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Huug

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About Huug

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    Greenhorn

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  • Occupation
    architect
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    Belgium

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  1. So far I can survive with Open GL and create something decent for small projects. With larger projects, the lighting limit is a pain. I hope that at some point a decent real time rendering engine wil be implemented in VW. I have been playing around with unreal engine, just wish you could have this in your VW workflow instead of open GL. In 2018 its hard to impress a client with the clunky VW web viewer.
  2. Why is this hard limit still not "upgraded" in VW2018? I like working in OpenGL because of speed and instant results with good textures, but the lighting limit is cumbersome...
  3. OpenGL renders up to eight lights in a drawing; additional ambient light, directional, point, or spot lights have no effect. => I built myself a computer with a more than capable graphics card, could it be possible to create an option in preferences to have more than eight lights? http://app-help.vectorworks.net/2016/eng/VW2016_Guide/Rendering/OpenGL.htm
  4. Huug

    Mac OS X 10.10 Yosemite Beta

    Link below: " Exporting to PDF, Printing to PDF and Publishing to PDF may lose proper hatch and text location" http://kbase.vectorworks.net/questions/1279/Mac+OS+X+10.10+Yosemite+compatibility+with+Vectorworks No changes with the last update from Yosemite aka 10.10.2? On the other hand, I don't see the board flooded with complaints regarding garbled PDF's, so is it a serious matter or only sporadic detail?

 

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