUp). I can only change width and length of the image on an object level in the attribute palette. This means I cannot overwrite the appearance of an object in a sheet layer, if its properties have allready been overwritten in a construction layer. Therfore my urgent whish: image size (in real world units) of image fills should be controllable: a) on a global level in its resource definition in the resource browser b) on a class level But: there is a workaround: replace the image fill by a tile fill: a) draw a square tile in the size you want your image and fill it with the desired image fill b) adjust the image fill width and length of this square object to the same size as the square c) create a seamless scale-dependant tile fill of this square and use it instead of the original image fill. What do you guy's think? Thanks for supporting this request. Markus
  13. I totally agree. The vwx road tool has nothing to do with reality. I wonder if it is ever used. Same thing with the hardsape tool. Has anyone seen a completely flat hardscape in the real world?
  14. I would also highly appreciate these features. I could also be ctrl or shift for me, I wouldn't care which. The Move tool works similar for me allready: I use it for allmost all duplicating jobs with reference point, just by holding down ctrl. The U-key thing I also pretty clunky. It is all about having a standard setting (i.e. no duplicating) and controlling duplicating by temporarily holding down a key, like as mentioned above in Adobe.
  15. I agree, but: A simpler first step enhancement of fillet and champfer in VW would be a re-fillet and re-champfer function, means: that allready champfered / filleted corners of polys could be champfered/filleted again with another value. Setting this new value to zero would be un-fillet / un-champfer. This is how AutoCAD does it since its existence. I do not understand why VW does not have this simple functionality.
  16. This would be very helpful. I am just working on a document with almost 100 classes from several project partners. It is very hard to find topic-specific classes without a search function.
  17. I understand the logic, but it would be very useful to be able to tab into the floating data bar, not to edit values of course, but only to copy them for further use (i.e. object creation). Values could stay greyed out. See also this thread: https://forum.vectorworks.net/index.php?/topic/40886-tape-measure-tool-send-to-clipboard/
  18. Hi Vectorworks. Are there any curvature and surface analysist tools like in Rhino planned for the future? They would be very useful/needed for CAM tasks with organic shapes/solids. This is what Rhino provides: http://docs.mcneel.com/rhino/5/usersguide/en-us/html/ch-09_curveandsurfaceanalysis.htm Thanks in advance for any answer. Markus
  19. Thanks Alan. I needed some time to get your G-key method. Very handy, works perfect for my needs! Great (far better!) alternative to the tape measure which I used for single (not cumulative) distances mostly anyhow. I was unaware until now that you can copy values from the floating data bar with ctrl-C when the desired value is selected with TAB. The problem with the tape measure tool is that you can't get inside the floating data bar by hitting TAB. So it would be the actual improvement to make this possible. Then we could choose between single and cumulative distance to copy to clipboard. At the moment I think we have to state that the tape measure tool is in the developement stage of a mechanical typewriter or older since we have to write down measurments on physical paper... Hope this feature is coming soon. In the meanwhile I will use Alans super-G-key. I suggest Alans method of copying single distance measurments to the clipboard to be implemented in Vectorworks help in the tape measure section as an alternative. To illustrate Alans method here a screenshot:
  20. MarcU

    The Rest of DomC Nodes

    Wow! Awsome, DomC! Thank you very much for this tremedous load of very handy nodes (and of course for your earlier numerous contributions to the community)! I'm looking forward to using them! And by the way - thank you for your great Marionette presentation at the Vectorworks Anwendertag in Zürich - it motivated me to get more into Marionette. Have a good day.
  21. One of the few things I liked in AutoCAD (I was forced to use it some years... ) was an object-attribute called "linetype generation" which you could enable or disable for any linebased object. Enabling would take the pattern of simple dashed/dotted-dashed linetypes PAST vertices instead of starting the dashing pattern newly at every vertex as when disabled and as Vectorworks does it. You get it? See the attached screenshots which illustrate the feature. It would be great to have this in VW as well. Of course either mode has its advantages and disadvantages: a) if you have sharp corners and you have linetype generation enabled, it may happen that you have no line at the corner (if the gap between two dashes is there). b) On the other hand, if you have curves or obtuse angles (like in the second screenshot from VW), you will get a bad looking appearance of dashed and dashed-dotted lines. I imagine this as a checkbox in the OIP - something like "continue lintype at vertices". Thanks in advance for considering this as a future feature of VW. Markus
  22. totally agree! I just wanted to suggest the same thing and then found this thread.
  23. MarcU

    Texture not showing in Open GL

    Thanks Benson and Allen Sorry, system/vwx specs were inside the vwx file in the instruction text, now I added a signature, see below - thanks for this suggestion. Thus I don't think it is my graphic card which isn't that bad. Yes, turning auto rotate off makes textures visible again. But I need rotating textures, anywhere, independent of their position in the coordinate system. A fiew hundred meters is not much, I find. anyway - JimW confirmed this issue as a bug VB-138160 in this thread: https://forum.vectorworks.net/index.php?/topic/47487-3d-plants-image-props-not-showing-up/ So hopefully this problem can be solved soon.
  24. MarcU

    Scale Objects

    Great! You're pretty fast, thanks! looking forward to that.


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