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Skia_D

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    www.skiadesign.com
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  1. Thanks, Jeff. I do believe you are right. I can use a 2D background in my RW-rendered Elevation views (see attached example, using a Google Earth image). Of course I wonder if this is explained anywhere in the KBase, or anywhere else easy to find? It sure would be good to know this without having to spend hours fruitlessly tinkering with settings! (Maybe I used the wrong search terms?)
  2. A little help, please: with everything being equal in the two VPs shown in attached image, except perspective vs. orthogonal (front elevation) in the Projection setting (see screenshots of OIPs) why won't the RW Background (HDRI Sky...) display in the elevation view? It will display if Background render is set to OpenGL, but grays out using the Custom Renderworks Background Setting, which is exactly the same as the perspective view.
  3. You're very welcome. I've mostly been on the receiving end of this forum when I've needed help. Glad to be able to give something back!
  4. Over the years I have tried different ways to create glass block walls or windows, and looked to these forums to find helpful suggestions. Nothing I ever found seemed to do what I wanted to. So, I finally figured out something I thought I would share with the community, by using a door object either as an individual glass block unit, in the case of the attached image, or by making the door as large as a wall panel and using muntins, as you can see (and use if you like it) in the attached .vwx file. GlassBlock.vwx
  5. Found my answer and posting here in case anyone else has the same problem and goes searching like I just did. What worked for me was turning ON Display Screen Objects in Unified View Options. Scale of the model doesn't matter, whether 1:1 or 1:48. Model and heliodon on design layer; OpenGL. (Psst, VW: it'd be nice to include that little bit of info in your instructions.;-)
  6. Dredging up an old thread here because I have the exact same problem Ronin X had and tried everything he did and Peter suggested (and more). Still can't see time and/or date stamps. No answer to be found in any other thread or VW Help. What's the trick?
  7. Thanks, Jeff. I hadn't georeferenced either the layers or document before when things exploded. I did and that seemed to work, but you will see from attached image the home obviously gets distorted as it follows GEP terrain (it's hilly here with a +2200' Elev.) So, 3 more questions: 1) Does the distortion also have to do with the GEP setting for altitude, per second attached image? Or why does the model have to be pinned to the terrain rather than just existing within it, if you get what I mean? 3) Can you point me to something which explains those altitude settings and whether you can globally modify them? GEP "Help" doesn't seem to be very helpful, at least not that I could find. See third image which shows what I'm seeing as far as breakdown of layers. Is this like yours? 3) Is that the best one can expect graphically for the kml models in GEP, i.e., greyed out and heavily "polygonized"? (Yours seems similar with respect to the greying out, but not the polygons).
  8. A little help, please.... I've been trying to export a house model to KML. Model is on 4 layers (B, 1, 2, 3). I'm not using Stories. It seems to export OK (exporting All Visible Layers), and it's located correctly with Lat/Lon coordinates to a benchmark. I can open it in Google Earth Pro (GEP) and it looks correctly inserted in plan view, but tilt and spin and each floor is separated from the one below by a gap. Priority Tech hadn't seen this issue but suggested I use a very simple model, so I did. 3 floors of 4 walls and a roof. It still does the same thing, per attached image. You can see also that each floor is skewed somewhat relative to the GEP topography. Has anyone experienced this and if so, can you tell me what do I need to adjust to correct this?
  9. My search for long term assistance is still active, but I could definitely use remote assistance immediately as I have way too much work on my plate for me to handle alone. All other requirements still apply, with the following edits: Summary of Major Requirements (for Remote Assistance) • Vectorworks 2020 2021 software, including Renderworks • Residential design experience, from schematic through production of CDs for permits, with a competent working knowledge of the IRC (Virginia-adopted version, available online) • Fluency using Vectorworks, including 3D tools along with rendering • Construction knowledge, preferably with some hands-on experience • Some knowledge of green building techniques • Strong communication skills • Ability to listen well and take direction, yes, but also able to provide useful design and technical input as well (I'm willing to learn from you!) • Able to adapt your CAD methodologies to my current system—at least at the outset for ease of file-sharing. But if you are the ideal candidate you will take on more of the design and drafting work as I release more to you, and so I would expect you to ultimately work with the system most comfortable and efficient for you Ability to take my developed 3D models and create CD/permit-ready sets using the system most comfortable and efficient for you, with detailing and specs consistent with construction methodologies in my area of the country and to my standard documentation level • Willingness and ability to relocate to a very scenic, pastoral area of the country (see attached image of a view from one of my local client's home) with a slower pace of life, and possibly take over my business in the long term • Must be able to demonstrate through portfolio or samples of work the ability to produce well-detailed and organized construction documents • References required • Knows and lives the Golden Rule. Please do not respond to this post if you live outside the U.S. without the ability to permanently relocate to the U.S.
  10. Often (very often) I create preliminary drawings at 1/8 or 3/16 scale. Since you can’t scale the text and markers annotated in VPs it seems more cumbersome to annotate in VPs instead of on DLs. It seems I either have to create 2 separate sets of notes (room labels, callouts), or have to do a lot of tweaking to scale/reset/reposition those notes. And, in my template I’ll have 1/8 scale VPs and 1/4 scale VPs already set up so the text and marker scales view correctly immediately if I place them once on the DL. I know. The topic is an old one, and I seem to recall seeing numerous posts over the years (the title of this post is a quote from one thread from 5 years ago I found this AM), but I haven't read them all and don't have the time to search through all of them. The topic has now become relevant since I decided to look at switching from my method of annotating on the DL (for plans, anyway—dims, notes, etc.) to all annotations in the VPs. Knowing this is an old topic and not wanting to put anyone out with new answers here,* can anyone link me to the best thread or threads which summarize the pros and cons of the two main approaches? Or, is there now a "best practices" approach which has evolved since that 2016 post I read? A link to something which explains it? Thanks! * But feel free to take the time if that floats your boat.
  11. I'm replying to my own post to say this is still an active search. This statement is still true: please do not respond to this post if you represent a staffing agency or CAD drafting shop, live outside the U.S. without the ability to permanently relocate to the U.S., or for other similar reasons.
  12. Vielen Dank, herbieherb.
  13. I found my answer: Ambient Occlusion was turned on. Turning it off did the trick.
  14. Hey, Jeff, Well, there are a number of good tools I haven't learned about, the heliodon being one of them, so at least your answer gave me that. (Thanks!) But no, I never added a heliodon, and yes, every light (5 point lights) I have in the scene shown in my images are turned on. Your answer then begs the question: what else might turn the lights off automatically in RW?
  15. Can someone please direct me to a topic on this forum or a video tutorial which answers my question, or answer my question directly here about how to maintain the look of shadows and light cast on objects which readily show in OpenGL but disappear in RW? Two images attached of an interior. First is OpenGL, second is RW Style Realistic Interior Final. Why do they shadows, cast light, and even the board and batten texture disappear? The board and batten is modeled, not a RW texture. Currently the model has the point lights in the two lamps, another point light simulating a lamp on the wall which would be to the left of the viewer, and some point lights outside the windows (rather than one directional light).
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