Jump to content

Skia_D

Member
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Skia_D

  1. Thanks, Benson. If I didn't have 2021 to revert back to I would do that, or just stack two walls, one with door and one with windows. Too bad bugs have to go and make life more complicated!
  2. Correct. No Wall Closure. Using "1" Exterior Component for Exterior Wall Detail.
  3. Thanks for digging deeper. Much appreciated. Pat, have you given it a shot?
  4. Not specific to a 4-panel door. Attached .vwx file has the wall with 4 different configurations. Also attached is a new screenshot for reference. Window over door problem.vwx
  5. Et voila! (Switching it up!;-) Vielen Dank, Zoomer! I guess I need to wait for SP3 or revert to 2021 on this one.
  6. Understood, @Boh and @E/FA, but these windows are meant to be clerestory windows, not combined into one unit with door as transom window(s). Definitely not changing the design just because the software won't currently let me do what I need to do!🙄 Instead I'd go with the option of keeping to 2021 for this project unless issue is resolved.
  7. @michaelk Nope. Tried that. @zoomer Sprechen Sie Deutsch? Ich kann, nur ein bisschen, so I suppose that won't help for me to easily find that (unless the German Forum ist auf Englisch)! Do you think you would be able to find that again? @Tom W. I tried this, shifting varying degrees, both beyond edge of door below and toward center of door. Nope!
  8. The attached screenshot of wall model is from a .vwx file which was updated from 2021 to 2022. The wall is 14' tall and the window is supposed to be a clerestory window over a 4-panel sliding door. Actually I had 3 clerestory windows but deleted two to illustrate the problem better. As you can see the brick veneer (and probably other components) are extending below the window obscuring part of the door. What gives? I've tried multiple settings and have noticed the window and door tool now have new features. I tried a variety of settings to see whether any of those could be the issue, to no avail. The 2021 file did not exhibit this problem.
  9. Still keeping my eyes and ears open... My search for immediate/long term assistance is still active... Summary of Major Requirements: • Vectorworks 2022 software, including Renderworks • Residential design experience, from schematic through production of CDs for permits, with a competent working knowledge of the IRC (Virginia-adopted version, available online) • Fluency using Vectorworks, including 3D tools along with rendering • Construction knowledge, preferably with some hands-on experience • Some knowledge of green building techniques • Strong communication skills • Ability to listen well and take direction, yes, but also able to provide useful design and technical input as well (I'm willing to learn from you!) • Ability to take my developed 3D models and create CD/permit-ready sets using the system most comfortable and efficient for you, with detailing and specs consistent with construction methodologies in my area of the country and to my standard documentation level • Must be able to demonstrate through portfolio or samples of work the ability to produce well-detailed and organized construction documents (full set with candidate producing it in entirety: plans, framing plans, elevations, sections, details, schedules, etc.) • References required • Knows and lives the Golden Rule. Preferred: • Willingness and ability to relocate to a very scenic, pastoral area of the country with a slower pace of life, and possibly take over my business in the long term. Due to the influence of nearby Virginia Tech this area is in a sustained growth mode. U.S. residents only
  10. Jumping onto/re-starting this thread because I'm trying to find out how to import a .laz file from my state's inventory so that I can create a site model for a home I'm designing. The file is one grid/panel, and is 49.9MB in size. When I try to import, whether drag and drop or using the drop-down menu VW crashes immediately. Is this because the file is so large VW can't even handle opening up the importing parameters menu? I don't speak/understand techno/code language so if someone could answer in an "Idiot's Guide to..." fashion I would greatly appreciate it! A simple step-by-step would be great, including the possibility of a workaround (if the file is too large for VW to handle) such as: if there's a way to use the .laz file in some open source easy-to-use software in which I can see topo lines in place on an aerial image, then take a screenshot and trace them with 3D polys, that'd work. Think cardboard topo models from architecture school years ago. Accurate enough. Thanks in advance.
  11. Thanks, Jeff. I do believe you are right. I can use a 2D background in my RW-rendered Elevation views (see attached example, using a Google Earth image). Of course I wonder if this is explained anywhere in the KBase, or anywhere else easy to find? It sure would be good to know this without having to spend hours fruitlessly tinkering with settings! (Maybe I used the wrong search terms?)
  12. A little help, please: with everything being equal in the two VPs shown in attached image, except perspective vs. orthogonal (front elevation) in the Projection setting (see screenshots of OIPs) why won't the RW Background (HDRI Sky...) display in the elevation view? It will display if Background render is set to OpenGL, but grays out using the Custom Renderworks Background Setting, which is exactly the same as the perspective view.
  13. You're very welcome. I've mostly been on the receiving end of this forum when I've needed help. Glad to be able to give something back!
  14. Over the years I have tried different ways to create glass block walls or windows, and looked to these forums to find helpful suggestions. Nothing I ever found seemed to do what I wanted to. So, I finally figured out something I thought I would share with the community, by using a door object either as an individual glass block unit, in the case of the attached image, or by making the door as large as a wall panel and using muntins, as you can see (and use if you like it) in the attached .vwx file. GlassBlock.vwx
  15. Found my answer and posting here in case anyone else has the same problem and goes searching like I just did. What worked for me was turning ON Display Screen Objects in Unified View Options. Scale of the model doesn't matter, whether 1:1 or 1:48. Model and heliodon on design layer; OpenGL. (Psst, VW: it'd be nice to include that little bit of info in your instructions.;-)
  16. Dredging up an old thread here because I have the exact same problem Ronin X had and tried everything he did and Peter suggested (and more). Still can't see time and/or date stamps. No answer to be found in any other thread or VW Help. What's the trick?
