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Brandon Wardell

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About Brandon Wardell

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    Educator, Scenic and Lighting Design
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    Chicago, IL

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  1. Brandon Wardell

    Limited Fixture # that can be rendered.

    The limit for OpenGL rendering is 8 lights. Use Fast Renderworks instead. "OpenGL renders up to eight lights in a drawing; additional ambient light, directional, point, or spot lights have no effect. Custom, area, and linear lights can be added."
  2. Brandon Wardell

    Creating a paper lantern glow... HELP!

    It really depends on what stage I'm at in the design process (presuming lighting design as opposed to scenic). If I'm in the initial phases I might use a glow texture, but I really prefer the ability to control light output from the Visualization Palette. The one place I almost always use glow is for a back-lit cyc, and even that's problematic. If there's room I'll fudge the distance and front light it.
  3. Brandon Wardell

    Creating a paper lantern glow... HELP!

    The option I mentioned also uses a render light, but this is a good summary. I personally find glow textures less helpful for renderings that utilize stage lighting.
  4. Brandon Wardell

    Creating a paper lantern glow... HELP!

    Try modifying one of the stock frosted glass textures. Here’s how that has worked for me. https://www.dropbox.com/s/w88qbs4e88njasp/5 Astronaut.jpg?dl=0
  5. A button to toggle focus point visibility when not in wireframe view (like light objects). Would be so incredibly helpful.
  6. Brandon Wardell

    Global Lighting with All Fixtures Off

    Yeah there is that problem. I generally turn on "draw edges" when I'm rendering in OpenGL to help differentiate the faces. I've also found some success with adding a large single source with no falloff up and to the side of my drawing to emphasize facets. Good luck!
  7. Brandon Wardell

    Global Lighting with All Fixtures Off

    You should just be able to increase the ambient lighting to achieve what you're looking for. View>Lighting>Lighting Options
  8. I just replaced my light info record on an old file to update the instruments, and suddenly my Source Four 50° isn't an option in Find and Modify. Any way to rebuild that list?
  9. Brandon Wardell

    Rendering Gobos in VW2017

    Jim beat me to it. I was just about to say the same thing!
  10. Brandon Wardell

    Rendering Gobos in VW2017

    I'm still using 2016, which is less helpful (I'm a teacher, our lab has 2016) but I'll take a look if you export to 2016
  11. Brandon Wardell

    Rendering Gobos in VW2017

    This is not normal behavior. You're using Fast Renderworks?
  12. Brandon Wardell

    Shutters only render intermittently

    OK I'm working in 2016, shuttering lights to keep them off the scenery, and they only sometimes work. They'll render on the Design Layer but not on the Sheet Layer. It's sucked away hours of my time, and I really need to sort it out. I'm including somephotos of the same setup with shutters working and not working, also a screen shot of the shutters working on the design layer. Any help would be greatly appreciated.
  13. Brandon Wardell

    3D Figure sources

    Where are people getting high quality human figure models from? I've been using Renderpeople models for the last little while, and while I like them, they tend to have a light side and a dark side--not terribly useful for lighting design.
  14. Brandon Wardell

    Erratic Rendering Errors

    I think it was in fact co-planar geometry. thanks guys
  15. Brandon Wardell

    Erratic Rendering Errors

    I've been working on rendering a show, and all has been going fine except for this one. Sometimes the floor shows up glossy white as intended, and sometimes I get these orange and red stripes. When the stripes appear I also lose all shutter information for my lights. I've tried restarting VW, restarting the computer, changing out the instrument, focusing at another point, all to no avail. It's completely unpredictable. Is there something I can reset? Some cache that can be purged? thanks EQL Plot 2016 render.pdf


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