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EAlexander

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Everything posted by EAlexander

  1. I haven't forgotten about this - just been buried in client work. Summer is coming!
  2. Yes - but haven't had proper time to dig in yet. It's on the radar though. Just.need.to.clone.myself.
  3. Without seeing the shape of it I would guess Spotlights. If they are truly down lights, then spots would be right - you can adjust the beam angle to make it more focused and narrow, or open up wider to give you more coverage. Omni light is like an exposed lightbulb (without the socket) - so a ball of light emitting in all directions. So if you had just exposed bulbs, this is the way to go. Directional light is about parallel beams of light - think sunlight here - so not a cone of light but a even direction of light rays. (Technically, the sun is hitting us in a cone shape, but it is so large and so far away, that to human eyes, the rays appear to be parallel.) For level - you just have to try it out and see what feels right. e.
  4. Set your symbol bottom to 0 with it sitting on the ground, then raise it in Z 1/2" in the OIP - Peter is correct and this is expected behavior as designed. The OIP is only feeding you back what your insertion point is, so it's up to you to put your symbol (inside the symbol editing envelope) at the right place. VW doesn't know what the bottom of the object is, it can only get data from the insertion point.
  5. You're going to have to post up a file for us to be able to help you.
  6. I know this sounds simple, but have you moved your navigation after you hit render? Lots of times I will do a function - solid subtract, for example, and the render will glitch until I orbit or pan and the scene refreshes the geometry. A longshot I know. Also - does all your 2d geometry have fill turned on? EDIT: I just reread your posts and you say it was working fine until you copied and pasted. That is odd.
  7. Looks to me like you are extruding polygons that are not closed all the way. Double click an extrude. Select the 2d geometry you originally drew. In the Object info Palette, make sure Closed is checked. Exit the extrude. If you mean something else, you'll need to explain more. e.
  8. Took this for a spin this morning - pretty fun stuff. More experimenting to be done.
  9. Gonna check this out when I have a bit more free time. I did download the trial of Lumion and it did fine with simple scenes, but my more advanced scenes crashed it without fail right out of the gate. Curious to see what Twinmotion can do - Unreal is on my list, so this is a good bridge.
  10. To me - this complicated it. Why isn't the artist and their spike marks in the same class? I don't know that I fully understand the spike marks being separate.....
  11. So - I assume you are modeling the strips separate and then "mounting" them to the wall and then doing your solid subtraction, right? If you draw all your strips in 2d and then select them all and extrude - you will get all the strips as one object - you can then solid subtract your negative space from all in one go. or If you have all your strips modeled already - you should be able to ADD SOLID them into one object and then solid subract your negative shape in one go. Is this what you mean? - if not, we might need a visual for reference. e.
  12. One of my students sent me this and it made me chuckle - thought others around here might appreciate this: https://deadspin.com/the-7-laws-of-vaportecture-stadium-arts-fever-dream-1833445857 e.
  13. I assume you mean dynamically, like a node system in other 3D programs. The short answer is no - VW is not set up for that kind of live data. You can group the boxes and the line and move the whole thing as an assembly, but if you want to move one box, then you'll have to update the connector line manually.
  14. Usually this indicates overlapping geometry. Check if you have intersecting objects or doubled up objects. When two solids occupy the same x, y, z space, VW struggles to know which to show, so you get that look in open GL.
  15. I don't know that this is a bug - I'm not upset about it, I just think it isn't something that it was engineered to do. Our job as users to is raise these case points with the developers and have a discussion. Hopefully, some of these these things can improve moving forward.
  16. Agreed - sidearmed units aren't the issue. For me it's more like X-bars along pipes in a radial array pattern or strips along the curved edge of a round pasarelle catwalk. This is where it gets you. Fortunely, Cinema lets you select a group of objects and rotate them around their own center, but I'd like it to import correctly instead.
  17. Also look at exporting .3ds or .obj out of Sketchup and importing that way.
  18. This issue also exists when exporting to Cinema 4D. If you export lighting instruments to Cinema you get the correct rotation, but then the Symbol/instance relationship is broken i.e. each light is it's own piece of raw geometry as if using Groups, instead of Symbols. If you Command + K the Lighting instrument back into just symbols - you get the correct symbol/instance parent child relationship you expect (and need) - but rotation is lost. It's maddening! Anything that can be done to improve this - not just for DWG export - would be amazing. Thank you. CC: @Dave Donley
  19. Dude..... This is awesome! Insta buy for sure.
  20. Jim, Thank you for being the face and voice of a big company and product while listening to users and trying to help both sides move forward positively. Best of luck with your next adventures. e.
  21. I've bought some from AXYZ before but for use in Cinema.4d. Never used them in VW, but worth a look. Look in ready posed and you can filter by age range. Come in a few different formats, uv'd with textures. https://secure.axyz-design.com/en/metropoly
  22. Is the skylight a symbol? If so, you'll have to edit the symbol and change it to solid within the symbol. Symbol attributes can't be changed outside the symbol wrapper. You can double click on it in the drawing, or right click on it from the resource manager to go into editing mode.
  23. So, are you making these of set designs? Any examples you can share?
  24. I'm with Mark - I use them (for everything) in Top Plan view - not a hidden line render of the plan view. So you can have complicated 3D and control the simplicity or graphic nature of the 2D in a more useful way. See attached. Plan section and elevation all made from the same model. Everything is a hybrid.
  25. No worries, I'm in the weeds myself. Late spring early summer when things slow down a bit.
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