AlanW
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Everything posted by AlanW
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When exporting any 3D file from VW and keep hierarchy i find that each item say a wall & door is exported as lots of objects rather than a single objects as in VW a wall for instance, seems to break the wall into components. Is there a way to have these items exported as single items rather than all the components? . Is it possible to do this????
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Why does my arch not look like an arch when I subtract a solid?
AlanW replied to davidronn's question in Troubleshooting
@davidronnHi, just wondering why you dont use a door with an uncased opening or a wall recess? see attached. Arch.vwx -
@tdiamond @Tom W. Thanks to this will give it a go. 🙂
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Hi, trying to use a Data Tag for doors. We use Windoor. I cant get text to show in the tag and not sure how to link information to it like solid door , door size etc. Any help appreciated. Windoor Datatag.vwx
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Hi if i eye drop the right wall to the left wall the texture of the left wall the wall texture wont change until i change it to by Object. Am i missing something? should i be able to eye drop one wall to another and have it automatically change from by component to by object. Thanks Walls.vwx
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It would be good if you could adjust length of section marker without the section moving n the viewport. Would it be possible for you program the end of the marker to function the same as the start which doesn't affect the section????
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@line-weightHi, So the image is my sheet layer. Open file and go to the design layer and move the right side of the section marker to the right or left. Go back to sheet layer and update the viewpoint. The model location changes so any annotation work you do is all out of place. I want to be able to move the right side of the section line (The end) and not have the model in the sheet layer move. If you move the left side (start) of the section marker the model in the sheet layer viewpoint does not move. Hope this makes sense.
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PS , I meant Section Markers in the design Layer
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Hi, I use annotations for 3D work and having issues. Create a section Viewport. If you move the left side of Marker in the viewport the annotations don't move. If you move the right side of Marker in the viewport the annotations move. Is there a way to not have this happening. Often have to move the section line in or out to avoid the final viewport notes then you have to move all the annotations to match the moved section. Am I missing something can I move the viewport marker in without this happening. Thanks in advance. Section Viewport.vwx
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Custom Window not Cutting Wall In Plan & Model Simultaneously.
AlanW replied to rudybeuc@gmail.com's question in Troubleshooting
@rudybeuc@gmail.com Hi i noticed that your windows in plan don't show all the detail if you set settings as per attached you will see more. -
Hi, in photoshop you need to paint a bit of the left side of the image on the right and top on the bottom so when thy join there will be no line. A bit like making a brick texture. https://www.youtube.com/watch?v=X0p_YjSe4G0 HTH
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@Tom W.Thanks Tom, Would be nice to only allocate a Common design layer and it shows through to all the viewports that the Common design layer appears without going through all the viewports also and allocation all the viewports also. Thanks
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Question, Section markers on the design layers don't show even though in section line instance the design layer is ticked Only shows if i tick the viewport number. If i untick the design layer the section markers still show. Am i missing something if i want the section markers to appear on a common design layer to show through all drawings or do i have to allocate each viewport for it to show?? See Attached Section Markers.vwx
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@hollister design Studio Hi if i understand your question correctly. If i edit a symbol, i double click to edit the 3d Components. then hit Ctrl A Ctrl 6 to view all. if i want to look at side i hit 4 on mun pad and Ctrl A Ctrl 6. to view all. sometimes i am looking at edge so i hit 2 on num pad and do same again to see object. Hope this helps.
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Is there a way to make the ticks all the same in the viewport. I have a number of dimensions set to various scales so all the text in the Viewports are the same but cannot get the ticks to be same size. Must be missing something simple. Top image is from Design Layer an d bottom from Sheet Layer Thanks in advance
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Do your 3d Locus show? if not go to VW preferences and show them always. If contours polys are solid they will hide whats beneath. Without seeing file that all i can think of.
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As far as i know the fence/railing tool does not send to surface and the Marionette is a stand alone item.
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@McG HI. this is the process. Open VW create a file with a few 3D items in it. Click Datasmith Link, hit Datasmith Preferences and choose a location for the file to be placed, Choose custom and place a folder in the location you want Call TM Test select this folder and go OK. Open TM 2023.1 Click Export Link in VW, open the file you created TM Test and click save (.udatasmith) it will export the information to that file. In TM click the import and direct link icon, you won’t see anything. Now Click Direct link auto sync in VW it will say “direct link auto started” and in a few seconds you will see the link pop up in TM and check your options and import Keep Hierarchy. You are ready to go. Move something in VW and it moves in TM. Have 2 screes and both open. Good luck and enjoy. You may get a message from TM that you need to change your graphics driver. Its pretty specific. I have a high-level gaming driver and TM crashed a few times and when I changed the driver to the one they suggested all is good. Alan
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Refer attached. wall colour render changes with endcap adding. Any ideas?? VW 2023 1711903977_Untitled2.vwx
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Is it possible to auto update xrefs rather than doing them manually?? Or is there a reason to always do it manually??
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Problems printing directly to plotter
AlanW replied to rudybeuc@gmail.com's question in Troubleshooting
@rudybeuc@gmail.comHi Yea we gave up years ago trying to print direct from VW. We pdf export and use a HP Instant printing software to drag the pdfs into and starts almost immediately. HTH -
Game-like navigation through 3D models
AlanW replied to Christiaan's question in Wishlist - Feature and Content Requests
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Game-like navigation through 3D models
AlanW replied to Christiaan's question in Wishlist - Feature and Content Requests
LOL Where is your sense of humour, If your Client is not relaxed enough to see the funny side of falling through the floor in TM then they are the wrong client to work with probably. -
Game-like navigation through 3D models
AlanW replied to Christiaan's question in Wishlist - Feature and Content Requests
Hopefully i read the comments correctly about 2d designers. Dont know about others but if you are not using VW as a 3d tool you are missing out on a lot of productivity and chewing up time and money. Draw a wall in VW, it is 3d, use Design layers with the correct levels, use the survey site model, draw the roof using the roof tool and you have a 3d model that generates the elevations and plans and 3D views for the Client. Why wouldn't you do this its the VW program. and age is not an issue, learning new technology is not a problem keeps the brain going. Started drafting in 1971 and still going and still lots to learn about the VW program and TM Someone will prob tell me i didn't read the question right. -
@VIRTUALENVIRONS Hi this was modeled in VW and exported as C4D and imported into Twin Motion. I rendered, add landscape and lights in TM. Most of the materials are set in VW and are adjustable in TM. This is a screen shot from the 3D walk-around model in TM. what you see i can move in live time around and all the lights etc are as you see here. Even the plants move with the breeze and the cat in the image off screen moves and licks his paws. All adds realism. You can make it snow or rain and look at it anytime of the day with a sun slider. If you not using this for presentations you should. I looked at your website and what you seem to be able to do there can be done in Twin Motion easily.
