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line-weight

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Everything posted by line-weight

  1. It means what it says! Whatever class you want to delete, there are some objects that are in that class, and they are objects you aren't allowed to delete. So you will need to find out which objects they are, and assign them to another class. Then, you should be able to delete the class.
  2. I've now tried it in VW2017 and VW 2019 (as well as VW2018 which is what I'm working in at the moment). It doesn't work in 2017 or 2018, but it does work in 2019. In 2019 I can create a custom post (as a symbol) and then use this to create a fence and then I can save that fence style as a symbol (why not a "style", vectorworks programmers? very confusing) If I then export that as a 2018 file, I can open it in 2018 and at first sight it's OK, however when I then go to edit the fence symbol and see what custom post is being used, it only offers me the fence symbol, not the post symbol. Then it all goes horribly wrong as it tries to build a fence made of itself. As the screenshots above appear to be PC rather than mac, is it that this is simply broken in the mac versions of VW2017 and 18?
  3. I'm having problems with this too. Made my custom fencepost symbols, put them in a file called fencepost symbols.vwx Put that file in (I think?) the right place (see screenshot) But none of those symbols are offered to me when I try and choose "custom symbol" under "post" in the railing/fence settings. I've tried restarting vectorworks, restarting the machine. Am I missing something?
  4. Silence of the Jambs (PG) In a story that spans the first few decades of the 21st century, an increasingly desperate architect seeks answers from his CAD supplier as to whether he'll ever be able to put an end to years of BIM carnage resulting from the dysfunctional insertion of doors, windows and other elements. Suspense builds throughout as he attempts to interpret cryptic clues, and questions remain unanswered. As time goes by, a looming sense of mortality weighs heavily as he wonders whether the truth will ever become clear. A slow-burning drama; the protagonist's internal battle between hope and ennui may not sustain interest for all audiences.
  5. Ah ok. From your OP it sounded like you were saying that what was new was that push-pull could create an opening or hole. What's new is the way the push-pull function can be activated, and I agree it looks like a big improvement, although I've not tried it yet myself.
  6. I might be misunderstanding something here, but here's me doing it in VW2018. No holding down of any keys on the keyboard. pphole.mov
  7. The push-pull tool has been able to create a hole or opening for some time hasn't it? Don't think this is a new thing.
  8. Sadly the inadequacies of the window tool are a long running complaint here, and Vectorworks remains largely silent on when there's going to be a fix. Complain to your local distributor - maybe the message will get through eventually. My solution (for early stage drawings) is sometimes to position the window so that it sits outside of the insulation layer, even if that's not what's going to happen in reality, and then it at least looks OK-ish from the outside.
  9. The car I think looks like wireframe because VW is drawing lines at the edges of the facets on a mesh type object. There should be an option to change the smoothing angle under Hidden Line render settings. If you set it to 5 degrees or so, that usually sorts this kind of thing. Unfortunately the window tool can't do reveals. So you have to draw them manually. There are lots of things about the window tool that don't work properly. Others may be able to help on hatches. I mostly avoid them because of the kind of problems you're having.
  10. If there are certain objects that you can't apply a material to ... then surely the whole concept is broken.
  11. In the bit of the intro speech/video, where they talk about how important it is to take feedback from users... there's a brief shot of the forums, scrolling past ... here's a screenshot. Note the wishlist item with four times as many votes as any of the others...
  12. Are the going to repeat the Q&A session for the next two time zone repeats? May be interesting to see if similar questions are answered/asked there.
  13. haha, that was my question which the moderators reformatted into a more polite wording than what I sent! Indeed, we need more than incremental updates. To be fair, the answer seemed to imply that they do recognise that things need to be sorted here, and that this is coming (but how soon?) Interestingly the answer also seemed to imply that it was tied in to a re-think of how these elements interact with walls. I got the impression there's some level of re-engineering going on in the background. But we really need some more confidence that this is happening with some urgency.
  14. send them the VW file and ask them to download the VW viewer? https://www.vectorworks.net/support/downloads/vectorworks-file-viewer
  15. Do they actually provide anything other than a video of an imaginary system that seems to bear little resemblance to reality? As an architect it's great to see their idea of the "design process" - draw polygon around site - dump some buildings on it - choose roof shape - choose taps - job done!
