Peter van der Elst
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Posts posted by Peter van der Elst
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Thanks for the quick reply! I also tried the free Panzercad plugin, but that only seems to print the first saved sheet. Ah well, we'll have to choose the ricght sheet before we print. Maybe it's something for the new VW. Please include this plugin for the basic versions as well.
[ 01-19-2004, 10:28 AM: Message edited by: Peter van der Elst ]
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Is it possible to print multiple saved sheets? We use VW 10.5.1 (basic). I know that there is a command for that in VWA. Is this command also available in VW basic?
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I think that a pdf (even if it contains vector information) is imported as an (pixel) image. So all the vector information is lost. Is this true?
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Thanks for you're help!!
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Just upgraded to VW 10.5, but I can't seem to find the stair tool. We have the basic version which does contain ramp tools and so on, but no stair tool. Can someone help me? Is there a stair plugin that i can download?
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I have the same problem in perspective view. But in my drawings it seems that the first three or four overlappings work, then the grey boxes appear. Maybe it depends on which symbol you use.
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VW 9.5.3, Panther and a Xante AW1200 doesn't work
A solution is to make a pdf and print that from acrobat or preview.
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Photoshop could be a good tool to blur foreground (like furniture) and background objects.
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Another solution is the Vectorworks Viewer (also for pc s).
I think you can also measure with the Viewer. It's also a FREE download.
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Well, there are some very small USB mice with 3 buttons and scrollwheel. But if you use your mouse for a longer time (and use it a lot, like you probably will using VW), then I would choose a bigger mouse that lies well in your hand. They don't have to be expensive I think. Also choose a optical mouse (also available very small), they are more precise. Hope this helps. I'm not an expert, so this is just my experience with mice.
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Is there any chance that RW 11 will be?
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You could make a new layer and give that layer a scale of 1:50. Past your detail in here. Then you can switch back to you 1:200 layer and draw there.
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MikeB, can you post some results ? Maybe also from the wireframe model so I could understand how it's supposed to look like. I'm anxiously waiting! (sorry for my english)
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Hello BaRa,
Yes indeed I'm Dutch. But we're working with an basic american version of VW 9. So we probably miss out on some localized functions. Little bit offtopic sorry.
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I'm also interested in a good tutorial how to setup a 3d model of a building.
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You can also use a hemisphere with a sky texture (check marlin studios). When you make the texture, use constant as reflection. The "hemisphere sky" doesn't work if you use direct lights (unless you turn off shadows). This method works quite nice. All the windows are reflecting the sky now as well. Looks good. Maybe rendertime will be a little bit longer, but it's worth it.
[ 07-16-2003, 09:32 AM: Message edited by: Peter van der Elst ]
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Thanks. To bad I have to convert it first, but I can always undo it once I know the coordinates.
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It would be nice if you could connect the colormap to the bump map. For instance with the vectorworks bricktexture (so no imagemaps). this way you could make beautiful bricktextures WITH bump.
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It would be nice if it was possible to use the same map for colors and for bumpmap. I use a lot of vectorworks bricktextures (no images). Now it's not possible to connect the brick texture to the bumpmap. It would be a nice feature.
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Is there a command that lets me read the x, y and z position of an object? When I want to know the coordinates of an extrude it's not shown in the Object Info Pallette. Is there a Vectorscript? Thanks in advance.
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You can turn off the insert into wall by pressing the "i". or click the second symbol in the topbar (the wall with the two blue arrows). Hopes this helpes.
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Try exporting though the EPS format. You can scale this in your Photoshop document and still have good looking lines, with fill and linethickness. It works great for me!
Good Luck
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you don't have to wait until you fully rendered the first frame. When you stop the render using esc(windows) or command-. then the animation will render fully (so no wireframe). this works a little bit faster (at least for the initial render).
export image / big white area
in General Discussion
Posted
When I export a rendering to an image (JPG) I get a big white area around my original view. The view is a perspective one. I know there used to be Quicktime issues in the past. I run VW 10.5.1 on an eMac 700Mhz with 512 MB Ram, OS X 10.3.2 and Quicktime 6.5.
Any suggestions? Thanks
[ 02-09-2004, 06:55 AM: Message edited by: Peter van der Elst ]