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Everything posted by sbarrett

  1. In looking at your network again - you don't actually need the list explode node. You are performing the same operation on each of the objects so you can send the whole list into one Path Extrude node. I made some changes to your network based on this, including duplicating the curve for every element in that list and sending them to the same node. Let me know if you have any questions. As a rule, I try not to repeat nodes when I don't need to, especially inputs. Profilsymbol_am_Pfad_sb.vwx
  2. Hello, Does the error persist? are you able to rerun the network/create a Marionette Object on subsequent attempts? I know there was an error in the code of that node that was fixed recently. When I tried your file, I got that error once but it didn't persist. I can see from the network though that the Delete node attached to the List Explode node will be a problem - if there are no objects going through the wire to the Delete node, it will produce an error. Detaching the Delete node shouldn't change your network. If you do want to use a Delete node in the future, I would recommend the modified Delete node in the file I attached. (This modified Delete node is only a stopgap until the default one is changed.) HTH -Sarah Delete.vwx
  3. sbarrett

    Scale Symbols in Marionette

    Whenever you change the code inside a node, you should first delete the very first line of code that starts: #COMMAND; This line creates a link between a text file and the node so nodes can be updated with new versions of Vectorworks. Deleting this line breaks the link, similar to ungrouping a symbol, allowing you to edit the node without affecting others. You can then save it as a plug-in object to use again later. Best of luck!
  4. sbarrett

    Scale Symbols in Marionette

    The Get Font ID node allows you to set a font by giving the name of the font, or you can create a Text Style in Vectorworks as a resource and access it in your network by using the Set Style Ref node.
  5. sbarrett

    Scale Symbols in Marionette

    I have added another version of the node that has an input instead of an OIP input. I also simplified it (I removed the aspect of overriding the document units). To create a pop up menu to choose symbols is definitely possible - it involves a tiny bit of coding though. There is a Popup node in the Input folder, and it allows you to create a popup list if you double click on it and follow the instructions in the code. The output of the node is the index of the list item chosen, so if you have a matching list of strings elsewhere in your Marionette network than you can use a Get Item node and the output of the Popup node to access the correct string. To delete an object based on a True/False value, you can use a Valve node in the Data Flow folder, which allows you to block aspects of your network, or you can use a Filter node and my version of a Delete node - I put examples of how they work in the new Format Units file. FormatUnits.vwx
  6. sbarrett

    Scale Symbols in Marionette

    In order for trailing zeros to show up, the number must first be converted to a string - I have written a node that converts numbers to strings as well as adds document units, its called Format Units. I have added another node to the file that does the same thing except does not add the unit abbreviation. HTH FormatUnits.vwx
  7. sbarrett

    Marionette Node Object Text Label only visible in 2D view

    Hello @Spotbenny- I think this has to do with the difference between a Marionette Object and 3D geometry in Vectorworks - a Marionette Object acts like a hybrid symbol, so 2D objects have to be converted to 3D to display outside of Top/Plan. To do this, you can convert your text to polys and then convert those polys to 3D polys. I think that will work. There is a node in the Objects - Text folder called Convert to Poly Group, I believe.
  8. sbarrett

    Find out object properties

    Thanks all!
  9. sbarrett

    Find out object properties

    Hello all, is there an easy way to find out if an object is a 2D or 3D object? I feel like there has to be some sort or properties call but I am not aware of it. I need a way to filter objects in a script by whether they are 2D or 3D, but all I can think to do is filter by object type, and that seems way too involved. Thanks!
  10. sbarrett

    Calculations node to stack panels

    Here is a custom node that might come in handy: Compound List. I use this all the time. CompoundList.vwx
  11. sbarrett

    Create Classes

    If it helps, Here is a color input node that allows you to get rob values based on the fill of the node. I have attached it in Vectorworks 2017 and 2018. 2018: ColorInputNode.vwx 2017: ColorInputNode2017.vwx
  12. sbarrett

    Curved Ramp

    Version 2.0.0


    This Marionette object is a path-based ramp. The path is a bezier curve and can be reshaped by double-clicking on the object. The 3D ramp is built by lofting NURBS curves and the 2D text can be turned on or off in the Object Info palette. This ramp uses the new Valve node in Vectorworks 2018 which means it can't be exported back to 2017.
  13. sbarrett

    Curved Ramp

    Hello @ericjhbergI thought I responded to your comments earlier but I can't seem to find what I posted. 1. Is there any way to make the horizontal curvature more regular? I know this is using nurbs, so the answer may very well be no, but we often are trying to design ramps on a radius which is difficult to do accurately with nurbs or bezier curves. - In order to make this path based (allow it to have control geometry that was editable with the reshape tool), I found the easiest way to accomplish it was using a Bezier curve. To write it using a poly with arc vertices would be a very different script. How would you draw the 2D profile of a ramp? 2. The cross slope profile created by the loft surface can create some pretty extreme cross slopes. Is there a way to better control this? - I built the ramp by dividing each edge length equally and stepping it that way, I didn't know how to best calculate slopes for ramps. for stairs it is a matter of finding a tangent to the curve but with a ramp I imagine you want you slope to be shallower going around curves and steeper on straightaways. Any pointers on how you would model this would be greatly appreciated. Maybe even starting with how NOT to do it is helpful.
  14. sbarrett

