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Phil hunt

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Everything posted by Phil hunt

  1. i am having problems in mapping a line to create a grid on a floor is white 15m x 14m and i want to map a 5mm wide black line across the surface to create a grid to show a 1m sq tile. i can get 1 line on the floor but don't know how to repeat the line to give it a 1m space across the y and x planes i'm sure this is a simple fix but i can't seem to find it !
  2. Thank you all for you comments and advice I'm downloading the trial so I can see how things go. If I just want to use this for rendering what package would you advise I've been told visualize is the best one for me ?
  3. i am interested to see if anyone exports to cinema 4d and uses there render engine to render vectorworks models, and if so what were the results like. i understand that vectorworks uses cinema 4d render engine within the program, but have been told that the renders are even more superior when exported to cinema 4d. your comments and advice would be appreciated.
  4. hi by the way, i did create a face in v/w and apply a texture and then export as a .3ds it takes with it the texture into a file that i can use in artlantis they do tile extremely well to ......
  5. no carlos, its a bit pricey and for my kind of work exhibitions and events artlantis has alway been ok...but i am always on the look out to improve the final renders. i wonder if the rendered images differ to much from artlantis do you use maxwell in your line of work ?
  6. hi carlos its different but very interactive you can know see the beam of a light source and scale a graphic say on a wall with pull handles well worth the upgrade, i had version 4.1 so the cost was ?190.00 so i guess 250 us dollars maybe try a demo to see what you think before you buy cheers
  7. thanks that's useful i was wondering when exporting this way it retains the applied material that was used in the render works side before export as renderworks has some great looking textures. or can i use a texture from renderworks in artlantis, the source material must be somewhere, say a .jpg but where would i find these in vectorworks so i can copy say into photoshop to save as a texture that i can use in artlantis, do you export your lights into artlantis and if so how do you retain the settings that was created in renderworks....i exported my lights but had to adjust the power once in artlantis, many thanks
  8. At last the export plug-in files from v14 to artlantis 5 installed and working fine Do any of you artlantis users use class to export to artlantis. I have been using pen fills and naming the object as a material, but is this the best and fastest way?
  9. As an experienced user of artlantis,and as work has gone a bit quiet i thought i would try and learn renderworks, with good results until i had to apply a decal. well folks after 2 weeks of renderworks...unfortunately i have given up with trying to apply decals quickly and with little bother. i need speed and flexibility and artlantis i'm on my way back....drag and drop from my files straight onto the surface hit the alpha channel button and its done, resize in real time add ambient light,shine and reflection on screen. As an exhibition designer i need to have a program to be able to do this and at the moment renderworks is not that easy. i have used vectorworks for 12 years for my workshop drawings and 3d models and love it...... but if the vectorworks expect to really challenge the render market...for me...they really need to change the mode of applying textures like graphics and decals. the video tutorials....for applying a decal in renderworks look so easy, buts it's not.....come on vectorworks this must be a must for the future to improve this feature........
  10. Thanks Jim maybe an opportunity for vectorworks to create library's that can be purchased as dosch designs do, just a thought Cheers
  11. i watched a tutorial and it mentions entourage items, is this simply another word for 3d objects that are created for vectorworks or are they just another word for 3ds/dwg/dxf models or similar....can you specifically buy these kind of entourage libraries. i work a lot with a car manufacturer and have a library of the vehicles in sketchup and 3ds models that i can use in (my render package that i am currently using), but when i try to import these into vectorworks i seem to loose the textures/materials and i am unsure if this import mode will significantly increase the size of the file i am working with?
  12. yes i have but i must see if i set the indirect lighting option, i'm new to renderworks been using artlantis with good results for the past 15 years but like the idea of working within one package i struggle with the lighting as i have to re-render to see the results as with artlantis its real time.... but i'm enjoying the challenge.....i hope vectorworks will add this real time option in the future, i use open GL but its really not the same. thanks for the advice phil
  13. many thanks tasmin thats saved me a load of time many thanks again
  14. i have created a line light to show a neon glow around the base of a wall when i render the scene it gives me the effect i want but you can see the line, that i created for the line light. is there any way of removing the line so you get the effect but not the line. the one thing that does solve this problem is if you create a symbol and then place this as desired when rendered the line disappears.....but not always do i want to create a symbol as its easier to see the line light on the design plan...
  15. peter worked first time and look great many thanks
  16. thanks,i thought that may be the case....
  17. i have set my design up to render final interior on the background settings but i would like to overlay a sketch outline which i have done on the foreground settings but the lines go into the solid model and show through the other side is there anyway to apply a sketch style as a hidden line effect so i hide the line behind but still get the effect i am after
  18. When I have built my model prior to render, I then create a viewport for my views if I have modelled the design at say 1:20 scale prior to creating viewports what scale should I pick for the viewport render Is there a rule that I need to follow to decrease the rendering time in the viewport, or should I choose say 1:50 scale, would this reduce the render time prior to exporting to say a jpg. Your comments would be appreciated. I can't seem to find any tutorials that explain this
  19. hi i have been using artlantis for some 12 years and there are some great improvements in v5 however you do have to convert your existing shaders to fit into the module. the lighting and placement of logos and artwork are fantastic as you can drag and drop the files straight onto the scene.....however i am a new user to renderworks and have to say that the renders i think are far superior to artlantis...i have just rendered a design using a lot of glass and its just.....fantastic i am on a steep learning kerb in renderworks trying to get the lighting right as in artlantis your in real time so you can see the changes on screen...with renderworks you have to re-render all the time i think this will improve once i master the lighting..i think theres a place for both program dependent on the project if you want speed..artlantis... every time...if you want realism give renderworks a go its worth it
  20. having used artlantis for 12 years, and now trying to learn renderworks it seems such long winded way, we have to apply a logo or decal onto a surface, is there a quicker way than going through the render info.....i just wished i could drag and drop the logo onto a surface and then instigate the alpha channel!
  21. would be nice if we could drag and drop a logo or decal onto a surface and then apply the alpha channel or take out the background of the decal on screen
  22. thanks bruce no it was 2014 and i just can't work this one out but i will try it again when i start a new job.....many thanks i will certainly try the book you recommend......
  23. hi bruce first time post so sorry about the 2 questions so created a rectangle 3000mm x 1000mm and then applied a rounded corner fillet of 250mm dia and then extruded to 150mm thick applied a decal and then rendered, although in wireframe you could see the corners when rendered they appear sq as the original rectangle of 3000 x 1000, as i could not work why this was happening i did the same command again to create the shape applied the decal and saved it as a symbol....this solved the problem on the original i also converted the shape to 3d polys and that worked but of course i lost the decal this is strange i have been using VW for 12 years but use artlantis as my render package, so i am on a steep learning kerb as i want to use renderworks as my main render package, the results are far superior. many thanks
  24. I am also having problems with applying decals in 2014 I have applied a decal and tried to take a white background just to reveal the black lettering with great problems however the same usage in 2013 works every time with no problem.....
  25. I have created a shape 3000mm x 1000mm 100 mm thick with rounded corners this shows up in wireframe correctly but when rendered in final quality renderworks the shape turns to sq corners.....has anyone experienced this problem
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