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gwtietjen

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Everything posted by gwtietjen

  1. I am currently running VW 2013 and rendering in C4D using the Cinema4D_Export_VW2011_US.vwplugin transfer plugin provide by Maxon with great success and smooth very fast workflow. I know that VW has now incorporated the C4D export directly into their workflow which is nice. But unfortunately failed to incorporate the most vital export command, export by "texture only" something originally offered by Maxon (C4D). Additionally the file structure of the new imported file does not allow for a 2 way workflow which was previously available and allowed the C4d model to auto update upon transfer from VW. Now if an update is preformed all materials and changes to materials must be re modified before re rendering. fine in a small project but time consuming in Hi end work. Likewise If the Hi res materials which are useable in C4d are embedded into our VW files the files become to large to operate. Additionally, If you make changes to an object in VW14 that is made of several "extrudes" like a building and then send C4d file using the new transfer all material usage is supper seeded and the model extrudes become phantoms objects in C4d? it appears no mater how the model is sent the moved model pieces retain their original insertion point but are visible in the new relocated area and are not selectable? This makes it impossible to select anything in C4d as a project evolves. See quick movie link [video:youtube]
  2. Please add the option to export to c4d using the old format of "export by texture". The new way of transferring to C4D is not nearly as effective.
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