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sbarrett

Vectorworks, Inc Employee
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Everything posted by sbarrett

  1. sbarrett

    Pop Up Node - New question

    The file is a 2019 file - I have exported it to 2018 and posted it here. Popups v2018.vwx
  2. sbarrett

    Parametric view analysis

    I wonder if figuring out whether the church is visible would work better if you project from the other direction - from the church. If you have existing buildings and trees in your model, I imagine that you could create a projection from the church to the location of the building - all the building would need to be is a flat surface - and where the projection of the church hits the surface (isn't blocked by other buildings, trees, etc) is where you know that views of the church exist.
  3. sbarrett

    Pop Up Node - New question

    I believe it would just be easier to make the multipliers (1,2,3,...) the output of the popup and multiply that output by 12 or whatever variable integer. Again, you can use the Popup node if the multipliers will always be the same, or you can use the Popup Dialog node to have a dialog appear after the script is run. The output of the popups are integers representing the index value of the item chosen from the list. Since your list will basically be 1,2,3 etc you can add one to that integer to get the value you need. I have built some examples for you. Popups.vwx
  4. sbarrett

    Pop Up Node - New question

    This is possible with a Popup Dialog node, located in the User Interaction folder. The difference between this node that the Popup node is that every time the script is run, a dialog with a dropdown menu will appear, and you will have to pick your option before the network will finish running. If you want a static popup that appears in the OIP of a Marionette object, you still need to use the original Popup node and create the list via editing the script inside the node.
  5. sbarrett

    Get Cell Value (Marionette)

    In all of the nodes in the default library, there are prefixes for the inputs and outputs that tell you the type of data coming in or out of the node. s = string n = number i = integer (whole number) h = a Vectorworks object, such as a piece of geometry b = True or False p = point v = vector item = multiple value types list = list of items These aren't all but they are the most common. When in doubt, match output prefixes to input prefixes when connecting nodes.
  6. sbarrett

    Get Cell Value (Marionette)

    Wrapping is just a way to package a script. You can wrap a script by right-clicking on a node and selecting the appropriate command. When you wrap a script, the Input nodes that have been given names will appear in the OIP when the wrapper is selected. Once a network is wrapped, you can then convert that wrapper to a menu command or Marionette object.
  7. sbarrett

    Get Cell Value (Marionette)

    There aren't any specific tutorials, all I can recommend is to take apart the script you have already and try to figure out how they work. There are some layer nodes that you can use too. You can find out the layer of the space and filter it with Marionette. I have attached a sample network to the other one I sent you that does this. The network is not finished as I don't know exactly how you want the filtering to work, but I tried to show you how to implement it. VW Rooms only_NvdS_Marionette2.vwx
  8. sbarrett

    Get Cell Value (Marionette)

    Yes, its just a matter of creating a filter based on the layer of the object. You can do this with Marionette or you can add a field in your worksheet and query it there.
  9. sbarrett

    Get Cell Value (Marionette)

    Hello @Mi&D- Here is a video that shows what I mean. I run the script in the video and update the tags so they show the correct info. ApplyAptAreatoSpaces.mov
  10. sbarrett

    Sun Path Diagram

    Hello @amcdonell- This is a bug that will be fixed for 2019 in a future service pack. The problem is that with the Mac OS, Apple changed the way that they write file paths, so the command to locate an external library (in this case the geopy library) is broken. This is only a bug for those running Vectorworks on a Mac that is running 10.13 or higher. I also run this OS so I am currently experiencing this bug as well. Unfortunately I don't have any fixes. The script should still work on a PC and on an older Mac OS. This is true for all of my weather analysis graphs.
  11. sbarrett

    Story Elevation on marionette

    Sorry I meant to write set up Storys before you set up Layers - this is because you can then use CreateLevelTemplate to create your default story levels as well as have the option to create associated layers at the same time.
  12. sbarrett

    Story Elevation on marionette

    Hello @C.Miguel- sorry for the late response but I think I have discovered a bug in the story setup commands. I have attached a file that works, but it is important that you set up storys BEFORE you create classes. This is one of the few things that have a set order of operations in Vectorworks. I would also recommend you add in the command CreateStoryLayerTemplate and use that to create your layers, not creating them first and then associating them to a story. The bug I noticed is something to do with units. The document units of the attached file are millimeters, and the command seems to work as millimeters, but if it is set to different document units, it still reads the number as millimeters. I will file a bug but until then I would recommend creating your scripts to set up files using millimeters and then change the document units after running the script. Create Storys mm.vwx
  13. sbarrett

    Get Cell Value (Marionette)

