Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

3 Neutral

About Nexus

  • Rank

Personal Information

  • Occupation
    Designer & Maker
  • Location
    United States

Recent Profile Visitors

493 profile views
  1. Curious if this is possible? Clients tend to know how to use a PS4 controller, now, and it would be great to let them interact with their Vectorworks Project Models that way. Mouse and keyboard or my Space Pilot Pro tend to intimidate and I like my clients to feel comfy and such things, they write checks quicker that way 😉 . Any idea if this is possible on a Mac, or PC? It would be a great add if they could fly around a finished model with one.
  2. Floating License's seem to do the trick. Rhino allows you to install the program on as many machines as you like. But you purchase a certain number of license's which float in the "cloud," when you start the program, that machine its on goes and searches the licensee cloud server for your available licenses to open and run the program. Once you are using all of them, the other machines wont be able to open the program if someone starts it, not until one of the machines currently operation the program is closed and releases the license it was using. Works great so far. Seems like a logical way to go about it i.m.o. Searched this because I am about to purchase a new machine for operations and retire my laptop. So I was wondering how Vectorworks handled this... Seems I need to call and get their process rolling.
  3. It seems a little strange with todays computing power to have Character Limitations when we are Naming Classes and setting up Working Files. I also do no see any practical reason why there is a limit on the number of Subclasses any one Class can have. It feels like legacy constraints from earlier Programing Conventions. It would be nice to see this open up a bit. Same should apply to removing limitations on Layer Naming Character Limitations. Though this does not seen as much of a bottle neck to work flow practices. That's just my 2 cents on that.
  4. Good point. Def. could be that as well. But it would sure be nice to have more spaces, literally, available for naming and unlimited sub classing, not that we need a crazy amount... but leave it up to the user not the program. VW leaves it on the user to make sure their files are compatible and play well with other programs. Or perhaps even an option that we can turn on and off per file, for unlimited character lengths etc, and the user would take responsibility for it. Idk but I wouldn't mind seeing that. As you said, there likely are multiple reasons. But I always feel cramped with the amount of characters allowed right now, and to me it seems something left over from old school windows and or mac coding, but I am no an expert in those matters.
  5. I have been curious for a while now, as to why there is a limit to the total number of characters we can use to name classes and Layers, as well as the total number of sub classes we can create? I am assuming this is perhaps a programing, file size reason maybe, but I do not see going forward why we need this limitation in the program?
  6. I did get one to work and align last evening finally. But I had to create a texture from scratch using the brick shader and I made it so it worked and was to the exact dimensions for the project. Then I had to make a custom hatch for the bricks to the exact same dimensions and then adjust a few times within the resource browser to make it work. The logic to create all this was not very logical, or straight forward, but it works! Then apply the textures to the walls and adjust the texture offsets and such. However this all took a long time to dial in. about 4-6 hours. Not counting all the time lost trying the presets and textures and hatches provided. I am hoping I can remember and refine the process more and use this base brick texture with its surface hatch for creating more textures and surface hatches with better alignment. However I am not convinced yet that what I made is "fool proof" but it works for this project. That being said there was not logical connections between the texture and the surface hatch when editing them. I actually have the surface hatch off set from the brick surface texture w/in its resource browser settings. And somehow these two being offset in that environment makes it so the brick and its surface hatch pretty much align in 3D space. Not sure why its working, lol but its working for now. Kinda just eyeballed it until it was doing what its supposed to. And creating hatches from scrach, thats an interesting one as well. Not user friendly for sure. Anyways, here is what I came up with and its look in model space. Screen Shot 2019-07-14 at 12.48.48 PM.tiff Screen Shot 2019-07-14 at 12.48.57 PM.tiff
  7. Same issue here with a current project. Either allow us to separately apply surface hatches and textures for rendering. Completely different set of controls for each. And then we can adjust them as needed. Or they should perform and align the exact same. Otherwise why have them associate? Very frustrating.
