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David S

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Everything posted by David S

  1. I'm not sure this will help but we lost all our walls yesterday in 1 file only. (Not slabs and roofs tho) Turned out in View/class and layer options/ somehow the final settings had reverted to "active only" (not as it should be : show snap modify others. BUT we did have to shut the programme and file down for the issue to be rectified. This was directed by VW tech support in the States. Ally Wood. She was very helpful. This was tested in 2 files and corrected both times
  2. Gutted. Gonna have to re-release it after Christmas. So annoying!
  3. It's a survey. Not designed by us. It is what it is!
  4. and then there's this one! But me and Vectorworks got there in the end! Enjoy and Have a great Christmas everyone! Cheers David
  5. @line-weightine-weight EAP's Yes! I use them for parapets and even skirting. A bit tricky and illogical at times but a bit of perseverance and they are quite effective and strangely satisfying!
  6. Well you did ask how the scheme would develop so here it is! My wife's design and a joy to create and render! @bcd you will notice I changed the 1st floor rear guard rail 😉
  7. I've scanned this and it is touched upon but not explicitly I think. I was taught this by @Helen Law at VWUK and use it extensively now. Naming viewports allows you to link section viewports to design layers and viewports via section lines which appear automatically. Better still if you move the section line/s cut in the design layer they alter position automatically. More work up front but saves a lot of time in the long run. This can be activated by selecting your Section viewport(s), Going to the OI Pallette and clicking on section line instances (at bottom) within which you can nominate where you want the section lines to appear in both design layers and viewports. Cool!
  8. Hi Todd that's very odd. I frequently use the FWTO tool and find it very useful and generally very user friendly. That said by nature of it's accuracy it is very also sensitive and as an aside I would observe several things:- If the accuracy of the roof (or whatever object/s it is being asked to join) is not near- perfect (ie a gap in the apex join) it will spot it! and the wall will stick out above the eg Apex. Fair play. On occasion it seems to "remember" previous nodes/points of the re-shaped walls and refuses to accurately re-shape itself. The fix is to "remove" these by deleting the top wall peaks and starting again. And finally it also gets confused if your new wall was 5000mm high and you need it re-shaped below eg 1800mm and it doesn't understand the instruction. Best to reduce the wall height to lower than the the lowest desired wall peak and this seems to fix the issue Hope this helps
  9. @line-weight Gosh! Well if you are familiar, you will know stair accuracy/heights is really important for e.g. loft conversions to comply with building regs. I am a master-Vectorfudger! I gave up on the complicated stair tool a long time ago after a short and painful dalliance and reverted to the simple stair tool, which is what I use. Never had a problem with it. To compensate for its limitations I built my own ballustrades and Newel posts from extrudes and take great pleasure from applying them manually. Where there are more complicated 1st treads I also use manipulated floors. Winders the same. We hang our stairs from the upper floor downward. I might have a play around with this Hz cut, this afternoon...Business in the UK a bit tight currently due to projects being on hold. Suspect the interest rates are not helping! I also only downloaded 2023 to play around with the windoor tool (couldnt even work out how to add architraves) but also found it to be hugely complicated and quickly reverted to the native tools, and am still on 2021. I might also check out Jonathan Reeves 2024 video this afternoon. HtH. Cheers D
  10. Hey All. What an interesting convo. We always use the Hz (Clip cube) generated section to display upper floors where the roof cuts in (middle diagram) but I had never considered Hz sections for displaying lower floors and have always used Top plan viewports. Must have a play around with this. I suppose the question is as has been discussed how to display the stair layouts in a trad Architectural stylee as diagram right. Are there any videos on this @Matt Panzer ? And yes before you ask, this was another very tricky survey being multi level on 2 floors! Cheers D
  11. @Tom W. No we always do our own surveys and create a 3d model. That way we are sure whatever is designed complies with building regs. Had a few occasions when difficult builders say our designs don't work which is scary as by then the client has fallen in love with the builder but the 3d model never, never lies! The 3d model generates all the plans and sections etc. The aim is to extend to the rear.
  12. @Tom W. What completely threw me on the survey was that on the ground floor rear where the stack is (behind the side extension) at some point they had inserted a door, now blocked off, so when I tapped the stack it was solid to the side but hollow-sounding in the centre and now housing a book case! And yes the first floor stack window is a feature!
