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line-weight

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Posts posted by line-weight

  1. 2 hours ago, ThreeDot said:

    Thank you, @Matt Panzer, @Tom W., @zoomer, @line-weight, and everyone else for helping. I learned new obscure quirks in Vectorworks!

     

    I feel like I'm constantly troubleshooting problems that don't have solutions. Like the profile, fill, and line questions posted above. Now that I am looking at the polygon render modes again, I can see why they might be useful. They have a certain charm. But why is everything need to be so disorganized and convoluted? Vectorworks is starting to feel like a junk drawer that never gets cleaned out. I love Vectorworks, but I feel the constant friction of needless complexity.

     

    I started with MiniCAD in high school and have been using Vectorworks professionally since version 8.5. Every cycle, new features are added, and the underlying concepts shift, but the interface is refined, removed, or streamlined. We get more options, more nested dialogues, more instructional text, and frankly, more burden. A considerable portion of my work as an architect (in the physical world) and a systems designer (in the digital world) involves strategically removing things or, at the very least, reframing them in a new context. That doesn't happen with Vectorworks, at least not in a meaningful way.

     

    I spent several hours trying to understand this problem. Several people on this forum jumped in to help. I submitted a bug, which means a bunch of people at Vectorworks will spend time on this. I think about the massive compounding burden that a non-decision, like keeping a single legacy feature, has on Vectorworks designers, engineers, QA, documentation, training, custom support, new users, and existing users to serve a marginal few.

    The Vectorworks team has made huge advances to underlying technologies, and we're starting to see new interface graphics in the past few versions. This is great, but the underlying structure of how information is organized and presented needs to be seriously reconsidered, or we will all be buried under the weight of legacy features and concepts.

     

    I love Vectorworks, but my love is not unconditional.

     

    If I were to add up the hours I spend each year troubleshooting Vectorworks (basically, working out what things don't actually work, or work but in ways that aren't documented) and then multiply that by the hourly rate that I charge to my clients, I think the resulting cost would be significantly greater than what I pay for my VW licence. I compare the two costs because I see that troubleshooting work as work that really ought to be done by VW, not by me. I'm very sure I'm not the only one who can say this.

    • Like 1
  2. 47 minutes ago, ThreeDot said:

    Does anyone even use Polygon rendering modes these days?

    That would be my question too.

     

    I know VW are quite conservative about keeping "legacy" features going, in order not to break people's existing workflows.

     

    That's fair enough - but what is sometimes frustrating is when it seems to me that a minor change to a dialogue box or other UI element would help alert users to something - and this is not impemented. In this case, (as I wrote above) just providing the hint in the dialogue box would instantly clarify that this setting doesn't apply to most people's workflows - and save everyone unecessary headaches and wasted time.

     

    Maybe there's something I don't appreciate but it seems that changing some descriptive text in an UI element is a very trivial change to make, in terms of coding etc. It's not going to break anything surely.

     

    There are lots of examples of this all over VW. They are pointed out, but never seem to get changed.

    • Like 2
  3. Am I right to understand that although we can create a completely custom "infill" based on a 3d symbol, we can't do the same for the posts? We can create a custom 2d profile for the posts but they can only ever be simple extrudes?

     

    In other words, if I want a post that tapers from top to bottom, has a turned (ie swept) profile, or has a finial on top, that can't currently be modelled within the fence tool?

     

    Screenshot2025-05-12at12_29_11.jpg.32a8b25c8a20bdcc20667258b4fa69e7.jpg

     

     

    Ok - ignore my question above - I've just realised that yes I can use a 3d symbol for fenceposts!

     

    • Like 1
  4. 4 hours ago, ThreeDot said:

    The Object Beyond Cut Plane options at the bottom of this dialog don't seem to work either. I created some additional geometry beyond the cut plane and tried adjusting how it looks using these settings. No luck.

     

    Can you post a file where this is not working for you?

  5. 4 hours ago, ThreeDot said:

    That works, but it seems like there is a bug. Based on how these options are designed, I should be able to select Use attributes of original objects, then select Profile, then select a profile class. 

     

    The "profile" line doesn't actually work in the way that I think most users would expect.

     

     

    If you choose "seperate cross sections" and "use attributes of original objects" VW seperates everything into two types: what it calls "structural objects" and "non structural objects". It will draw the profile line only around "structural objects", not around "non structural objects".

     

    Because your object is deemed a "non structural object" it doesn't get a profile line. If you go to the object's OIP you will see that there is a box at the bottom called "Merge with structural objects in sections":

     

    Screenshot2025-05-12at09_47_58.jpg.094c76e9b36769c8ccd52388d50bb425.jpg

     

    If you tick that box you'll find that your object gains a profile line.

     

    There are two things that I think are confusing:

    1) What VW deems to be "structural" or "non structural" is somewhat obscure

    2) That "Merge with Structural objects in sections" tick-box is misleadingly named - it really should say "treat this object as structural".