    Hello @Mi&D I have made a script that I think does what you are asking. It takes the total area from the worksheet and writes it to the Additional Info 2 field of the correct space. It works on all the spaces in the document. I have wrapped the network and given it the name "Apply Apartment Area to Spaces." It works, but the space tags do not update automatically - they have to be "bumped." What worked for me was to select all of the spaces, and choose the correct space label from the dropdown list (even if it is already selected). This will update the tag to show the correct info. VW Rooms only_NvdS_Marionette.vwx
  14. sbarrett

    Planar Boolean from two lists of objects

    @Antonio Landsberger pointed out that the node I made doesn't produce an output in the shortest list mode so I updated it. Here is the updated node. PlanarBoolean.vwx
  15. sbarrett

    Planar Boolean from two lists of objects

    I have created a version of the node that I think might work for you. I have added a dropdown menu that allows you to choose whether to cross reference or to compare lists. For brevity's sake, I only added the option of "shortest list" so if one list is longer than the other, the extra of the longer list will be ignored. PlanarBoolean.vwx
  16. Version 1.0.0

    133 downloads

    This is a Marionette network that converts a mesh to 3D locus points. This is very useful for converting meshes of terrains imported into SketchUp from Google Earth into Vectorworks Site Models. Once you have a SketchUp mesh, import it into Vectorworks and give the mesh a name. Take the wrapper in this file and place it in the same drawing. Change the name of the mesh in the OIP of the wrapper to the name you gave the SketchUp mesh. Raising the number of the grid density will make your site model more accurate, but it might take the wrapper up to a minute or two run. When you run the script, you will get a group of 3D loci. Ungroup the loci, and keeping them selected, go to AEC -> Terrain -> Create Site Model... (in the Architect Workspace). Choose your settings and click ok
  17. sbarrett

    Scissor Lift

    Version 3.0.0

    434 downloads

    This Marionette object is a Scissor Lift PIO. You can place the Scissor Lift in your drawing and set the height via a Slider in the OIP. (See video.) All the different parts of the Lift are different symbols, and the Marionette script places each symbol at a particular insertion point and rotation based on the value of the Slider. If you wish to share the object, make sure that you share the entire symbol folder that holds all of its accompanying parts. This object was based on a symbol created by @barnes2000. Thanks Scott for letting me play!
  18. sbarrett

    Psychometric Chart

    Version 2.0.0

    73 downloads

    This is a Marionette Object that downloads weather data from the internet based on the address/location you enter into the OIP. The data this graphic shows the psychometric data for a specific location. You must have a valid internet connection to use this MO.
  19. sbarrett

    Barn Door

    I did give it a record but I did not attach the actual door record. If you click on the data tab of the object, you can see the fields I gave the record - if you have any other suggestions I would be happy to put them in.
  20. sbarrett

    Scale awareness of object nodes

    I am not sure if it is possible to tie objects to viewport scale or annotation space, but there is a command that reads layer scale and you can use that to scale your tags if they are being placed in the design layer. I created a node that gets the layer scale that an object is in - if the scale is 1:1, the node will return "1" and if the scale is 1:50, the node will return "50." This was based on the Get Layer node, I just added a command to get the layer scale instead. GetLayerScale.vwx HTH, Sarah
  21. sbarrett

    Placing symbols using node

    There is a way you can create this. You can use a Popup node in the Input folder. You have to edit the script inside by deleting the top line of the script and then adding the choices into the appropriate part of the script. The output of this node is the index value of the selection you make from the popup list. for example, if you have four choices: ['Red', 'Orange', 'Yellow', 'Green'] the corresponding index values will be [0, 1, 2, 3]. You can build a corresponding list of values and use a Get Item node to draw the correct value from the list. Popup.vwx
  22. sbarrett

    Placing symbols using node

    Here are a few scripts that work by placing 3D symbols at specific locations.
  23. sbarrett

    Get Cell Value (Marionette)

    I believe that the output of the Get Cell Value node is already a string, so the Get String node is unnecessary. If you connect the "formula" output to the "s" input of the Text node it should work.
  24. sbarrett

    Revolve with rail & Ungroup

    When a Marionette node creates geometry it is always placed in a group. The group is named based on the name of the node that created it as well as a random number - this ensures that when you run the script again, the object will be deleted and recreated, because that named group will be replaced. To edit any geometry created by marionette nodes, you will have to ungroup it first, no matter whether you use the group or ungroup nodes.
  25. sbarrett

    Error running Precipitation example using Geopy

    Thanks for catching that - it was an error in the script. I have fixed it and uploaded a new version - this version is also in Vectorworks 2018.

 

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