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djobbins

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Everything posted by djobbins

  1. Hey guys! This is probably a really easy answer but I can't figure it out for the life of me. I have a drawing which is based around a design layer viewport that is referenced from another drawing, with a bunch of my layers and classes drawn in on top. It's a floor plan from a designer in the referenced file, and then my file has all my cable paths, fixtures etc. My question is that I want to make multiple sheet layer view ports with certain layers/classes turned off within the design layer viewport. So, for instance within the design layer VP there is a 1st flr, and 2nd flr layer. I need to make 2 sheet layer viewports one showing the design layer viewport w/ the 1st flr layer, and one showing it with the 2nd flr layer. Thanks!
  2. djobbins

    Gobo rendering in 2017

    Hey, I'm trying to render gobo break ups thru lit fog and having some trouble. The gobo shows up at the focus point, but I can can't get the fog to be broken up into beams as it would in real life. I feel like I didn't have this problem in 2016. Maybe I'm just mis-remembering? I'm in VW 2017 w/ spotlight and renderworks.
  3. djobbins

    Rendering Low Res LED Walls

    Hey guys! Does anyone have a sample file of this I could look at? Dan
  4. djobbins

    Lamp Orientation

    Hey, If you don't mind spending a couple bucks check out the SOruce Four Saavy Section plug-in http://www.benghiatlighting.com/software/products/source-four-savvy-section It makes for really slick looking Section and Elevations, though I wish it had more fixture types (it just has source four lekos, and source four pars)
  5. djobbins

    Very Frustrating Rendering Oddity, among other things...

    In terms of the viz palette, it's worth noting that both Channel # and Purpose will show up in the viz palette so it's easier to tell which lights you are turning on and off. I agree that it would be nice to have that in the OIP, right w/ Draw Beam for instance
  6. djobbins

    Hidden Line crashing VW?

    Hey guys, Ever since I added the RW module to my vectorworks I haven't been able to render in hidden line. I just get the beach ball and nothing happens, until I force quit and re-open. I've been doing Artistic RW as a workaround, but it's not quite the same. Thanks!
  7. djobbins

    MIrror ball effect

    Hey, these are both awesome guys! Any advice on how I could get a fog effect on the reflections?
  8. Hey guys, I've been digging deeper and deeper into some of the weird and wonderful abilities of spotlight and renderworks. One of the things I am struggling with is the way projection screen images seem to be handled. I'd like to be able to play with a more realistic version of projections that will behave more like a light. The example that brought this up to me was trying to render and example of an effect with projecting onto a scrim, so the image would appear both on the scrim (a drape object set to scrim) and the wall behind it. I worked around this by making my screen image into a custom gobo texture and sticking it in a source four. However, I would like to be able to do it all with an actual projector object to express the aspect ratio etc, plus eliminate the need for confusing imaginary lights in the drawing that wouldn't exist in real time.
  9. djobbins

    Duplicate X coordinate to User Field

    I think I have a VectorScript kicking around somewhere for that. Let me see if I still do. I didn't create it though, full disclosure
  10. Yeah I was able to cook up some home-brew HUD truss symbols as well. If you take the time, it's not painful bad of an endeavor.
  11. Hey, I am working on drawing/rendering an installation of multiple plasma screens. Our plan is to have one image mapped across all of them. Is there a way to do that in spotlight/RW? meaning each screen would show a piece of a larger image, as opposed to having the image repeated over and over. Thanks!
  12. djobbins

    Bouncing Light

    Hey, I am working on rendering out some lighting looks for an event. The room has entirely white walls. Is there a way to have a surface bounce light the way a white wall would. I played with adjusting the reflectivity of texture but it only seems to make the surface reflect like a mirror, but didn't reflect light. Thanks!
  13. djobbins

    Fixture Hang Angle?

    On a similar vein, I have a problem with certain lights not behaving correctly when I set the 3d rotation. I'd have to dig up which symbols it is exactly, but when I set the 3D rotation they seem to "explode" in 3d, with the yoke, body of the fixture, and clamp all coming detached from each other.
  14. djobbins

    Equivalent lights to use for example.

    Hey, Your best bet is probably to create a custom lighting symbol of your own. Check out the knowledge base video here: http://kbase.vectorworks.net/questions/575/Custom+Lighting+Device It's a good skill to learn!
  15. djobbins

    Merge Into Template?