  13. @cberg I'm not sure I understand the question but it's all manually modelled. There's quite a few extrude along path objects like the chimneys and I really struggled with the pointy end roofs for a while before creating extrudes, subtracting solids and then converting to nurbs and manually manipulating the surfaces. It was an interesting build as its been quite heavily extended already, so for example you can see a legacy roof in the upper bathroom above the shower. It all made sense in the end!
  14. Safety rail now added 🙂 @bcd
  15. Good spot @Tom W. Must be fireproof Glass !
  16. @bcd Thank you. To be fair there is a safety grill on the outside but I couldn't be bothered to re-create it! I hope building regs don't complain..!
  17. Argh! Perhaps I should add to the wish list an "Arts and Crafts" sub-programme, with their irritatingly tricky roofs and devilishly complex features 🙂 3 weeks, 2 back to back English arts and crafts houses. But where there is a will there is a way. I even had to delve into modifying nurbs surfaces which I am not familiar with. Enjoy the images. I think I am going to retire now 🙂 Cheers D
  18. Not been on for a while. I thought for 10 minutes today I had been beaten, but no! There have been several posts about 1930's style curved glass windows. I wasn't sure I had the heart or patience to build a symbol from scratch and tbf my window only took 10 minutes. I drew a polygon in the shape of the window opening and extruded it to the right height. I then gave it a glass texture and repeated the process for the glazing bars and upper /lower frame. Side frames are also extrudes. I then sat the upper wall and lower walls above and below. Simple! Enjoy! One of you is now going to tell me I can do this with the Windoor tool aren't you?
  19. Ah well. Spent a long long time on this survey 3D model. Love this local house. Did we get them planning? Yes we did. Did we proceed to the working drawings? No we didn't. Undercut by a design and build company and an interior designer even before the planning was passed 😞 However. We used to price in 3 stages. Survey (loss leader), planning and working drawings (recoup the up front 3d build loss). But got fed up of sometimes losing work down the line over planning and working drawings. So at great risk, we created a new pricing model. 50% of survey and planning fees on survey release. Remaining 50% of survey and planning fee on planning submission. Working dwgs still separate fee. Reduces the risk of not proceeding to planning, money up front in the bank. What's not to like? In the last two years I don't recall losing any client work with this different pricing model. Disappointed we never took it to detail stage but you can't win them all! Cheers D
  20. Thanks @Wes Gardner I have learned through experience with odd buildings like this to map it all out in 2d on plan(s) and in section(s) prior to jumping into the modelling. It pays back in spades as it's very easy to get lost/distracted in 3d modelling. So you start off slow and finish quickly, and accurately! Enjoy your weekend!
  21. Thank you BCD a work of endurance!
  22. Arts and Crafts House in SW London. As featured on TV no less. Lots of asymmetric roofs. Multi level floors upper and lower. The beauty of 3d modelling is you know it's correct internally and externally. The hard bit is getting it right! Spent a few hours adding all the detailing in using the amazing modelling functionality. Tired now. Enjoy! Cheers D
  23. It's driving me mad. To be fair VW UK have been very supportive but cannot replicate this. I have attached a handy visual to describe my pain but I cannot begin to get the the source of the issue. Only started happening in VW2021 btw. I have not upgraded to 2022 as yet. Here are a few pointers:- 1) Happens on multiple licenses/files. 2) It doesn't happen on my "client house" only on the neighbouring properties which are on a neighbouring property (grouped) class. Which suggests its a class issue But then not all of the objects in the group/class/design layer(s) disappear. Only the walls, so the doors windows roof etc in the same group display. And even then it's a bit random! (see image!) Sometimes the walls are there, sometimes not. 3) Ok. It generally happens with 2 of our our bespoke renders. Which would suggest its a render style issue. But it doesn't happen with any other render style eg hidden line or OGL And why doesn't it affect my client house using the same render style? 4) And here's the other thing. If I click and edit the viewport the disappearing walls return in OGL! The fail safe is generally to re-create the viewport and most times it's ok and the walls return but that's quite a painful re-process Any similar experiences/thoughts anyone? Thanks in advance! Cheers David
  24. In other news UK users will be pleased to see Vectorworks have launched a new Renderworks Background to honour this years English spring and summer.
  25. @RussU thanks Russ - and well spotted with the cheeky floor void!! Hidden behind floor to ceiling High Level units. Got there in the end!
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