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Chris Busch

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Posts posted by Chris Busch

  1. Hi Pat,

     

    Thanks so much for your reply.  I really need to learn Python as there are so many gaps in basic functionality (still!) with Marionette.  I actually had a question out to Dom C about this too, and he replied with a similar answer:

     

    Creating Hybrid Symbols with Marionette in VW2022

     

    I think I'll try my hand at creating a custom node that I can pass 2D components through, but I may need a little help!  I've invited you to that thread in case you're interested in progress or have any suggestions.  Thanks again!

     

    -Chris

  2. Hi Samuel,

     

    Did you ever find an answer to this?  I'm up against the same problem and I cannot for the life of me figure out how to force something into the 2D component of a symbol.  I've tried playing with the code in Dom C's custom node but I'm not fluent enough in Python to get it working correctly.

     

    I did find this:

     

    VS:Set2DComponentGroup

     

    I'm not sure if it's a legacy function or will work with new VW2022 workflows, but either way I haven't been able to successfully incorporate it into the script.  Any help you could provide would be much appreciated!  Thanks!

  3. Hi Everyone,

     

    I'm reviving this thread, as I'm having issues creating Hybrid symbols with Marionette in v2022.  Has anyone figured out how to make this work without the "screen plane" available anymore?  Thanks!

  4. Hi Everyone,

     

    I created a network to generate a set of hybrid symbols from a worksheet using VW 2020/2021.  They are basic representations of framed paintings to be hung on a wall (exhibition design) with a 2D "footprint" defined by a width and depth column and 3D geometry of a frame and extruded plane representing the image.  I'm a little confused about how to define the 2D vs 3D geometry with Marionette in VW 2022 now that the screen plane has been deprecated.  Does anyone know what node I need to use to define geometry that should live in the 2D component rather than everything ending up in the 3D component?  Thanks!

     

    -Chris

  5. So I just figured out that it only affects objects that use textures with included transparency.  My usual workflow had been to create a texture with a PNG and use the alpha channel as the transparency mask, and to put that on the Top surface of my graphic object to simulate cut vinyl lettering.  I would then rely on the color fill of the object to create the background in order to maintain consistency as I change the colors to match the walls.  This has its own problems, but I haven't found a better way to create cut vinyl or oddly shaped graphics.  I've never quite figured out how decals are supposed to work, as they don't render in OpenGL as far as I know. 

     

    Anyway, for now I'll simply avoid this workflow, but it does seem like the way it interacts with the clip cube is a bug.  Thanks,

     

    -Chris

    • Like 1
  6. I've had this issue for a while, and have tried to solve it different ways, but wondering if it's not just a bug.  When I use the clip cube with Open GL or Renderworks, I often get inconsistent texture clipping.  It's seems like the texture plane is outside the clip cube  within a different coordinate grouping, and it wants to show the clipped surface highlighted in red as if it's at the edge of the clip cube..

     

    These a re Hybrid symbols, which I'm sure has a lot to do with it, but I've set all of my objects to be centered on the symbol locus, and zeroed out the coordinates of the polygons within the extrusions.  The texture is applied to the Top texture surface, as these are graphic objects with different content on each side. and I've set the extrusions with a fill color that's not set by class (if that matters).

     

    Any help would be much appreciated!  Thanks,

     

    -Chris

    Screen Shot 2021-04-09 at 2.26.37 PM.png

    Screen Shot 2021-04-09 at 2.28.05 PM.png

    Screen Shot 2021-04-09 at 2.38.24 PM.png

  7. Hi All,

     

    I'm coming up against an issue with output from DomC's wonderful concatenate node.  When I serve a list into one input, the output list is not indexed, so the apply texture node isn't recognizing the names as a list.  Does anyone have a recommendation for how to condition the output of the concatenate node?  The attached network has a worksheet with ten inputs, but ultimately I'll need to do this for over 1000 textures.  Thanks!

    ConcatenateList.png

    ApplyTextureFromList.vwx

  8. Hi Everyone,

     

    I'm having an issue with the add list node.  If I create a list with the ordered list node and run it in, everything works well, but if I extract that information from a worksheet and run it into the node the result is 0 items.  I've tried formatting the data as different number types (dimension, general, decimal) but same result.  Anyone come across this before?  Thanks!

     

    -Chris

     

    AddList_Debug.vwx

     

    Screen Shot 2020-06-19 at 12.03.42 AM.png

    AddList_Debug.vwx

  9. Hi Taproot,

     

    I’m just starting to explore how Vectorworks data can be moved to Airtable.  Automated scheduled or real-time syncing would be ideal, but I know that can get messy.  I’ve found it’s easy to move worksheet data to Airtable with a csv export (save for images), but need to look into ODBC for automation.  Have you found any smooth workflows for this?  Thanks!

  10. 10 hours ago, grant_PD said:

    I would build a pipeline by creating a test file of layers and classes and seeing how it translates over to C4D.  You may find that your organization of VW needs to be tweaked to create an efficient workflow.  I also find that naming objects becomes very useful, as C4D makes heavy use of the object manager, giving you a running list of everything in your file.  While it can be daunting to have 300 "extrude" objects in a list, if they are named in a way that is meaningful to you, you can search very quickly through the list instead of poking about in your model. 