    Tube along arrayed objects -Marionette

    Hello, Its hard to know exactly what is happening based on images. If you could share the file that would be much more helpful. The things I notice in the image of the script are 1) I am not sure why there is a Mix2 node - it seems like you are just trying to create three curves based on an original and two offset vectors but I am not sure without seeing the curves and the values in the script. 2) Your circle is not connected to the network so I don't really know how you want to use it.
  15. sbarrett

    Prefix & Suffix for Marionette Text

    It looks like the first time you selected the network, a few of the string nodes didn't get selected with it, and the inputs that SHOULD have been connected to are the ones that showed up on the outside of the wrapper. I haven't been able to replicate that however. Your next step could be to start experimenting with the Set Text Properties and Set Character Properties nodes to position and format the text within the box.
  16. sbarrett

    Prefix & Suffix for Marionette Text

    With Marissa's example, I believe you would have to attach a Delete node as well as the Get String node to the Text node. The reason is that both the Text node and the Print List node are create Text Objects and you only need the one being created by the Print List node.
  17. sbarrett


    Version 1.0.0


    This file was created by Proving Ground to analyze the panelization of NURBS surfaces. Based on 3 NURBS curves, it creates a lofted surface, then converts it to a series of 3D polys. It then compares the 3D polys to the curvature of the surface at that point and states how out of plane each panel is. It also uses a color gradient to indicate where it is out of plane. It then makes a copy of the panels and lays them flat in a grid.
  18. sbarrett

    Prefix & Suffix for Marionette Text

    To explain what is happening in the video, when you use the Text node, you are converting the number and strings of the prefix and suffix to a Vectorworks text object. If you debug the network, you would see that the info going from that list would consist of a Vectorworks handle, and two numbers. What is being printed by the Print List node is the unique name of the handle, not the strings that make up the text object. For this example, I would use a list node to list your prefix, number value, and suffix, then send that through a Str node to create a single string, then add it to the list that you send to the print list node. I hope that helps!
  19. sbarrett

    Psychometric Chart

    I'm sorry but this file uses capabilities that are not available in Vectorworks 2016, namely importing a Python library. This Marionette object and the other Weather Analysis MOs use an external Python library that gives you latitude and longitude based on an address/location.
  20. Hello @Jab_be, If you want to save a Marionette script to use in another file, the easiest way is to wrap the network, select the wrapper and go to Modify -> Create Symbol... and make sure that "Convert to Plug-In Object" is checked. Now your network is a Plug-In Object in your document and you can import it into another document just like any other Plug-In Object.
  21. sbarrett

    Marionette object as resource & other questions

    @Mandolomo I don't know if changing the text's justification will help much because the network is set up so that the text box is only as big as the text inside. Changing the horizontal alignment will change the position of the entire text box - if you make the text box bigger then the justification will change the way you want it to.
  22. sbarrett

    Marionette object as resource & other questions

    I reworked your network a bit - instead of creating the rectangles and arcs and then moving them based on the position of the text, I used Get Rectangle nodes to get the different control points of the text box and had those points be the starting points of the rectangles and arcs. I wrote a custom node that draws a rectangle from a width and height and center point. I then added the pop up node - basically whatever list you give it, the output is the index value of that list. So if its the first item in the list, the output is 0, the second item, the output is 1, etc. You can then use the Get Item node with a list of values (corresponding to the list in the Popup node) and then feed the Popup node to the Index input of the Get Item node. I set up the network so you can use the popup to choose left, top, right, or bottom for the arrow positions. If you want to make it a resource, all you have to do is select the Marionette object, go to Modify - Create Symbol... and make sure that Convert to Plug-In Object is checked. Then it will be available in your resource browser just like any other object. Position_Label_Combined.vwx
  23. sbarrett

    Marionette object as resource & other questions

    Hello @Mandolomo- I see that you are using an educational version of Vectorworks but it is v 2016. I would recommend upgrading to 2017, because Marionette is much easier to use - mainly because there is now a search function in the Resource Manager which allows you to search for nodes by name, as well as the nodes are in page units, so you can scale your drawing and the nodes will remain page size. I would recommend using the Get Rectangle Node in the Objects-Rectangles category to get you a position on your object. Even if you object is not a rectangle, it will give you the bounding box of the object so it will still work I have attached a doc that has a Popup node that you can edit. Just double click on the node and read the grayed out lines inside for instructions. Popup.vwx
  24. sbarrett

    Duplicate Object Along 3D Poly Node

    The way I would do this is to used a Divide Curve node which is in the NURBS folder. This will give you a series of 3D points, then you duplicate your object and move those duplicates to the points. This will give you a path array based on number of divisions of the path, but if you want to do it by distance, you would have to do some math where you figure out the length of the curve/3D poly, then get your number of divisions that way.
  25. sbarrett

    Empty group created with convert to 3d polys

    There was a little line of code missing to ungroup the 3D polys - I have included an edited version of the node in a new file. I will file a bug for this to get changed in the node library as well. Also, the ungroup nodes are unnecessary in your network - the geometry outputs of nodes are automatically placed in Marionette containers/groups for versioning purposes, but this actually has no effect on how the geometry travels through the network. Marionette Proj Playground_edited.vwx


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