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Bruce Kieffer

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Posts posted by Bruce Kieffer

  1. Travis, I am always working with classes to be able to separate my drawings to make seeing objects easier. Most often I want a group to have a class other than none. The problem is the "Ungroup objects with record or class information?" dialog box I get when I try to ungroup the group is kinda of stupid. If you answer yes, the group ungroups. If you answer no, nothing happens. When I evoked the ungroup command, that means I want to ungroup! I don't need to be asked if I'm sure I want to ungroup. I see no way to turn this off. It just makes me do work I don't need to do.

  2. I think there's a problem with objects converted from VW 11 to 11.5 Mac. I can't seem to change the size of an object using the Object Info Box. I can resize using the object's handles. If I make a new object in the converted file, that I can resize in the Object Info Box. Anyone else have this problem?

    [ 05-31-2005, 09:05 PM: Message edited by: Bruce Kieffer ]

  3. Once again after upgrading to VW 11.5, auto sleep does not function. This is happening on my Dual 2.5. I have not yet checked it on my PowerBook G3 Bronze. It was a problem with in previous VW versions, was fixed with VW updates, but now it's broken again. Maybe with Tiger it's not a problem?

  4. Mike, Thanks for the info. I looked at the Optimize Plug-in, but it won't help me with my problems. I did find some of the other plug-ins very useful. I really hope that Nemetsechek makes a better ESP export in future VW releases. I think that's the only way things will get easier for me.

  5. I've tried every type of export option in VW, and none is better than the poor results I get when using hidden line rendering and export as EPS. I don't have FH8 or classic anymore, and the plug-in that Delmar suggests is for VW9. So I guess I'm stuck doing it the hard way!

    [ 05-17-2005, 10:25 AM: Message edited by: Bruce Kieffer ]

  6. I'm going mad trying to keep objects snapped to the VW grid. It seems as though if I move an object while holding the shift key down, then that constrains the movement like I want it to, but it also defeats the snap to grid. Also, if I use the align to grid command at different zoom levels, it seems as though objects snap to the grid at different positions. What's the best way to deal with these issues?

  7. islandmon,

    I can't seem to figure out how the "Cut 3D Section" command would work for what I need to do. I set a perspective view to exactly the way I want it to appear when I export it as an EPS and then import it to FreeHand. The "Cut 3D Section" command did not give me control over the view, and it created over 42,000 3D polygons. Even my "Big Mac" G5 slows down with that much stuff! Please give other suggestions for me to try. Thanks.

  8. grant & alanmac,

    I tried both of you suggestions. The DWG export gives me much more than I want. And yes I am using VW to create 2D outlines that I can use to make closed paths that can be filled with colors. The convert copy to line export gives me the same as results when I render hidden line and export as an EPS. The messy aspect of the import is that most lines lay on top of other lines, and they don't break the underlying line with a point. So I need to go in FreeHand and manually "knife" the underlying line at the intersect to create a point. Does anyone have a idea for a faster method to do all of this?

  9. Can anyone give me ideas to improve or simplify the work techniques I use with VW? Here's what I do: I make my 3D drawing, render it hidden line, export as EPS, then I import the EPS in Macromedia FreeHand MX and clean up there to create colored line art. The problem is the VW EPS is really a mess that requires lots of work to clean up. Is there some other export scenario that gives better results to be imported to FreeHand or Illustrator?

  10. I'm having some problems with these techniques. Mac OS X, VW 11. Some lines on some 3D objects are not showing when rendered using Artistic RenderWorks Cartoon setting. I've tried many different settings and still those line don't show. The only thing that fixes the problem is to flip the object over, but then the lines don't appear when viewed from the other side.

    Also, Updating a viewport of an Artistic RenderWorks Cartoon rendering does not work after a few changes have been made to the drawing. The colors get shifted away from the lines. Recreating the viewport makes it look right again, but I think having to do that defeats the purpose of making a viewport in the first place.

  11. quote:

    Did you see the part in my post about the Combine into surface? It will give you the same net result as what you are attempting with clip surface.


    HTH,

    Thanks for reminding me. I gave the combine into surface a try and it worked. Maybe Katie (or someone else) can give me a brief explanation of the differences between combine into surface and clip surface.

  12. quote:

    Can I ask why you want to clip the surface? Are you going to extrude this to create a 3D piece of pegboard. If not why bother with the clipping of surface, just group them together.

    Yes, I want to create a piece of 3D pegboard. I want to see through the pegboard holes.

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