     

     

     

    10 hours ago, JRA-Vectorworks-CAD said:

    I created a 3D template with all my Vectorworks 3D Textures

     

    Great, thanks to you both!

  11. On 3/4/2019 at 10:35 AM, Our Spaces said:

    Vectorworks/Rhino w/Cinema 4D for the Money Shots can quickly achieve anything those others can. If you have your working pipeline established, that system can take a ton of hours to create but it can kick out Photo Real Renderings quick once its down. 

    Hi Our Spaces,

     

    Do you have any tips or resource recommendations for setting up an efficient VW -> C4D pipeline?  I'm just getting started seting mine up as a longtime VW/Renderworks user for exhibition design.  Thanks!

  12. Hi All,

     

    RickR and Pat's answers were definitely correct, and I think it's been fixed in VW 2019 (at least with Service Pack 1).  The key seems to be creating your report with the classes you do not want visible turned off in your navigation palette.  The worksheet takes whatever current visibilities are in place and applies them to the image function, but if you would like to change them simply turn on/off what you need and recalculate.

  13. On 11/1/2017 at 5:06 PM, Pat Stanford said:

    Based on another bug report, I think this is a bug. 

     

    In VW2017, you could change class visibilities and Recalculate the worksheet and the image would respect the current class settings. In VW2018 it does not work.  Hopefully it will be fixed in the next service pack.

     

     

    Ah, well, good to know it should and hopefully will function like that.  Thanks for the info, and thanks for your response as well Rick!

  14. Hi There,

     

    Does anyone know if there's a way to turn classes off in a worksheet image?  I create symbols to represent art objects for exhibition design, and I embed the 2D component of the hybrid symbols with a number for use on floor plans.  This number has a different class than the image I would like to appear on the worksheet.  Thanks for any help you can provide!

     

    WorksheetImages.png

  15. I've been using the 2015 15" MBP w/ 2.5 GHz i7, 500gb ssd and 16GB RAM and the discreet Radeon M370X for the last year, and I upgraded to VW 2017 when it was released.  Here are some thoughts:

     

    •  2D drafting works flawlessly, no complaints there

    •  Hidden line performance seems to have dropped following the move to 2017.  It's still workable with smaller models, but larger models with many layers and symbols can take ~30 seconds to render wireframe.  This seems like a drop in performance from 2016.

    •  When running a mirrored display for presentations, Open GL walkthroughs are no longer possible.  I design museum exhibitions and use a referenced file that contains the gallery architecture, so that might have something to do with it, but walls tend to render invisible at random places, etc...

    •  Viewport rendering performance is doable with smaller files, but I've really been struggling with rendering even simple lighting conditions in fast renderworks mode.

     

    So I guess the summary of my experience would be that the MBP has performed perfectly well for 90% of what I do, but Vectoworks' capabilities seem to be greater than what the the machine can handle.  

     

    I'm really interested in the possibility of using an external thunderbolt GPU, but even on the newer MBPs with Thunderbolt 3, Apple seems to have hobbled the ability to do this without some workarounds, but it might be worth considering when looking at machines with thunderbolt 2 vs thunderbolt 3 as they could always unlock the feature at a later point.

  16. Hi,

     

    I noticed a weird behavior:  I had two drawing windows open side by side (which, thank you for adding this functionality!), one on each of two monitors.  The resource browser was positioned over drawing b, but I had drawing A active in the list of drawings.  I selected drawing C in the resource browser (which was tabbed with drawing A), and tried to import a symbol into drawing A with r-click->Import.  The import dialogue window opened and showed that I was importing into Drawing A and I hit OK.  The resource browser then showed drawing B as active, and the symbol didn't appear in my drawing A resources.  Moving drawing B back into the tab stack with A and C solved the issue.

     

    Hopefully that makes sense, but basically it seems like the resource browser wants to activate the drawing that it's floated over no matter what you have selected (bolded) as active within it when importing symbols.  Drag and drop showed the same problem.

     

    Thanks for any help you can provide!

  17. I'm experiencing some bugs:

    • Selected objects aren't registering in the OIP.  It takes a view change (from Top/Plan to Left Isometric and back to Top/Plan for instance) for the information to populate in the panel.
    • There seems to be an extreme lag in placing images, either directly onto a layer or when creating a texture.  It hangs w/ a beachball (mac) for about 20 seconds before the file directory opens to select my image. 
    • As reported by others, opening 2016 files is slow.  Usually 45-60 seconds.

    The new features seem great though, so hopefully the kinks get worked out soon!

    • Like 1
  18. Hmm, weird, I just tried it again and I'm able to get it to work now.  Not sure what I was doing wrong last time but I'll try to troubleshoot and post if I find something that seems like a but.  Thanks for the feedback, and do please add to the wish list if it's not there already!

     

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