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Posts posted by EAlexander

  1. I think you need to go to your Vectorworks Preferences, and under the EDIT tab and see what your 2d Conversion resolution is at.  I keep mine at HIGH.  There is also 3d conversion resolution in the 3D tab of preferences.  This is also set to HIGH on my system.  If these are set to low, this might be causing the issue. Not 100% sure on this, but try it out.



  2. 20 hours ago, zoomer said:



    What have you that I don't have 🙂

    Why doesn't Windows offer 21H2 to me.


    I have lastest BIOS (Win11 optimized), AMD Drivers, ....

    Maybe they found out that there are 3 Linux installations beside Windows ...

    I dunno?  I just looked inn Windows updates from the start menu and it asked if I wanted to install 🙂

  3. No, I'm on a custom built machine. I just updated to 21H1 and updated my gpus drivers, but haven't had a chance today to try the file again. Good to know it's something specific to my setup and not just the software. I'll report back. 

  4. 3 minutes ago, Andy Broomell said:


    I don't think I've ever been able to copy and paste between versions. Isn't this typical behavior?

    I don't think I've ever tried before, but I don't know why it wouldn't work.........


    I tried opening the file in 2020 and saving, then opening that new file in 2022, but no joy.

  5. 2 minutes ago, zoomer said:

    20H2 too.


    Isn't 21H2 available for some time already ?

    I always thought it is just on my machine, that Windows does not

    like my AMD CPU/GPU combo or such things,

    so not offering 21H2 update for me only (?)

    I don't update unless I absolutely have to....

  6. @HuguesThanks - here you go - attached.  This is just solid modeling - no PIOs or anything but extruded geometry.


    Crashes 2022 before I even get it fully opened.  Can't copy and paste it from 2020 to 2022 as 3d.


    EDIT: just noticed the file name has CORONA in it - this is referencing the render engine in Cinema 4d, not the virus 🙂 



    • Like 2
  7. Sadly, any file pre 2020 that I try to open gives instacrash.  See y'all in a few service packs.


    EDIT: even weirder - I open a file in 2020.  I copy all the Geo to the clipboard - move over to 2022 and paste.....I get a 2d line representation of my model (like I ran convert copy to lines and no 3d.  ☠️

    • Like 1
  8. Here's some early screen grab testing right out of the box.  Not scientific at all and no materials or lighting.


    1. Preset: Redshift Interior Fast - 5 seconds


    2. Preset: Redshift Interior Final - 30 seconds (and I'd say 15 seconds of that was denoising.


    I have to dig deeper, but at first glance - SHADED (formerly OpenGL) gives me a lot of lines and hatch artifacts (there is NOT overlapping geo), but as I zoom in more, it clears up.  Haven't tried this yet in a Viewport, but I hope I can sort this as screen grabs of wide views to send to my designers is my all day every day 🙂


    More testing to come.  I usually run a few versions behind (still producing in 2020), but wanted to play with redshift.  Machine specs below: TL|DR: (2) 1080ti on Win 10.





    • Like 2
  9. Here's what I came up with:


    Made a horizontal section viewport of a model

    This will create a SECTION STYLE class for you to define the cut.  I tweaked this and changed the fill color and line weight.  You can adjust this to whatever you like.


    Added two directional lights:

    1. set to 120 intensity and no shadows (this provides good strong light)

    2. set to 40 intensity with shadows on (this provides the shadows and can be increased or decreased to make the shadows more prominent).



    In the viewport - set the Background render to custom renderworks and tweak the quality settings and turn off textures/colors. I also went into the lighting options and turned on Ambient Occlusion but lowered it way down.  This can be off or increased if you like the look.  Then I set the foreground render to Hidden line.


    File attached.  My shadows are pretty faint in this screen grab, so adjust your levels on both lights to find the happy balance for you.







    • Like 3
  10. 22 hours ago, CW2020 said:

    That's a big help, Evan. I can't say it enough though, having been taught the Layer Plane is your 2D Top/Plan plane, it's counterintuitive to consider the Screen Plane applies to 2D objects. When you/someone looks at the image above for the video, the Layer Plane is clearly 2D flat on the layer. I'm not even clear (only because I don't work with it) in what application one would want an object flat on my "screen" as shown in the image above and that video... maybe for a "working" plane. In fact, are you saying I should be drafting floor plans on the Screen Plane and not the Layer Plane?


