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jblock

Vectorworks, Inc Employee
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Posts posted by jblock

  1. On 8/29/2019 at 9:44 PM, mgebel said:

    I am also very interested to know how this will affect working with point cloud data. I have been working with Faro Scene, and it seems to handle very large (243 million) clouds without much trouble - very snappy. Taking for granted that VW handles pointclouds in a different way than Scene, it still seems crazy to me that after reducing the point cloud to 1/100th the number of points, it is still maxing out the ram on my machine and nearly crashing VW (and this with a fairly powerful gaming computer)

     

    I recently switched over to VW in part because of the integrate point cloud capability, as Laser scanning is becoming a core part of my workflow, but without improvements to performance when handling point clouds, the feature will be severely lacking.

     

    On a positive note, I discovered a great workaround, which is to use clipping cubes in Faro Scene to export smaller blocks of the full project point cloud, which break up at specific planes on the VW project - eg. "top of slab" levels. This way, the smaller sectioned point clouds can be associated with the story layers, and toggle on and off when needed. Saves a lot on performance, and makes them easier to visualize, as well.

     

     

     

    Good point! I also like your workaround with the Clip Cube. However, I don't know how much improvement you will see with just Point Cloud data and the VGM imrpovements in 2020. I think you will see some benefit with less RAM usage, but for overall performance with point cloud data, I would expect it to be similar to 2019. This task was more focused on simplifying geometry. 

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  2. On 8/29/2019 at 7:27 PM, Amorphous - Julian said:

    @JuanP looks fantastic! Will this improve the Performance of 'Multiple Pane Views' as well?

     

    I find that when I use 'Multiple Pane Views' with say one OpenGL perspective and one plan view window, the graphic performance of VW is drastically slower than just using one View Pane. 

    I currently use a RX580 (8GB) graphics card and thinking of upgrading to a Vega 56. 


    Questions:
    (1) Would the above VGM improve the Multiple Pane View performance?
    (2) Would the performance of Multiple Pane View improve with my said upgrade of GPU? Is Multiple Pane View performance GPU-bound?

     

    Yes, these VGM Improvements could help with Multiple View Panes. However, it is probably going to depend more on what type of geometry you have. A lot of the improvements that we have seen are with native VW objects, especially curved geometry like Truss and Lighting Devices. If you have a bunch of that type of stuff in your file, you will probably see a bigger improvement, even with Multiple View Panes.

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  3. Due to the introduction of Multiple View Panes, it may be a little harder to get to that "sweet spot" where VW will scroll. This is something we are aware of and working on. We are trying to find the perfect balance in order to allow users to move between View Panes but also move the cursor out of the drawing area to scroll. Hopefully we can fix this for you!

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