  8. @Jim Wilson Thanks. Much appreciated. I am gonna wrap some things today and take the leap this evening.
  9. Jim, At this point with Service Pack 3 for 2019. Would you or would you not recommend upgrading to Mojave yet? Curious as to your stance at the moment.
  10. Thanks I will dig into that and try that. Perhaps there is a way to get my classes over to layers via dwg. Then at least there is an idea of what my intents are for the geometry exports they will receive as well. I am just trying to establish interoperability between my work in vectorworks and other programs. Particularly Rhino. I have a chuck of time dedicated to that this weekend, time to see if I break anything or find a better way. I'll post an update if I find anything worth while.
  11. It would be great if anyones, and by anyone I mean my, Vectoworks Class Structures would Export to a Rhino 3DM file as the Equivalent of a Rhino Files Layers. This would help quite a bit for work flow and would value add and reduce labor for the file Export/Import exchange. Any idea if this is possible or being considered? Been Chewing on this issue a while in my work flow. Regards.
  12. Cinema 4D plays very well with Vectorworks and has all the capabilities of what you mentioned being concerned with. Any reason you have not explored that? Cost is what it is. From my experience there is not a True one stop shop for Design and all its visualization needs, though Vectorworks does a good job of attempting to be that. Vectorworks/Rhino w/Cinema 4D for the Money Shots can quickly achieve anything those others can. If you have your working pipeline established, that system can take a ton of hours to create but it can kick out Photo Real Renderings quick once its down. I have worked on each and everyone of the possible systems, AutoCAD, Revit, Rhino, 3DS Max, Adobe Suites, PCs vs Macs. They really are all comparable at a certain level of hardware, workflow, and talent. Like I said I do not know of any one box application that is able to do what all these other can together. And I have used nearly all of them at one point or another, including Large Int Firms and the Single Practitioner Scale, the Large Int Firms are not as far ahead as their work forces seem to indicate, at least in my exp, I was in the belly of the beast at a few. Its not nearly as organized and intelligent as one may think. Their marketing just makes them appear that way. The Vectorworks and Cinema 4D Pipeline is great once set up. And add a touch of Rhino Nurbs Modeling and Accuracy Depending on the needs of Project/Clients. Anyways thats my 3 cents... Good Luck!
  13. I have been cultivating a workflow between myself and some semi-new consultants. I use Vectorworks at the moment to Mainly define the Project, ie Scope of Work and then Generate the Existing 3D Geometries and what Design Geometries and Info I am responsible for. Within the current workflow I export all that to Rhino and then I get Rhino files Back again to import into Vectorworks. This process happens numerous times with different Consultants per the usual back and forth of work. Question I have : is there some reason why classes in Vectorworks Do Not Export to Rhino as the equivalent of its Layers?. It would make interoperability 150x faster... or perhaps more... maybe less... but definitely better. Is there something within the program or the larger world I am not aware of to achieve this? Or is this not possible yet? Any help with getting my classes and their corresponding geometries exported to Rhino on correspondingly named Rhino Layers containing that Geometry, so we all can easily access, modify, design and turn them off and on etc etc within Rhino would be great! This would allow us to get into the Design exchange worlds even faster. Any clarity or thoughts would be appreciated. Cheers!
  14. I have been setting up a workflow between myself and new consultants. I use vectorworks mainly to define the Project, Scope of work and its Existing Geometry. Within the current workflow I export to Rhino and Back again into Vectorworks numerous times. Question I have : is there some reason that my classes in Vectorworks Do Not Export to Rhino as the equivalent of its Layers and vice versa. It would make interoperability 150x faster... or perhaps more... maybe less... Is there something I am not aware of to achieve this? Or is this not possible yet? Any help with getting my classes and their geometry exported to Rhino on corresponding Layers so we can turn them off and on, and getting into the Design world even faster would be amazingly helpful! Any thoughts would be appreciated. Nick
  15. I am creating Schedules/Legends using Worksheets. I understand about text wrap etc. Just wondering if there is anyway to force a line break in the data regardless of text wrap and other formatting options?


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...