Brandon Wardell
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Occupation
Educator, Scenic and Lighting Design
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Homepage
brandonwardelldesign.com
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Location
Chicago, IL
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Sorry, I read your 10,000 as 1,000.
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Sometimes I have to pump my line lights up to an outrageous output for them to read. Stupid question, but your "lights" class is on in the sheet layer you're rendering in, right? When you reply you should get a box at the bottom of the window where you can drag files to upload them
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Instruments not attaching to/Following Hanging Position?
Brandon Wardell replied to miguelZinfandel's topic in Entertainment
I've been having the same problem lately, with instruments not recognizing the hanging position they're on top of. It's very frustrating. -
Limited Fixture # that can be rendered.
Brandon Wardell replied to Andy Lasseter's topic in Entertainment
The limit for OpenGL rendering is 8 lights. Use Fast Renderworks instead. "OpenGL renders up to eight lights in a drawing; additional ambient light, directional, point, or spot lights have no effect. Custom, area, and linear lights can be added." -
It really depends on what stage I'm at in the design process (presuming lighting design as opposed to scenic). If I'm in the initial phases I might use a glow texture, but I really prefer the ability to control light output from the Visualization Palette. The one place I almost always use glow is for a back-lit cyc, and even that's problematic. If there's room I'll fudge the distance and front light it.
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The option I mentioned also uses a render light, but this is a good summary. I personally find glow textures less helpful for renderings that utilize stage lighting.
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Try modifying one of the stock frosted glass textures. Here’s how that has worked for me. https://www.dropbox.com/s/w88qbs4e88njasp/5 Astronaut.jpg?dl=0
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Selectively visible Focus Points
Brandon Wardell posted a question in Wishlist - Feature and Content Requests
A button to toggle focus point visibility when not in wireframe view (like light objects). Would be so incredibly helpful. -
Global Lighting with All Fixtures Off
Brandon Wardell replied to Haydenovative's topic in Entertainment
Yeah there is that problem. I generally turn on "draw edges" when I'm rendering in OpenGL to help differentiate the faces. I've also found some success with adding a large single source with no falloff up and to the side of my drawing to emphasize facets. Good luck! -
Global Lighting with All Fixtures Off
Brandon Wardell replied to Haydenovative's topic in Entertainment
You should just be able to increase the ambient lighting to achieve what you're looking for. View>Lighting>Lighting Options -
I just replaced my light info record on an old file to update the instruments, and suddenly my Source Four 50° isn't an option in Find and Modify. Any way to rebuild that list?
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Jim beat me to it. I was just about to say the same thing!
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I'm still using 2016, which is less helpful (I'm a teacher, our lab has 2016) but I'll take a look if you export to 2016
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This is not normal behavior. You're using Fast Renderworks?
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OK I'm working in 2016, shuttering lights to keep them off the scenery, and they only sometimes work. They'll render on the Design Layer but not on the Sheet Layer. It's sucked away hours of my time, and I really need to sort it out. I'm including somephotos of the same setup with shutters working and not working, also a screen shot of the shutters working on the design layer. Any help would be greatly appreciated.