  16. I keep my classes in 3 basic categories: 2d-xxx-xxx Materials-xxx-xxx Objects-xxx-xxx 2d is mainly line types (elevation lines, cut plane lines, overhead lines, etc etc) sometimes with fill defined. They are used mainly for annotation, any 2d detailing, and also as attributes for section viewports and so on (so, my cut plane line is the same whether it's a manually drawn 2d section or one generated from the model Materials are for what the name suggests. Set up with textures, hatches etc so that things appear as I want them whether I'm looking at the 3d model or a section. The objects classes tend to be applied to container objects (which contain elements that are placed in the appropriate material classes). In practice I find the objects classes are mainly used to control visibility, for example when I want only to see structural elements, or don't want to show any furniture, and so on. I'm considering ceasing to bother defining things as "walls", "cladding", etc, but just have a tiered system that's based on construction sequence (substructure>superstructure>insulation>services>finishes>fittings or something like that) because almost all the time, that's how I want to control visibility. I think that sometimes there can be "over-classification" at the object level - but realise that it may be useful for those producing reports etc from the model. I have the luxury that most of my projects are relatively small scale and only me working on the drawings.
  17. Hopefully the analogy doesn't go so far as to mean you can then never un-stir the soup, or we're in trouble.
  18. Is there actually a good reason for slabs and roof faces to be different things?
  19. And by the way, as far as doing the "precise" details in 2D - I often see these done by importing a crazily over-detailed frame section from a manufacturer, resulting in a messy, hard to read drawing that often fails to actually understand or communicate how that frame needs to interface with the opening. It looks "detailed" but the important details aren't there. In actual fact, a simplified version of the window frame profile is often perfectly adequate and also clearer. So, I have now done a few window details where I've modelled the window in 3d (from scratch) - but only to the level of detail really required. I've found that this can then be used as the basis of pretty good interface details, cut directly from the model. Actually it doesn't necessarily take all that much more time than fiddling around with multiple 2d drawings manually - the big downside is that it's not parametric, so there's more work when you have to adjust the window size, or have multiple windows of that type. A decent, fully flexible window tool that would let us use our own profiles, get everything set up to the level of detail that's actually necessary, and then apply that to a number of different configurations is what I'd like (not something that asks me whether I want "prairie style", whatever that is).
  20. Even that's a struggle with the current tools. It's actually impossible to get many window configurations really to look right in elevation. But even when you can get "close" enough in elevation, the process to get there is slow, painful, and full of unexplained bugs. Ever spent some time chasing your tail around the "lock sash" routine in the "custom sash" options in an attempt to get things the right size and in the right place? Sometimes it's literally faster to model from scratch with some basic extrudes.
  21. I don't really agree. It's another example of "add something new" instead of "fix the broken old stuff". I'm pretty sure that a vastly greater number of people would have benefited, from the time put into making a new configuration, instead having been put into fixing just some of the things that are wrong with the basic door types. It's much more likely that a building will have 100 basic hinged doors and one barn-type door, than the other way around.
  22. Whatever the reason, it seems clear VW don't want to discuss the window and door tools, why they are not maintained and why we aren't allowed access to the distributor-specific versions that ave been developed. Can we crowdfund getting some third party ones written? I reckon a lot of people would be willing to pay for them, if they were decent. And developed in close consultation with real world users. I would pay.
  23. Is this the most up to date one? https://www.iso.org/standard/69130.html It hardly encourages everyone to follow these standards, when they are not made openly and freely available, but you have to pay a large-ish amount just to see a PDF that tells you what hatch to use. Especially when you suspect it'll refer you to multiple other standards, each of which you also have to pay for.
  24. speaking as a UK architect - I'd be quite happy to have it dictated to me and others (including product manufacturers/suppliers) which hatches should be used for what! It would save us all a lot of time figuring out what's what on construction drawings.
  25. If you are managing to make this all work, that is a very impressive technical achievement. It seems that making it work requires some specialist coding skills and perhaps the resources of a larger company... things that not all of us are able to have, unfortunately.
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