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Phil hunt

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Everything posted by Phil hunt

  1. well my vss Pro-forma has arrived in the in-box........want to really renew.....come on JIm just a taster please
  2. hi grant...seems to me that matt wants to be able to edit the 3d geometry.....ie the carpet shape in case the client changes their mind as they usually do!....im finding that to be a difficult solution..... maybe just as quick to redraw the new shapes on top of the carpet...not ideal.....but probably as quick.....i do like the formz workflow as it allows the shape to be extracted from the base and then the polylines can be altered if needed and then re-extruded...not good english i know but as i am from Birmingham uk its fine.....brit joke.....anyone who has been to Birmingham will understand
  3. i did try a closed surface and then used the push pull tool but i can't seem to think there will be any advantage in doing it this way with the exception that you can ungroup and this will leave you with a clean surface
  4. i know in formz you can draw 2 lines and then extrude the surface....just trying to figure a way to do this in VW
  5. or draw your polylines and create combine into surface command and then use the push pull tool
  6. Hi i would try it like this draw a line using the polyline and then use the offset tool with closed open surface and then draw a line near where you want it to end and clip surface please excuse the conversion box it was working in the background hope this helps PATH CARPET.vwx
  7. ps this is what you should be seeing in the shaders column
  8. you need to be in shaders to see the materials...objects are different.....but you must for every item you create give it a class......doesn't matter if its mat-1 mat-2 and so on so create a wall for instance and then give it a class name of wall 1....and so on but if you have numerous walls for instance painted white...just make 1 class called white paint and assign all your items you want white to this class.....speeds thing up in artlantis cause you only have one drag and drop and everything in that class will change all at once...... objects are a bit like symbols....you can model a desk in Vectorworks and then export to Atlantis apply all your texture....logos....ect and then save it as an atlo file......add this to your Atlantis library and you can drag and drop this as many times as you require into the main model......then over time you can create a library of your everyday objects.......i know it's easy for me as i have worked on the programme for over 18 years....but if you can stick at it....you will love it.....anytime you need any help just pm me and i will do my best to help you out
  9. hi just upgraded to artlantis 6.5.....its very good
  10. This is a big part of my everyday workflow....i have been trying to work with renderworks a lot more these days...but still wonder back to artlantis..https://artlantis.com/gallery/ its just so easy to control the lighting with a real time window....my frustration with renderworks is the test renders to really see how the scene will really look are really a full render situation....test rendering is ok but it never really gives you that final result.....especially when you enable some of the final lighting options.....the way forward with renderworks is to have this real time window to give the user the confidence to see every texture and lighting changes they make..... i would advise anyone to download a free copy of artlantis to see this feature...and the export plug in from vectorworks to artlantis makes it super easy to model in VW and then export to artlantis.....just give every surface a class in VW no need to apply any textures just a solid colour and when the file opens in artlantis you will see the class colour and just drag a texture onto that surface....this example was modelled and rendered in just under 2 hours using vw and artlantis
  11. thanks i never even noticed that ....
  12. these are my settings see the offset data
  13. have this set of stairs to do and really struggling with the settings in the stair tool.....i am inputting all the data but just when i think everything is ok i get offsets on the landing.....i think to compensate for the inputted data.......any tips please.....also in the near future the stair tool will be developed into adding a better range of handrails....glass sections with their fixings brackets and so on.......
  14. sorry think it works with any line open or closed
  15. hi do the shapes have to be closed for this to work....
  16. totally agree jim..its a great tool....very very easy to create objects the chair took 30 seconds to create......
  17. have to say the formz sub d tool is very good........
  18. just as a test tried to map a texture in form z onto a sub d.......not perfect but not bad
  19. it's a good tester Alan.....I'm useless with marionette......watched the tutorials I just can't get my head around the process....I would love to use this seems so interesting....maybe I need to set aside a day to really get my head around the tool.......
  20. This may work...i created a rectangle....extruded to 1mm....sliced so it split the surface and then rotated the sliced 50mm section by 90 degrees i guess you could make the extrude .5mm......i don't think you would ever notice the fold in a render slice tool.vwx
  21. Probably have to use the bend tool in the deform palette I think that may work ...looking forward to seeing Alan's video
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