     

    Additionally, the functionality of drawing a profile line only around certain objects isn't, in my opinion useful - it doesn't match any drawing convention that I'm familiar with, but others may differ.

     

    I made a fairly detailed thread complaining about this a few years ago:

     

     

    • Like 2
  6. It's not entirely clear what your question is - are you asking whether you can use a stylus within VW? I think you can but VW is not all that well setup for freehand drawing so it might be more efficient to do the tracing in another application and then import into VW.

     

    When you talk about comparing to the present day survey do you mean just manually or do you mean turning each into a 3d object to allow a more visual comparison of the differences? I think the latter would be quite easy - as long as you can import the contours for each as vector geometry you can make a site model for each.

  7. I have recently converted a relatively large file such that object visibilities are controlled by Data Visualisation rather than by Class visibility.

     

    This works ok and the new setup has various advantages.

     

    However, I've noticed that if I switch from one DV to another, it takes VW a few seconds to think about it and update the drawing.

     

    With class visibilities, the change would be virtually instantaneous - at least, after I had already switched a couple of times, suggesting that some kind of caching was going on in order to facilitate this.

     

    In both cases, I am switching via saved views.

     

    It would be great if DVs could be made to apply as quickly as class visibilities. Being able to flip back and forth between two states is very valuable when checking for differences/alignments etc.

    • Like 1
  8. 1 minute ago, Katarina Ollikainen said:

    @line-weight, we were discussing forward translations, but the tool is rebuilt from scratch so there was no way to do that economically - we would have spent almost as much time on that as on creating the tool.

    Sorry.

    I was wondering if it might be possible at least to extract the 2d path of the old object, and use that to as the path of the replacement new one.

  9. When I do a "paste" or "paste in place" into a file with georeferencing set up, a dialogue pops up asking me something about whether I want the objects to be transformed or projected.

     

    I never really understand what this question means, and choose yes or no on a trial and error basis.

     

    It's one of those dialogues that has a box to tick that says "always use the selected option" and I think I accidentally ticked that, because now the dialogue doesn't appear when I paste an object into the file. And the object appears millions of miles away from where I want it.

     

    How can I reset that option so the dialogue box appears again? I can't find any reference to it in VW help.

  10. Since writing the above post last week, I have kept a close watch on what's happening and done some tests. My conclusions, in case they are useful to anyone else coming up against a similar problem:

     

    1) The amount of "purgeable" space on disk varies over time but can tend to increase over time, to the point where it's almost the same as the "available" space.

     

    2) In theory, the system or applications should still be able to use that purgeable space - in other words the amount of space that should be available to them is indeed, the "available" space.

     

    3) VW in certain circumstances seems unable to use that purgeable space - even though other applications are. So once nearly all of the "available" space is taken up with "purgeable" data, VW thinks there is no available space, and this is when the out of memory errors appear.

     

     

    My solution for now: to have on standby, a large file produced by another application. When the problems start, open this file, and do one or more "save a copy as" operations. This seems to prompt an emptying out of the purgeable space (full or partial). The amount of purgeable space that gets freed up seems to be larger than the file that I'm asking to be saved. Once this happens, Vectorworks can start saving its files normally again.

     

    Not an ideal situation but it works for now.

  11. I have been having this problem for a while, prompting me to spend much of today doing a massive re-organisation of my files and backups in order to clear out space on the relevant disk - but this has not solved it.

     

    Essentially, when working on a large file (about 1.8GB), sooner or later will say it can't save it due to a lack of space on the external hard disk that it lives on.

     

    In this situation, I have to save the file to some other location, close it, move the file back to where it's supposed to be, and re-open it in VW.

     

    Mac OS (I'm on Sequoia) tells me that there is loads of space "available" but also lists a very large amount as "purgeable":

     

    Screenshot2025-04-30at16_23_01.jpg.9d052aa692818ad6dabc4b48a7257e60.jpg

     

    (Often the "purgeable" amount will be just a few GB short of "available" and "Used" will be just a few GB short of "Capacity")

     

    For some reason VW (and VW alone) is not able to use any of that "purgeable" space. I will get the error if I try "save", "save as", or "save a copy as" from within VW.

     

    If, in the mac finder, I duplicate the large files many times over (so increasing the required storage by 10x or more) this happens without issue.

     

    If I try in another application (I have tried in Affinity Photo) I try saving a large file (>2GB) it has no problem. I can save it several times over with different names.

     

    This is why I think the problem is with VW.

     

    Does anyone have any idea why this is or what I can do to solve it?

     

     

  12. 1 hour ago, shorter said:

    Often we want a wall to join on a corner using an abutment and not mitre.

     

    This often happens when walls are different heights, or when a gable meets an adjacent wall.

     

    Pretty much what I'm asking about in this thread:

     

     

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