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Phil hunt

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Everything posted by Phil hunt

  1. been designing exhibition stands for 44 years.....i use vectorworks/renderworks......big package to get your head around.....but i used to use vectorworks and artlantis....a much easy render package to use......if you need any help or advice let me know and i can send some examples of work and renders so you can see how i approach the process......check out artlantis tutorials on youtube......butttt.....i now use vectorworks and render in renderworks once you can get the settings correct you can get some fantastic results.....of course if your in this for the long haul......get your head into cinema 4d......again superior renders to renderworks but some people may disagree !!!!!!......
  2. Try this video link https://www.google.co.uk/search?q=cmyk+seetings+in+vectorworks&ie=UTF-8&oe=UTF-8&hl=en-gb&client=safari#kpvalbx=_0s1zXYC_D8KD8gKC-KqYDQ32
  3. Ok the setting is in the pen settings where you can adjust the background colour and the pen widths. There are colour palletes standard... Vectorworks colours and if you expand this area there are rgb and cmyk options....i am not in front of my computer so I hope this will at least point you in the right direction
  4. Had a think just copied from an old time machine backup that I found just needed to input the sn.
  5. lost my 2016 Vectorworks as i have had a hard drive failure and have had to have new HD....dont have a service select anymore and can't seem to find the link any help would be appreciated thanks
  6. i was hoping the decal would follow the shape of the deform of the pyramid i was hoping the decal would follow the shape of the taper but that may be asking too much..... maybe it just won't as its a piece of artwork.......but the curve will certainly be good to have..... wonder if there could be some distort handles that you could apply to the decal whilst on the shape as you can do in photoshop?
  7. just been testing a few things I use a lot of curved fascias as I am an exhibition designer and always have a problem applying a decal, to the right position when i use the attribute mapping tool it can distort the decal image....so I have applied the decal to a flat wall and then used the distort to tool to curve the wall and it seems to work fine......it keeps the decal at the same size as when applied..... I have tried it on other deform tools but only seems to work with the bend solid mode.......hope it would work on the deform shapes but it doesn't seem to deform the decal to the deformed shape......this is not a criticism just my findings ......maybe this should have been in the rendering section of the forum test.vwx
  8. Sometimes it's not a bad move to extract a surface it my be on the other side you may want another texture as the applied texture without the extract will Indeed show on the other side.....of the object which in itself is a pain..... But I used to use Artlantis and that has the same problem..... but does have an interactive display to rotate textures as you require..... Maybe vectorworks needs a separate module for the rendering side to allow ease of applying textures and decals..... Only a thought and not a criticism.....
  9. Hi i would downgrade the operating program on your mac.......to el Capitan my 2017 runs fine on the system 10.11.6.....you could get a memory stick for very little on eBay with el Capitan ....i made the same mistake....HTH
  10. All I can think of is that you may have the class set to say 20% opacity on your class or have you a texture on your class set to a Fresnel option
  11. If it's not to far I use the nudge command for say short distances for as single wall that's adjoining another wall
  12. Should be loads of textures in the vectorworks library sade. There's a great video on you tube from vectorworks called rendering for success....you will find that there's a steep learning curb to get things looking really realistic.....i find the lighting the hardest.....i seem to have got this right after many hours of practice and many hours of test renders....i have kept this file as a template so I can tweak the look as appropriate......oh sorry the concrete have a look on Google for seamless concrete materials....again there's loads for free.....wall rendering settings on classes are really good you can apply different materials on both sides of the walls and even the middle.... Try and get to grips with making your own textures to..... Loads of info on you tube and the vectorworks site.....good luck
  13. Hans what settings did you finally use. ?
  14. Finally didn't know you could have 16 bounces turn it down to 8
  15. Hans try turning of sky interior you seem to be picking up some sky colours in your render
  16. Try the settings all on high and knock back the strength of the ambient occlusion
  17. As a 3d guy I would model this as a straight set of stairs and use the curve deform tool
  18. thanks again.....really useful and there are some great textures with the vectorworks libraries that i can use in other situations ....and i can always make a bump map in photoshop for the extraction cheers
  19. that works thanks...i was hoping it would have extracted the image with the bump map.....but i think that's wishful thinking....also i only think the extract works when the material has been made from an image source and not just a colour.....im looking for a nice textured white laminate that i had made from a colour and then given the image some noise.....not the end of the world thanks again
  20. i have created a texture in a vectorworks file and would like to use the texture in photoshop....is it possible to export the texture as a jpg or similar thanks
  21. really interesting it would be good for an in-depth video showing these benefits...although I guess in 2019 its so much easier to achieve the effect you need
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