    Hey guys, Is there a way to merge a file into an existing template file? I have a template file that has all my stock symbols, classes etc that helps my workflow tremendously. Whenever I get a drawing from a client though it is a pain in the ass to access all my favorite symbols and such. Is there a way to take an existing file and open it into a template? Thanks!
  16. djobbins

    Rendering w/ Spotlight

    Hey guys, I have 2 questions I am wondering if there is a faster way to render light output with lighting instruments. Right now the process just seems so clunky I have to think there is a better way. Right now its: -Place lighting instrument -place focus point -"focus" instrument to focus point -Turn light on Then if there is a gobo or lit fog there are additional steps. If you're working with more than a few fixtures this process is extremely time consuming. Also, it there away to soften a gobo texture? Similar to if you ran the barrel out in real life? Thanks!
  17. djobbins

    Rendering w/ Spotlight

    Thanks MK. That's a big help to know about the vis palette. For the gobos, inserting gobos wasn't the problem. I was trying to find a way to not have them render super sharp, but with the edges blurred out, so it would look more like how we would actually focus a gobo wash in real life. The best I came up with is to download a gobo image and blur it out in a photo editing program, then create a new texture from the blurred image. It's a little time consuming so I'll probably spend some of my downtime just making a library of fuzzy gobo textures. Thanks!
  18. djobbins

    Rendering w/ Spotlight

    Thanks Jim. Is there a way for me to use the visualization palette better? Right now each lighting fixture is listed as a string of numbers. Can I rename them so they make sense (Down Center Sharpy) or will that screw up Lightwright integration? Also, any advice on the gobos? Thanks!
  19. djobbins

    Spotlight lighting not showing up

    Thanks guys! Fixed the default inst. texture and it did the trick. Thanks!
  20. djobbins

    Spotlight lighting not showing up

    Hey, I'm running 2016. I've had no problem with this in the past, but all day I have not been able to get my theatrical lighting dixtures (in spotlight) to render out in either fast or final renderworks. In Open GL they render fine, and if I just drop in a lighting object it works fine. However, spotlight fixture+renderworks=no visible light. I had no problem with this yesterday, trying to figure out what settings I may have changed? Thanks
  21. djobbins

    Spotlight lighting not showing up

    Sorry, I should have spoken more clearly. The lighting fixtures show up fine, but no light comes out of them. I've tried it in multiple files, including one super minimal one I made just to test (only a light, and a surface to light nothing else). Thanks!
  22. Hey, I'm trying to work on 2 files simultaneously in 2k16, but it seems to only let me toggle between them on my main window. I'd like to be able to do a side by side comparison, with both files up on my screen at the same time. Is there a trick?
  23. Hey guys, My company is looking to purchase a (mac) machine that would be a dedicated drafting station, using 2k16 w/ spotlight and renderworks. I'm working on my laptop currently (macbook pro mid2014), but it doesn't really cut the mustard for rendering. It works but it slow as hell, so we're looking to catch an upgrade. Price is an issue, of course, so we are looking at refurbished machines. The one we have out sights on now has the following spec's: The Mac Pro "Twelve Core" 2.66 (Mid-2010/Westmere) is powered by dual 2.66 GHz Six Core 32-nm Xeon X5650 (Westmere) processors with a dedicated 256k of level 2 cache for each core and 12 MB of "fully shared" level 3 cache per processor. It also could be equipped with other dual Six Core processors, but these are documented as their own models for convenience. By default, this model is configured with 16 GB of 1333 MHz DDR3 ECC SDRAM, a 1 TB (7200 RPM, 32 MB cache) Serial ATA hard drive, an 18X dual-layer "SuperDrive" and a nVidia 8800GT graphics card. Expansion includes two external 5.25" "optical" bays (one free by default), four internal 3.5" "cable-free, direct attach" hard drive bays (three free by default), and four PCIe 2.0 slots (one free PCIe 2.0 x16 slot and two free PCIe 2.0 x4 slots with the default single graphics card installed). Ports include five USB 2.0 ports, four Firewire "800" ports, dual Gigabit Ethernet, two Mini DisplayPorts and a dual-link DVI port, among others. AirPort Extreme (802.11a/b/g/n) and Bluetooth 2.1+EDR is standard. Although the "Mid-2010" models look essentially the same externally as the "Early 2009" models, all "Mid-2010" models are equipped with faster graphics and there are significant technical differences for higher-end "Westmere" models as well with faster processors and as many as twelve cores (two six core processors) via custom configuration. I'm not extremely computer savvy, so I'm hoping someone can offer some insight/advice on this particular configuration. The renderings would mostly be for lighting purposes so we'd need to deal with shadows, textures etc etc. Thanks!
  24. djobbins

    Publishing Saved Views

    Hey, I have a question about publishing saved view. The problem I am having is that only the active layer is properly rendered, every other layer is in wireframe when I publish to PDF. So, if I have several layers visible and all rendered to hidden line on my screen, when I publish to PDF only 1 layer will be hidden line and the rest will be wireframe. Thanks!

 

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