    So it's weird and frankly, VW hasn't made it any easier to understand.  This is the number one thing that confuses my students and clients as they are getting comfortable in the software.


    I think for basic 2d drafting, it is a good idea to stick to layer plane as it is predictable in how it lays on the ground as expected.  If you have the "Convert layer plane objects to screen plane" checkbox checked in your symbol setup dialogue box, then you don't have to think about it.  2d objects will convert to 2d symbols and 3d objects will convert to 3d symbols as expected.  Hybrids are somewhere in the middle as my video shows.


    Screen plane is very useful to me in my 3d solid modeling - for example, if I want to draw a wall or vertical LED screen for a show, I will usually flip to front view or right view and draw my profile and then extrude it in that view - layer plane wouldn't let me do that.  I don't always just draw a plan and extrude up - lots of times I draw an object from the front or side and then push it into 3d.  So it has its place and usage.


    What becomes confusing is that there is also 3d plane, working plane, symbol definition plane, screen aligned plane, and automatic mode for some drawing tools - so this is the part that really trips people up and I understand the frustration.  The more you work with it the more you will be able to predict the unpredictability and work through it.

    • Like 3
  11. I did an HP plotter, but was surprised to see the download was over 1 GB.  I did a custom installation and didn't add anything other then the driver.  I don't want their "Manager" software and bloat.  Would be good to know if there is a better way to deal with this.

  12. Thanks Pat - I used to do exactly that with Manage custom sizes on Mac, but since switching to Windows, I can't find the equivalent.  It's frustrating that Choose Size Unavailable in Printer Setup doesn't really do what the name implies :)


    I'm installing a driver for a HP plotter right now - I'll report back - thanks!



  13. I'm working with a university to redraw their theater spaces into better drawings - since the base info comes from them, everything is watermarked with the educational mark (I'm a paid, professional user for many years).  We're trying to do a non standard paper size for our sheets - the desired output is 42 inches wide x 36 inches tall.  No matter what I do, VW won't let me pick this custom size and have it be one sheet - it keeps tiling smaller pages to make this up, even if I use "Choose size unavailable in Printer Setup".  I don't have a plotter in my studio, so I can't set the printer settings to anything larger...but I thought "Choose size unavailable in Printer setup" was supposed to override this problem.  The result of this tiling is that I am getting watermarks all over the drawing space, not just top and bottom.


    Please tell me I'm missing something simple here?  Thoughts?  See attached.  I'm building this out in VW 2020 SP 3.1 on Windows 10.


    Thanks in advance for any help!




  14. It should work like this:


    Your main drawing is living on a design layer(s). 

    You create the first viewport of the whole space in 1:100 scale and send this to a sheet layer.

    Go back to the design layer and make a new viewport of the entry way detail in 1:50 scale and send this to the same sheet layer.



    Alternatively, you can make the first viewport and send it to your sheet layer in 1:100.  Then, duplicate this viewport and double click to edit the crop to focus on the entry way - hit the orange button in the upper right when the new crop is correct.  Then, with this new viewport selected, go to the Object Info Palette and change the scale to 1:50.  Position it where you want on your sheet layer page.


    Make sense?



    • Like 2
  15. @canthony - be sure to also run the PURGE command. This will get rid of any extra resources that you don't need.  i.e. if old symbols/textures/etc. are still in your resource manager but not in your drawings, these will count towards file size - Purge will get rid of anything that takes space but isn't in your drawings.  It shows a list of what you have and you can choose what to purge and what to keep before deleting anything.

    • Like 2
  16. We use Cinema4d with the Corona Render engine or the Redshift render engine depending on the needs of the job.  Twinmotion is an option as is Enscape.  These are based on game engines and don't get as photo real as the raytracing renderers, but are more accessible and easier to learn. 


    The VW roadmap says Redshift is coming to VW, but no timeline given and I imagine it will take a while to work the kinks out.

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