
MarcU
Member-
Posts
45 -
Joined
-
Last visited
Reputation
24 GreatPersonal Information
-
Occupation
Landscape Architect
-
Homepage
www.u-plan.ch
-
Location
Zürich, Switzerland
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Can someone tell me how to create a closed 3D-polygon in Marionette?
-
But! This only works with a nurbs curve. I don't get any control points if I use a 2D or 3D polyline. I have to go into the control geometry group to change it. I want to be able to directly manipulate the object from the outside. How can I fix this? Here the example with a 2d-polyline as control geometry - no control points, unlike the example above with a nurbs curve:
-
Finally found out myself by trying, so here's a quick tutorial for dummies like me on how to create / implement control geometry by using the "control geometry node": My very basic example is a path extrude of a circle along a simple nurbs curve. I want two inputs for the object: a. the input geometry: a nurbs curve, to directly manipulate the geometry of the final marionette object via the control points of the nurbs curve. b. the circle radius of the extrude: to be controlled via object info palette 1. Create the network, and, beside it, the the nurbs curve (the control geometry) 2. Activate and wrap the network (context menu), do not include the control geometry in the wrapper 3. Activate both the nurbs curve (control geometry) and convert to marionette object (context menu). Thats it. Any additions?
-
Hi, I am desperately looking for a simple step by step tutorial / example to understand how to use the control geometry node. I have now searched the internet and all available vectorworks resources for hours and have found no useful help at all, also because some threads here are outdated and therefore attached videos and example files are missing. Can anybody explain me this step by step? Thank you very much in advance! General remark: I see a huge lack of good, short tutorials (video and written) on marionette. It would be helpful to have a tutorial / realworld use case for every single marionette node. The description in the node itself is usually not very helpful for an average user. Please, Vectorworks - provide better education on your product, otherwise it won't be used and your users get frustrated.
-
dwg-import unifies individual directions of hatches instead of preserving them
MarcU replied to MarcU's question in Troubleshooting
Thanks Jeff for your analysis and time. The file is an export out of archicad by some other architect. So unfortunately I don't have any way to influence that... Seems like I have to readjust everything manually. -
When I import this dwg in to Vectorworks, the object-specific directions of all the hatches are not preserved as they should be. Instead they are unified to one direction/alignement. Since in this case the hatch direction indicates the direction of the roofes, preservation is absolutely necessary for me! Otherwise I would have to readjust all of them manually... The dwg is definitly fine. I checked it with an Autocad-clone. Thanks for any help! Dachaufsichten.dwg
-
Best way to set working plane perpendicular to a linear object?
MarcU replied to MarcU's question in Troubleshooting
Thanks Grant I find the 3-Point method not very intuitive and complicated since I would have to turn the plane in to position in a second step. SketchUp works so much more user friendly and fluent in this case. Happy Easter Markus -
Best way to set working plane perpendicular to a linear object?
MarcU replied to MarcU's question in Troubleshooting
Thanks! This was new to me, helps and is a good step forward. But: it only works with NURBS curves (which I had to find out first by trying long...) It does not work with 3D-polys and solids/meshes. So It would be great to have some ctrl-alt-shift combination to switch to "perpendicular mode" independently of the type of linear object. Markus -
For the "set working plane" tool I suggest an aditional 3-point method: - first click = i.e. start point of a linear object/edge to be used as a rotation axis = origin - second click = end of this linear object/edge = define direction of z-axis - third click = somwhere else = define direction of x and y axis What you get: a working plane perpendicular to the the linear object or edge. Or even better: the rotation tool should have an option to define the rotation axis by two clicks on the linear reference object / edge and a third click to start the rotation. Currently the rotation tool can only align automatically to existing planes, but not perpendicular to existing linear objects or edges. Go see i.e. rotating in SketchUp: there you can align the rotation tool perpendicular to the rotation (z-) axis by click-dragging in the direction of any linear object/edge. What do you think? Thanks for supporting these whishes.
-
Best way to set working plane perpendicular to a linear object?
MarcU posted a question in Troubleshooting
Hi the set working plane tool has only two methods: you can align it to a surface or you can use three points to define it. In many cases, I want to look in the direction of a certain line in 3d space (the edge of some object or just a segment of a 3d poly), especially to rotate objects around a line, using the line as an axis. So I would have to set the working plane perpendicualar to the axis. What is the best way to achieve this? Or are there other ways to rotate objects around existing linear objects in 3d? Thanks for any help. Markus -
3d Image object does not display in section viewport
MarcU replied to MarcU's question in Troubleshooting
thanks Jim and sorry. Things work now. Don't know why it didn't before... -
Is it possible to display 3d image objects (like png trees which face the viewer automatically) in section viewports? I can't geht this working. Am I missing something? If this doesn't work, does anyone have a workaround? Placing them in the annotation space is not really a solution. Why do they show up in normal viewports and not in sections? Thanks for any help. Markus
-
=IMAGE function is better, but...
MarcU replied to ericjhberg's question in Wishlist - Feature and Content Requests
1. I would also highly appreciate a better image of the worksheet graphic function. It would be great to insert symbols as original vector graphics instead of raster images. This would solve all graphic problems. Line thickness is not represented correctly 2. for display of the graphic attributes I would want to be able to controll the shape of the representation: when I want to display classes without fills (in a legend/schedule) I just want a horizontal line, not a whole square. Also the scale of the representation I would like to be able to controll. This is not possible. 3. Horizontal line objects with complex linetypes are not displayed correctly in worksheet: only the actual base line part is shown (see attached png) worksheet test.vwx -
Duplicate Class - Option to rename/edit
MarcU replied to Itchy's question in Wishlist - Feature and Content Requests
Had the same Idea for long. Would be great! -
Drawing Label wishes
MarcU replied to michaelk's question in Wishlist - Feature and Content Requests
I would suggest to totally redesign the drawing label tool so it works somehow the same way as the title block tool. Then every field and graphic element could be controlled individually.