  17. Thanks, Jeff. I hadn't georeferenced either the layers or document before when things exploded. I did and that seemed to work, but you will see from attached image the home obviously gets distorted as it follows GEP terrain (it's hilly here with a +2200' Elev.) So, 3 more questions: 1) Does the distortion also have to do with the GEP setting for altitude, per second attached image? Or why does the model have to be pinned to the terrain rather than just existing within it, if you get what I mean? 3) Can you point me to something which explains those altitude settings and whether you can globally modify them? GEP "Help" doesn't seem to be very helpful, at least not that I could find. See third image which shows what I'm seeing as far as breakdown of layers. Is this like yours? 3) Is that the best one can expect graphically for the kml models in GEP, i.e., greyed out and heavily "polygonized"? (Yours seems similar with respect to the greying out, but not the polygons).
  18. A little help, please.... I've been trying to export a house model to KML. Model is on 4 layers (B, 1, 2, 3). I'm not using Stories. It seems to export OK (exporting All Visible Layers), and it's located correctly with Lat/Lon coordinates to a benchmark. I can open it in Google Earth Pro (GEP) and it looks correctly inserted in plan view, but tilt and spin and each floor is separated from the one below by a gap. Priority Tech hadn't seen this issue but suggested I use a very simple model, so I did. 3 floors of 4 walls and a roof. It still does the same thing, per attached image. You can see also that each floor is skewed somewhat relative to the GEP topography. Has anyone experienced this and if so, can you tell me what do I need to adjust to correct this?
  19. My search for long term assistance is still active, but I could definitely use remote assistance immediately as I have way too much work on my plate for me to handle alone. All other requirements still apply, with the following edits: Summary of Major Requirements (for Remote Assistance) • Vectorworks 2020 2021 software, including Renderworks • Residential design experience, from schematic through production of CDs for permits, with a competent working knowledge of the IRC (Virginia-adopted version, available online) • Fluency using Vectorworks, including 3D tools along with rendering • Construction knowledge, preferably with some hands-on experience • Some knowledge of green building techniques • Strong communication skills • Ability to listen well and take direction, yes, but also able to provide useful design and technical input as well (I'm willing to learn from you!) • Able to adapt your CAD methodologies to my current system—at least at the outset for ease of file-sharing. But if you are the ideal candidate you will take on more of the design and drafting work as I release more to you, and so I would expect you to ultimately work with the system most comfortable and efficient for you Ability to take my developed 3D models and create CD/permit-ready sets using the system most comfortable and efficient for you, with detailing and specs consistent with construction methodologies in my area of the country and to my standard documentation level • Willingness and ability to relocate to a very scenic, pastoral area of the country (see attached image of a view from one of my local client's home) with a slower pace of life, and possibly take over my business in the long term • Must be able to demonstrate through portfolio or samples of work the ability to produce well-detailed and organized construction documents • References required • Knows and lives the Golden Rule. Please do not respond to this post if you live outside the U.S. without the ability to permanently relocate to the U.S.
  20. Often (very often) I create preliminary drawings at 1/8 or 3/16 scale. Since you can’t scale the text and markers annotated in VPs it seems more cumbersome to annotate in VPs instead of on DLs. It seems I either have to create 2 separate sets of notes (room labels, callouts), or have to do a lot of tweaking to scale/reset/reposition those notes. And, in my template I’ll have 1/8 scale VPs and 1/4 scale VPs already set up so the text and marker scales view correctly immediately if I place them once on the DL. I know. The topic is an old one, and I seem to recall seeing numerous posts over the years (the title of this post is a quote from one thread from 5 years ago I found this AM), but I haven't read them all and don't have the time to search through all of them. The topic has now become relevant since I decided to look at switching from my method of annotating on the DL (for plans, anyway—dims, notes, etc.) to all annotations in the VPs. Knowing this is an old topic and not wanting to put anyone out with new answers here,* can anyone link me to the best thread or threads which summarize the pros and cons of the two main approaches? Or, is there now a "best practices" approach which has evolved since that 2016 post I read? A link to something which explains it? Thanks! * But feel free to take the time if that floats your boat.
  21. I'm replying to my own post to say this is still an active search. This statement is still true: please do not respond to this post if you represent a staffing agency or CAD drafting shop, live outside the U.S. without the ability to permanently relocate to the U.S., or for other similar reasons.
  22. Vielen Dank, herbieherb.
  23. I found my answer: Ambient Occlusion was turned on. Turning it off did the trick.
  24. Hey, Jeff, Well, there are a number of good tools I haven't learned about, the heliodon being one of them, so at least your answer gave me that. (Thanks!) But no, I never added a heliodon, and yes, every light (5 point lights) I have in the scene shown in my images are turned on. Your answer then begs the question: what else might turn the lights off automatically in RW?
  25. Can someone please direct me to a topic on this forum or a video tutorial which answers my question, or answer my question directly here about how to maintain the look of shadows and light cast on objects which readily show in OpenGL but disappear in RW? Two images attached of an interior. First is OpenGL, second is RW Style Realistic Interior Final. Why do they shadows, cast light, and even the board and batten texture disappear? The board and batten is modeled, not a RW texture. Currently the model has the point lights in the two lamps, another point light simulating a lamp on the wall which would be to the left of the viewer, and some point lights outside the windows (rather than one directional light).
×
×
  • Create New...