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EAlexander

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Posts posted by EAlexander

  1. Thanks for the kind words!

     

    I don't have a ton of hands on experience with Blender, but I know that it is more then capable.  My suggestion would be to model in VW but to do all your materials, lighting and camera work inside of Blender - so you are only exporting geometry.  .OBJ or .FBX should be the best, but you should test them a bit and see what carries over well.  There will be triangulation on the geometry, but that is okay and happens with Cinema 4d too.  You can ignore some of it and clean some of it up, depending on what you are doing.  Eevee looks promising for volumetric lighting, so I'd be curious to see what can be done with that for entertainment purposes.  I haven't worked with Cycles yet myself.  Let us know how that goes and feel free to ask questions!

  2. @Wesley Burrows Thank you for the kind words!  So great to see your work grow and expand over the years.

     

    I agree with so much of what you say above.  Cinema4D or Blender or XXX 3d software has always been a better solution for lighting for me and my work.  There are a lot of options of software and a lot of rendering engines, so you have to try them out and see which on fits and feels right.  It takes time and dedication.  I have a video on volumetric light in Redshift on my YouTube channel that will show you the basic workflow, but as Wes points out, you'll need the correct GPU setup to really take advantage.  I've found Cinema and Redshift to be the fastest and easiest solution for entertainment lighting.  And yes - do ask questions!  Many here to help you on the journey.

     

    e.

  3. Hello - there are a lot of different points to consider with this - the main one being: you have to find the workflow that speaks to you and makes the most sense personally.  No one can answer this for you and you really have to roll your sleeves up and try them all out.

     

    Staying in VW gives you the opportunity to do the 2d and 3d together in sync and this will make changes and revisions more efficient and easier to deal with.  There is a leaning curve involved in this, of course, and Renderworks is capable of producing nice renders if you take the time to really learn about materials and lighting.

     

    Sketch up is very instinctual and quick to pick up and might be easier and faster to get designs together, at the cost of now needed to maintain and update two separate files for each project.  There is also no built in render engine with Sketch up, so if you want to move to more advanced rendering, you are looking at adding and learning a 3rd party add on renderer (which there are some very nice options for Sketch up, but cost, time, and learning need to be taken into account.).

     

    I have free tutorials that are meant for making the transition from 2d to 3d, but I will say these are Entertainment design oriented and focus on Solid modeling (i.e. not using the architecture tools like Walls, roofs, slabs, etc., but building everything from scratch and I use Spotlight edition).  Still, these might be of use to you for general learning.  Just search for Evan Alexander Vectorworks in Youtube.

     

    There is no better learning tool then time logged inside of the software, so you really need to try it all out and see what feels most comfortable to you and your work.  Good luck!

    • Like 2
  4. Wondering if this is possible:

     

    Let's say I'm drawing a stage set in 3d and the floor is raked (sloped).  I understand how to use the working plane tool to set the top of the raked floor as the working plane.  I can then hit the Look at Working Plane button to see that surface head on.  What I would like to do is define the working plane on my angled stage and then have the standard front/right/left/right Iso etc. views conform to this new working plane.  Is this not possible in VW?  After I define a working plane, the num pad navigation seems to take me back to the working plane being the 0 plane and ignores my set working plane.

     

    Does this make sense?  Any help appreicated.

     

    e.

  5. 20 hours ago, zoomer said:

     

     

    What have you that I don't have 🙂

    Why doesn't Windows offer 21H2 to me.

     

    I have lastest BIOS (Win11 optimized), AMD Drivers, ....

    Maybe they found out that there are 3 Linux installations beside Windows ...

    I dunno?  I just looked inn Windows updates from the start menu and it asked if I wanted to install 🙂

  6. No, I'm on a custom built machine. I just updated to 21H1 and updated my gpus drivers, but haven't had a chance today to try the file again. Good to know it's something specific to my setup and not just the software. I'll report back. 

  7. 3 minutes ago, Andy Broomell said:

     

    I don't think I've ever been able to copy and paste between versions. Isn't this typical behavior?

    I don't think I've ever tried before, but I don't know why it wouldn't work.........

     

    I tried opening the file in 2020 and saving, then opening that new file in 2022, but no joy.

  8. 2 minutes ago, zoomer said:

    20H2 too.

     

    Isn't 21H2 available for some time already ?

    I always thought it is just on my machine, that Windows does not

    like my AMD CPU/GPU combo or such things,

    so not offering 21H2 update for me only (?)

    I don't update unless I absolutely have to....

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